changelog
- Sat, 02 Aug 2025 15:19:06 +0200
- by Mike Becker <universe@uap-core.de> [Sat, 02 Aug 2025 15:19:06 +0200] rev 242
- add player colors
- Sat, 02 Aug 2025 14:58:30 +0200
- by Mike Becker <universe@uap-core.de> [Sat, 02 Aug 2025 14:58:30 +0200] rev 241
- add null safety in case a sprite is created without texture parameters
- Sat, 02 Aug 2025 13:20:51 +0200
- by Mike Becker <universe@uap-core.de> [Sat, 02 Aug 2025 13:20:51 +0200] rev 240
- redesign game field and make it larger (and the player faster)
- Sat, 02 Aug 2025 13:07:28 +0200
- by Mike Becker <universe@uap-core.de> [Sat, 02 Aug 2025 13:07:28 +0200] rev 239
- remove the possibility of non-lazy-initializable shader programs
it is still possible to pre-initialize them, but whenever they are used,
they should be re-created when they don't exist anymore
- Fri, 01 Aug 2025 18:19:33 +0200
- by Mike Becker <universe@uap-core.de> [Fri, 01 Aug 2025 18:19:33 +0200] rev 238
- make the default window scaling and positioning screen resolution dependent
- Fri, 01 Aug 2025 18:18:57 +0200
- by Mike Becker <universe@uap-core.de> [Fri, 01 Aug 2025 18:18:57 +0200] rev 237
- add functions to change the window position
- Fri, 01 Aug 2025 17:58:28 +0200
- by Mike Becker <universe@uap-core.de> [Fri, 01 Aug 2025 17:58:28 +0200] rev 236
- update player texture
- Fri, 01 Aug 2025 17:57:39 +0200
- by Mike Becker <universe@uap-core.de> [Fri, 01 Aug 2025 17:57:39 +0200] rev 235
- make asc_ui_scale_auto() normalized with Full HD as 100%
- Thu, 31 Jul 2025 22:14:27 +0200
- by Mike Becker <universe@uap-core.de> [Thu, 31 Jul 2025 22:14:27 +0200] rev 234
- improve structure of the game code and add a function to set the player position
- Thu, 31 Jul 2025 20:40:48 +0200
- by Mike Becker <universe@uap-core.de> [Thu, 31 Jul 2025 20:40:48 +0200] rev 233
- handle the edge-case when a viewport vanishes