src/ascension/scene_node.h

Wed, 28 May 2025 21:39:18 +0200

author
Mike Becker <universe@uap-core.de>
date
Wed, 28 May 2025 21:39:18 +0200
changeset 126
77c13e14a65f
parent 125
0a8747b02df8
permissions
-rw-r--r--

update to most recent ucx 3.2 preview

82
4e1e698f4b0d add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff changeset
1 /*
4e1e698f4b0d add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff changeset
2 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
4e1e698f4b0d add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff changeset
3 * Copyright 2025 Mike Becker. All rights reserved.
4e1e698f4b0d add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff changeset
4 *
4e1e698f4b0d add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff changeset
5 * Redistribution and use in source and binary forms, with or without
4e1e698f4b0d add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff changeset
6 * modification, are permitted provided that the following conditions are met:
4e1e698f4b0d add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff changeset
7 *
4e1e698f4b0d add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff changeset
8 * 1. Redistributions of source code must retain the above copyright
4e1e698f4b0d add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff changeset
9 * notice, this list of conditions and the following disclaimer.
4e1e698f4b0d add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff changeset
10 *
4e1e698f4b0d add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff changeset
11 * 2. Redistributions in binary form must reproduce the above copyright
4e1e698f4b0d add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff changeset
12 * notice, this list of conditions and the following disclaimer in the
4e1e698f4b0d add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff changeset
13 * documentation and/or other materials provided with the distribution.
4e1e698f4b0d add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff changeset
14 *
4e1e698f4b0d add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff changeset
15 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
4e1e698f4b0d add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff changeset
16 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
4e1e698f4b0d add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff changeset
17 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
4e1e698f4b0d add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff changeset
18 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
4e1e698f4b0d add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff changeset
19 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
4e1e698f4b0d add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff changeset
20 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
4e1e698f4b0d add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff changeset
21 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
4e1e698f4b0d add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff changeset
22 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
4e1e698f4b0d add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff changeset
23 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
4e1e698f4b0d add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff changeset
24 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
4e1e698f4b0d add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff changeset
25 * POSSIBILITY OF SUCH DAMAGE.
4e1e698f4b0d add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff changeset
26 */
4e1e698f4b0d add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff changeset
27
4e1e698f4b0d add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff changeset
28 #ifndef ASCENSION_SCENE_NODE_H
4e1e698f4b0d add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff changeset
29 #define ASCENSION_SCENE_NODE_H
4e1e698f4b0d add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff changeset
30
4e1e698f4b0d add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff changeset
31 #include <cx/list.h>
114
5b91bbab1ac0 give them nodes names
Mike Becker <universe@uap-core.de>
parents: 113
diff changeset
32 #include <cx/string.h>
82
4e1e698f4b0d add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff changeset
33
4e1e698f4b0d add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff changeset
34 #include "datatypes.h"
4e1e698f4b0d add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff changeset
35 #include "transform.h"
4e1e698f4b0d add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff changeset
36
4e1e698f4b0d add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff changeset
37 typedef struct asc_scene_node_s AscSceneNode;
4e1e698f4b0d add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff changeset
38
113
71ba88258ea0 change node's free function to a destroy function
Mike Becker <universe@uap-core.de>
parents: 108
diff changeset
39 typedef void(*asc_scene_node_destroy_func)(AscSceneNode*);
71ba88258ea0 change node's free function to a destroy function
Mike Becker <universe@uap-core.de>
parents: 108
