Sat, 14 Jun 2025 11:40:40 +0200 |
Mike Becker |
resolve east-west conflict
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Thu, 12 Jun 2025 22:44:49 +0200 |
Mike Becker |
consistent naming of structs and their typedefs
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Tue, 10 Jun 2025 19:29:07 +0200 |
Mike Becker |
prepare implementation of primitives
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Tue, 20 May 2025 19:29:20 +0200 |
Mike Becker |
remove GCC attributes which are rarely helpful - resolves #663
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Sun, 11 May 2025 14:51:00 +0200 |
Mike Becker |
replace scaling with correct mesh sizes
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Sat, 10 May 2025 15:42:56 +0200 |
Mike Becker |
give them nodes names
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Thu, 24 Apr 2025 19:53:40 +0200 |
Mike Becker |
in preparation of more scenes, bring back AscScene struct
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Sat, 19 Apr 2025 11:42:53 +0200 |
Mike Becker |
add generic mesh draw function and move sprite draw function to separate unit
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Wed, 14 Aug 2024 21:09:52 +0200 |
Mike Becker |
centralize draw functions
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Thu, 18 Apr 2024 22:53:55 +0200 |
Mike Becker |
consistently refer to windows by ID - fixes #381
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Fri, 12 Apr 2024 22:22:07 +0200 |
Mike Becker |
use fancy named parameters for asc_text()
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Fri, 12 Apr 2024 22:03:15 +0200 |
Mike Becker |
improve ui/text.h interface a lot
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Wed, 10 Apr 2024 19:31:26 +0200 |
Mike Becker |
make hidden flag a general attribute of nodes
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Tue, 09 Apr 2024 21:18:52 +0200 |
Mike Becker |
add texture.h
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Mon, 01 Apr 2024 19:01:04 +0200 |
Mike Becker |
create new UI subdir
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