Tue, 09 Apr 2024 21:18:52 +0200
add texture.h
/* * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. * Copyright 2023 Mike Becker. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ #ifndef ASCENSION_UI_TEXT_H #define ASCENSION_UI_TEXT_H #include "font.h" #include "../scene.h" #include "../texture.h" typedef struct AscText { extend_asc_scene_node; char *text; AscFont const *font; asc_col4i color; unsigned max_width; bool hidden; bool centered; AscTexture tex; } AscText; /** * Creates a text node. * * The current context ink and font will be used. * * @param x the position where to draw the text * @param y the position where to draw the text * @param text the text to draw * @return the scene node * * @see asc_ink() * @see asc_font() */ AscSceneNode *asc_text(int x, int y, char const* text); /** * Provides access to the text data fields. * * @param node scene node created by asc_text() */ #define asc_text_data(node) ((AscText*)node) /** * Releases all the memory of this node. * * @param node the text node */ void asc_text_free(AscText *node); #endif //ASCENSION_UI_TEXT_H