diff changeset
40 typedef void(*asc_scene_node_update_func)(AscSceneNode*);
82
4e1e698f4b0d add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff changeset
41
4e1e698f4b0d add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff changeset
42 enum AscRenderGroup {
95
622887f7e954 in preparation of more scenes, bring back AscScene struct
Mike Becker <universe@uap-core.de>
parents: 94
diff changeset
43 ASC_RENDER_GROUP_NONE = -1,
82
4e1e698f4b0d add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff changeset
44 ASC_RENDER_GROUP_SPRITE_OPAQUE,
4e1e698f4b0d add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff changeset
45 ASC_RENDER_GROUP_SPRITE_BLEND,
4e1e698f4b0d add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff changeset
46 ASC_RENDER_GROUP_COUNT
4e1e698f4b0d add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff changeset
47 };
4e1e698f4b0d add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff changeset
48
4e1e698f4b0d add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff changeset
49 struct asc_scene_node_s {
4e1e698f4b0d add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff changeset
50 AscSceneNode *parent;
4e1e698f4b0d add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff changeset
51 AscSceneNode *prev;
4e1e698f4b0d add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff changeset
52 AscSceneNode *next;
4e1e698f4b0d add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff changeset
53 AscSceneNode *children;
4e1e698f4b0d add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff changeset
54 AscSceneNode *last_child;
114
5b91bbab1ac0 give them nodes names
Mike Becker <universe@uap-core.de>
parents: 113
diff changeset
55 cxmutstr name;
108
d619bf7dd87b add AscBehavior - prepares resolution of issue #646
Mike Becker <universe@uap-core.de>
parents: 105
diff changeset
56 /**
d619bf7dd87b add AscBehavior - prepares resolution of issue #646
Mike Becker <universe@uap-core.de>
parents: 105
diff changeset
57 * List of AscBehavior structs.
d619bf7dd87b add AscBehavior - prepares resolution of issue #646
Mike Becker <universe@uap-core.de>
parents: 105
diff changeset
58 * Not a pointer list!
d619bf7dd87b add AscBehavior - prepares resolution of issue #646
Mike Becker <universe@uap-core.de>
parents: 105
diff changeset
59 */
82
4e1e698f4b0d add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff changeset
60 CxList *behaviors;
113
71ba88258ea0 change node's free function to a destroy function
Mike Becker <universe@uap-core.de>
parents: 108
diff changeset
61 asc_scene_node_destroy_func destroy_func;
71ba88258ea0 change node's free function to a destroy function
Mike Becker <universe@uap-core.de>
parents: 108
diff changeset
62 asc_scene_node_update_func update_func;
82
4e1e698f4b0d add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff changeset
63 asc_vec3f position;
4e1e698f4b0d add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff changeset
64 asc_vec3f rotation;
4e1e698f4b0d add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff changeset
65 asc_vec3f scale;
4e1e698f4b0d add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff changeset
66 asc_transform transform;
4e1e698f4b0d add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff changeset
67 asc_transform world_transform;
4e1e698f4b0d add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff changeset
68 enum AscRenderGroup render_group;
4e1e698f4b0d add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff changeset
69 /**
4e1e698f4b0d add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff changeset
70 * Custom flags for this node.
4e1e698f4b0d add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff changeset
71 * The #ASC_SCENE_NODE_FLAGS_MASK bits are reserved for general flags.
4e1e698f4b0d add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff changeset
72 */
4e1e698f4b0d add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff changeset
73 uint32_t flags;
4e1e698f4b0d add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff changeset
74 };
4e1e698f4b0d add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff changeset
75
94
24bd333be668 fix scene node flags defined in incorrect header
Mike Becker <universe@uap-core.de>
parents: 82
diff changeset
76
24bd333be668 fix scene node flags defined in incorrect header
Mike Becker <universe@uap-core.de>
parents: 82
diff changeset
77 /**
24bd333be668 fix scene node flags defined in incorrect header
Mike Becker <universe@uap-core.de>
parents: 82
diff changeset
78 * The reserved bits for general flags.
24bd333be668 fix scene node flags defined in incorrect header
Mike Becker <universe@uap-core.de>
parents: 82
diff changeset
79 */
24bd333be668 fix scene node flags defined in incorrect header
Mike Becker <universe@uap-core.de>
parents: 82
diff changeset
80 #define ASC_SCENE_NODE_FLAGS_MASK 0xFF000000
24bd333be668 fix scene node flags defined in incorrect header
Mike Becker <universe@uap-core.de>
parents: 82
diff changeset
81 /**
24bd333be668 fix scene node flags defined in incorrect header
Mike Becker <universe@uap-core.de>
parents: 82
diff changeset
82 * Set when a graphics update is needed in this frame.
