Sat, 14 Jun 2025 11:40:40 +0200 Mike Becker resolve east-west conflict file | diff | annotate
Thu, 12 Jun 2025 22:44:49 +0200 Mike Becker consistent naming of structs and their typedefs file | diff | annotate
Tue, 10 Jun 2025 19:29:07 +0200 Mike Becker prepare implementation of primitives file | diff | annotate
Tue, 20 May 2025 19:29:20 +0200 Mike Becker remove GCC attributes which are rarely helpful - resolves #663 file | diff | annotate
Sun, 11 May 2025 14:51:00 +0200 Mike Becker replace scaling with correct mesh sizes file | diff | annotate
Sat, 10 May 2025 15:42:56 +0200 Mike Becker give them nodes names file | diff | annotate
Thu, 24 Apr 2025 19:53:40 +0200 Mike Becker in preparation of more scenes, bring back AscScene struct file | diff | annotate
Sat, 19 Apr 2025 11:42:53 +0200 Mike Becker add generic mesh draw function and move sprite draw function to separate unit file | diff | annotate
Wed, 14 Aug 2024 21:09:52 +0200 Mike Becker centralize draw functions file | diff | annotate
Thu, 18 Apr 2024 22:53:55 +0200 Mike Becker consistently refer to windows by ID - fixes #381 file | diff | annotate
Fri, 12 Apr 2024 22:22:07 +0200 Mike Becker use fancy named parameters for asc_text() file | diff | annotate
Fri, 12 Apr 2024 22:03:15 +0200 Mike Becker improve ui/text.h interface a lot file | diff | annotate
Wed, 10 Apr 2024 19:31:26 +0200 Mike Becker make hidden flag a general attribute of nodes file | diff | annotate
Tue, 09 Apr 2024 21:18:52 +0200 Mike Becker add texture.h file | diff | annotate
Mon, 01 Apr 2024 19:01:04 +0200 Mike Becker create new UI subdir file | diff | annotate | base
(0) tip

mercurial