24bd333be668 fix scene node flags defined in incorrect header
Mike Becker <universe@uap-core.de>
parents: 82
diff changeset
83 */
24bd333be668 fix scene node flags defined in incorrect header
Mike Becker <universe@uap-core.de>
parents: 82
diff changeset
84 #define ASC_SCENE_NODE_UPDATE_GRAPHICS 0x01000000
24bd333be668 fix scene node flags defined in incorrect header
Mike Becker <universe@uap-core.de>
parents: 82
diff changeset
85 /**
24bd333be668 fix scene node flags defined in incorrect header
Mike Becker <universe@uap-core.de>
parents: 82
diff changeset
86 * Set when a graphics updated happened last frame.
24bd333be668 fix scene node flags defined in incorrect header
Mike Becker <universe@uap-core.de>
parents: 82
diff changeset
87 */
108
d619bf7dd87b add AscBehavior - prepares resolution of issue #646
Mike Becker <universe@uap-core.de>
parents: 105
diff changeset
88 #define ASC_SCENE_NODE_GRAPHICS_UPDATED 0x02000000
94
24bd333be668 fix scene node flags defined in incorrect header
Mike Becker <universe@uap-core.de>
parents: 82
diff changeset
89 /**
24bd333be668 fix scene node flags defined in incorrect header
Mike Becker <universe@uap-core.de>
parents: 82
diff changeset
90 * Set when a transform update is needed in this frame.
24bd333be668 fix scene node flags defined in incorrect header
Mike Becker <universe@uap-core.de>
parents: 82
diff changeset
91 */
108
d619bf7dd87b add AscBehavior - prepares resolution of issue #646
Mike Becker <universe@uap-core.de>
parents: 105
diff changeset
92 #define ASC_SCENE_NODE_UPDATE_TRANSFORM 0x04000000
94
24bd333be668 fix scene node flags defined in incorrect header
Mike Becker <universe@uap-core.de>
parents: 82
diff changeset
93 /**
24bd333be668 fix scene node flags defined in incorrect header
Mike Becker <universe@uap-core.de>
parents: 82
diff changeset
94 * Set when a transform update happened last frame.
24bd333be668 fix scene node flags defined in incorrect header
Mike Becker <universe@uap-core.de>
parents: 82
diff changeset
95 */
108
d619bf7dd87b add AscBehavior - prepares resolution of issue #646
Mike Becker <universe@uap-core.de>
parents: 105
diff changeset
96 #define ASC_SCENE_NODE_TRANSFORM_UPDATED 0x08000000
d619bf7dd87b add AscBehavior - prepares resolution of issue #646
Mike Becker <universe@uap-core.de>
parents: 105
diff changeset
97 /**
d619bf7dd87b add AscBehavior - prepares resolution of issue #646
Mike Becker <universe@uap-core.de>
parents: 105
diff changeset
98 * Set when the node is not supposed to be shown on screen.
d619bf7dd87b add AscBehavior - prepares resolution of issue #646
Mike Becker <universe@uap-core.de>
parents: 105
diff changeset
99 */
d619bf7dd87b add AscBehavior - prepares resolution of issue #646
Mike Becker <universe@uap-core.de>
parents: 105
diff changeset
100 #define ASC_SCENE_BEHAVIOR_PAUSED 0x40000000
94
24bd333be668 fix scene node flags defined in incorrect header
Mike Becker <universe@uap-core.de>
parents: 82
diff changeset
101 /**
24bd333be668 fix scene node flags defined in incorrect header
Mike Becker <universe@uap-core.de>
parents: 82
diff changeset
102 * Set when the node is not supposed to be shown on screen.
24bd333be668 fix scene node flags defined in incorrect header
Mike Becker <universe@uap-core.de>
parents: 82
diff changeset
103 */
24bd333be668 fix scene node flags defined in incorrect header
Mike Becker <universe@uap-core.de>
parents: 82
diff changeset
104 #define ASC_SCENE_NODE_HIDDEN 0x80000000
24bd333be668 fix scene node flags defined in incorrect header
Mike Becker <universe@uap-core.de>
parents: 82
diff changeset
105
24bd333be668 fix scene node flags defined in incorrect header
Mike Becker <universe@uap-core.de>
parents: 82
diff changeset
106
95
622887f7e954 in preparation of more scenes, bring back AscScene struct
Mike Becker <universe@uap-core.de>
parents: 94
diff changeset
107 /**
622887f7e954 in preparation of more scenes, bring back AscScene struct
Mike Becker <universe@uap-core.de>
parents: 94
diff changeset
108 * Creates an empty node that may serve as a container for other nodes.
622887f7e954 in preparation of more scenes, bring back AscScene struct
Mike Becker <universe@uap-core.de>
parents: 94
diff changeset
109 *
622887f7e954 in preparation of more scenes, bring back AscScene struct
Mike Becker <universe@uap-core.de>
parents: 94
diff changeset
110 * The free_func of this node will be a simple free().
622887f7e954 in preparation of more scenes, bring back AscScene struct
Mike Becker <universe@uap-core.de>
parents: 94
diff changeset
111 *
622887f7e954 in preparation of more scenes, bring back AscScene struct
Mike Becker <universe@uap-core.de>
parents: 94
diff changeset
112 * @return the new node
622887f7e954 in preparation of more scenes, bring back AscScene struct
Mike Becker <universe@uap-core.de>
parents: 94
diff changeset
113 */
622887f7e954 in preparation of more scenes, bring back AscScene struct
Mike Becker <universe@uap-core.de>
parents: 94
diff changeset
114 AscSceneNode *asc_scene_node_empty(void);
622887f7e954 in preparation of more scenes, bring back AscScene struct
Mike Becker <universe@uap-core.de>
parents: 94
diff changeset
115
114
5b91bbab1ac0 give them nodes names
Mike Becker <universe@uap-core.de>
parents: 113
diff changeset
116 // TODO: create a common init-function that all "subclasses" use, which also debug-logs the assigned name
5b91bbab1ac0 give them nodes names
Mike Becker <universe@uap-core.de>
parents: 113
diff changeset
117
95
622887f7e954 in preparation of more scenes, bring back AscScene struct
Mike Becker <universe@uap-core.de>
parents: 94
diff changeset
118 /**
622887f7e954 in preparation of more scenes, bring back AscScene struct
Mike Becker <universe@uap-core.de>
parents: 94
diff changeset
119 * Unlinks the node from its parent and frees the entire subtree.
622887f7e954 in preparation of more scenes, bring back AscScene struct
Mike Becker <universe@uap-core.de>
parents: 94
diff changeset
120 *
622887f7e954 in preparation of more scenes, bring back AscScene struct
Mike Becker <universe@uap-core.de>
parents: 94
diff changeset
121 * The free_func of this node and all child nodes is called, starting
622887f7e954 in preparation of more scenes, bring back AscScene struct
Mike Becker <universe@uap-core.de>
parents: 94
diff changeset
122 * with the leaf nodes and terminating with \p node.
622887f7e954 in preparation of more scenes, bring back AscScene struct
Mike Becker <universe@uap-core.de>
parents: 94
diff changeset
123 *
622887f7e954 in preparation of more scenes, bring back AscScene struct
Mike Becker <universe@uap-core.de>
parents: 94
diff changeset
124 * @param node the node to unlink
622887f7e954 in preparation of more scenes, bring back AscScene struct
Mike Becker <universe@uap-core.de>
parents: 94
diff changeset
125 */
622887f7e954 in preparation of more scenes, bring back AscScene struct
Mike Becker <universe@uap-core.de>
parents: 94
diff changeset
126 void asc_scene_node_free(AscSceneNode *node);
622887f7e954 in preparation of more scenes, bring back AscScene struct
Mike Becker <universe@uap-core.de>
parents: 94
diff changeset
127
622887f7e954 in preparation of more scenes, bring back AscScene struct
Mike Becker <universe@uap-core.de>
parents: 94
diff changeset
128 /**
114
5b91bbab1ac0 give them nodes names
Mike Becker <universe@uap-core.de>
parents: 113
diff changeset
129 * Sets the name of a node.
5b91bbab1ac0 give them nodes names
Mike Becker <universe@uap-core.de>
parents: 113
diff changeset
130 *
5b91bbab1ac0 give them nodes names
Mike Becker <universe@uap-core.de>
parents: 113
diff changeset
131 * @param node the node
5b91bbab1ac0 give them nodes names
Mike Becker <universe@uap-core.de>
parents: 113
diff changeset
132 * @param name the new name of the node
5b91bbab1ac0 give them nodes names
Mike Becker <universe@uap-core.de>
parents: 113
diff changeset
133 */
5b91bbab1ac0 give them nodes names
Mike Becker <universe@uap-core.de>
parents: 113
diff changeset
134 void asc_scene_node_name(AscSceneNode *node, const char *name);
5b91bbab1ac0 give them nodes names
Mike Becker <universe@uap-core.de>
parents: 113
diff changeset
135
5b91bbab1ac0 give them nodes names
Mike Becker <universe@uap-core.de>
parents: 113
diff changeset
136 /**
5b91bbab1ac0 give them nodes names
Mike Becker <universe@uap-core.de>
parents: 113
diff changeset
137 * Returns the name of the node.
5b91bbab1ac0 give them nodes names
Mike Becker <universe@uap-core.de>
parents: 113
diff changeset
138 *
5b91bbab1ac0 give them nodes names
Mike Becker <universe@uap-core.de>
parents: 113
diff changeset
139 * Names are not necessarily unique.
5b91bbab1ac0 give them nodes names
Mike Becker <universe@uap-core.de>
parents: 113
diff changeset
140 *
5b91bbab1ac0 give them nodes names
Mike Becker <universe@uap-core.de>
parents: 113
diff changeset
141 * @param node the node
5b91bbab1ac0 give them nodes names
Mike Becker <universe@uap-core.de>
parents: 113
diff changeset
142 * @return the node's name or a calculated name if it does not have one
5b91bbab1ac0 give them nodes names
Mike Becker <universe@uap-core.de>
parents: 113
diff changeset
143 */
5b91bbab1ac0 give them nodes names
Mike Becker <universe@uap-core.de>
parents: 113
diff changeset
144 cxstring asc_scene_node_get_name(AscSceneNode *node);
5b91bbab1ac0 give them nodes names
Mike Becker <universe@uap-core.de>
parents: 113
diff changeset
145
5b91bbab1ac0 give them nodes names
Mike Becker <universe@uap-core.de>
parents: 113
diff changeset
146 /**
95
622887f7e954 in preparation of more scenes, bring back AscScene struct
Mike Becker <universe@uap-core.de>
parents: 94
diff changeset
147 * Links a node to a (new) parent.
622887f7e954 in preparation of more scenes, bring back AscScene struct
Mike Becker <universe@uap-core.de>
parents: 94
diff changeset
148 *
622887f7e954 in preparation of more scenes, bring back AscScene struct
Mike Becker <universe@uap-core.de>
parents: 94
diff changeset
149 * @param parent the (new) parent
622887f7e954 in preparation of more scenes, bring back AscScene struct
Mike Becker <universe@uap-core.de>
parents: 94
diff changeset
150 * @param node the node to link
622887f7e954 in preparation of more scenes, bring back AscScene struct
Mike Becker <universe@uap-core.de>
parents: 94
diff changeset
151 */
622887f7e954 in preparation of more scenes, bring back AscScene struct
Mike Becker <universe@uap-core.de>
parents: 94
diff changeset
152 void asc_scene_node_link(
622887f7e954 in preparation of more scenes, bring back AscScene struct
Mike Becker <universe@uap-core.de>
parents: 94
diff changeset
153 AscSceneNode *restrict parent,
622887f7e954 in preparation of more scenes, bring back AscScene struct
Mike Becker <universe@uap-core.de>
parents: 94
diff changeset
154 AscSceneNode *restrict node
622887f7e954 in preparation of more scenes, bring back AscScene struct
Mike Becker <universe@uap-core.de>
parents: 94
diff changeset
155 );
622887f7e954 in preparation of more scenes, bring back AscScene struct
Mike Becker <universe@uap-core.de>
parents: 94
diff changeset
156
622887f7e954 in preparation of more scenes, bring back AscScene struct
Mike Becker <universe@uap-core.de>
parents: 94
diff changeset
157 /**
622887f7e954 in preparation of more scenes, bring back AscScene struct
Mike Becker <universe@uap-core.de>
parents: 94
diff changeset
158 * Unlinks a node from its parent.
622887f7e954 in preparation of more scenes, bring back AscScene struct
Mike Becker <universe@uap-core.de>
parents: 94
diff changeset
159 *
622887f7e954 in preparation of more scenes, bring back AscScene struct
Mike Becker <universe@uap-core.de>
parents: 94
diff changeset
160 * This might be useful to temporarily remove a subtree from a scene.
622887f7e954 in preparation of more scenes, bring back AscScene struct
Mike Becker <universe@uap-core.de>
parents: 94
diff changeset
161 * To permanently remove the node use asc_scene_node_free().
622887f7e954 in preparation of more scenes, bring back AscScene struct
Mike Becker <universe@uap-core.de>
parents: 94
diff changeset
162 *
622887f7e954 in preparation of more scenes, bring back AscScene struct
Mike Becker <universe@uap-core.de>
parents: 94
diff changeset
163 * @param node the node to unlink
622887f7e954 in preparation of more scenes, bring back AscScene struct
Mike Becker <universe@uap-core.de>
parents: 94
diff changeset
164 */
622887f7e954 in preparation of more scenes, bring back AscScene struct
Mike Becker <universe@uap-core.de>
parents: 94
diff changeset
165 void asc_scene_node_unlink(AscSceneNode *node);
622887f7e954 in preparation of more scenes, bring back AscScene struct
Mike Becker <universe@uap-core.de>
parents: 94
diff changeset
166
622887f7e954 in preparation of more scenes, bring back AscScene struct
Mike Becker <universe@uap-core.de>
parents: 94
diff changeset
167 void asc_node_update(AscSceneNode *node);
622887f7e954 in preparation of more scenes, bring back AscScene struct
Mike Becker <universe@uap-core.de>
parents: 94
diff changeset
168
622887f7e954 in preparation of more scenes, bring back AscScene struct
Mike Becker <universe@uap-core.de>
parents: 94
diff changeset
169 void asc_node_update_transform(AscSceneNode *node);
622887f7e954 in preparation of more scenes, bring back AscScene struct
Mike Becker <universe@uap-core.de>
parents: 94
diff changeset
170
622887f7e954 in preparation of more scenes, bring back AscScene struct
Mike Becker <universe@uap-core.de>
parents: 94
diff changeset
171
102
0d94fd280c6e remove separate depth attribute and use the z-coordinate instead
Mike Becker <universe@uap-core.de>
parents: 95
diff changeset
172 /**
0d94fd280c6e remove separate depth attribute and use the z-coordinate instead
Mike Becker <universe@uap-core.de>
parents: 95
diff changeset
173 * This is the z-position a simple 2D element should have to allow
0d94fd280c6e remove separate depth attribute and use the z-coordinate instead
Mike Becker <universe@uap-core.de>
parents: 95
diff changeset
174 * stacking 2D elements with depth-test.
0d94fd280c6e remove separate depth attribute and use the z-coordinate instead
Mike Becker <universe@uap-core.de>
parents: 95
diff changeset
175 */
0d94fd280c6e remove separate depth attribute and use the z-coordinate instead
Mike Becker <universe@uap-core.de>
parents: 95
diff changeset
176 #define ASC_SCENE_2D_DEPTH_OFFSET 0.0078125f
0d94fd280c6e remove separate depth attribute and use the z-coordinate instead
Mike Becker <universe@uap-core.de>
parents: 95
diff changeset
177
125
0a8747b02df8 remove GCC attributes which are rarely helpful - resolves #663
Mike Becker <universe@uap-core.de>
parents: 122
diff changeset
178 ASC_TRANFORM_FUNC void asc_set_position(AscSceneNode *node, float x, float y, float z) {
95
622887f7e954 in preparation of more scenes, bring back AscScene struct
Mike Becker <universe@uap-core.de>
parents: 94
diff changeset
179 node->position.x = x;
622887f7e954 in preparation of more scenes, bring back AscScene struct
Mike Becker <universe@uap-core.de>
parents: 94
diff changeset
180 node->position.y = y;
622887f7e954 in preparation of more scenes, bring back AscScene struct
Mike Becker <universe@uap-core.de>
parents: 94
diff changeset
181 node->position.z = z;
622887f7e954 in preparation of more scenes, bring back AscScene struct
Mike Becker <universe@uap-core.de>
parents: 94
diff changeset
182 asc_node_update_transform(node);
622887f7e954 in preparation of more scenes, bring back AscScene struct
Mike Becker <universe@uap-core.de>
parents: 94
diff changeset
183 }
622887f7e954 in preparation of more scenes, bring back AscScene struct
Mike Becker <universe@uap-core.de>
parents: 94
diff changeset
184
125
0a8747b02df8 remove GCC attributes which are rarely helpful - resolves #663
Mike Becker <universe@uap-core.de>
parents: 122
diff changeset
185 ASC_TRANFORM_FUNC void asc_set_position2d(AscSceneNode *node, int x, int y) {
95
622887f7e954 in preparation of more scenes, bring back AscScene struct
Mike Becker <universe@uap-core.de>
parents: 94
diff changeset
186 node->position.x = (float)x;
622887f7e954 in preparation of more scenes, bring back AscScene struct
Mike Becker <universe@uap-core.de>
parents: 94
diff changeset
187 node->position.y = (float)y;
622887f7e954 in preparation of more scenes, bring back AscScene struct
Mike Becker <universe@uap-core.de>
parents: 94
diff changeset
188 asc_node_update_transform(node);
622887f7e954 in preparation of more scenes, bring back AscScene struct
Mike Becker <universe@uap-core.de>
parents: 94
diff changeset
189 }
622887f7e954 in preparation of more scenes, bring back AscScene struct
Mike Becker <universe@uap-core.de>
parents: 94
diff changeset
190
125
0a8747b02df8 remove GCC attributes which are rarely helpful - resolves #663
Mike Becker <universe@uap-core.de>
parents: 122
diff changeset
191 ASC_TRANFORM_FUNC asc_vec2i asc_get_position2d(AscSceneNode *node) {
105
2b7f92ff2c15 improve datatypes
Mike Becker <universe@uap-core.de>
parents: 102
diff changeset
192 return asc_vec2i_new(node->position.x, node->position.y);
95
622887f7e954 in preparation of more scenes, bring back AscScene struct
Mike Becker <universe@uap-core.de>
parents: 94
diff changeset
193 }
622887f7e954 in preparation of more scenes, bring back AscScene struct
Mike Becker <universe@uap-core.de>
parents: 94
diff changeset
194
125
0a8747b02df8 remove GCC attributes which are rarely helpful - resolves #663
Mike Becker <universe@uap-core.de>
parents: 122
diff changeset
195 ASC_TRANFORM_FUNC void asc_set_scale(AscSceneNode *node, float width, float height, float depth) {
95
622887f7e954 in preparation of more scenes, bring back AscScene struct
Mike Becker <universe@uap-core.de>
parents: 94
diff changeset
196 node->scale.width = width;
622887f7e954 in preparation of more scenes, bring back AscScene struct
Mike Becker <universe@uap-core.de>
parents: 94
diff changeset
197 node->scale.height = height;
622887f7e954 in preparation of more scenes, bring back AscScene struct
Mike Becker <universe@uap-core.de>
parents: 94
diff changeset
198 node->scale.depth = depth;
622887f7e954 in preparation of more scenes, bring back AscScene struct
Mike Becker <universe@uap-core.de>
parents: 94
diff changeset
199 asc_node_update_transform(node);
622887f7e954 in preparation of more scenes, bring back AscScene struct
Mike Becker <universe@uap-core.de>
parents: 94
diff changeset
200 }
622887f7e954 in preparation of more scenes, bring back AscScene struct
Mike Becker <universe@uap-core.de>
parents: 94
diff changeset
201
82
4e1e698f4b0d add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff changeset
202 #endif

mercurial