Wed, 11 Jun 2025 23:38:55 +0200 Mike Becker do not try to use one distinct render group for each different shader file | diff | annotate
Sun, 01 Jun 2025 16:35:23 +0200 Mike Becker remove pre-defined dummy textures by introducing conditional compilation for shaders file | diff | annotate
Sun, 01 Jun 2025 14:33:58 +0200 Mike Becker rename parameters of asc_set_rotation() file | diff | annotate
Sun, 01 Jun 2025 14:28:30 +0200 Mike Becker add possibility to modify the node's transformation matrix file | diff | annotate
Wed, 28 May 2025 21:39:18 +0200 Mike Becker update to most recent ucx 3.2 preview file | diff | annotate
Tue, 20 May 2025 19:29:20 +0200 Mike Becker remove GCC attributes which are rarely helpful - resolves #663 file | diff | annotate
Fri, 16 May 2025 07:54:02 +0200 Mike Becker replace all stdlib malloc/free with UCX allocator file | diff | annotate
Sat, 10 May 2025 15:42:56 +0200 Mike Becker give them nodes names file | diff | annotate
Sat, 10 May 2025 15:06:47 +0200 Mike Becker change node's free function to a destroy function file | diff | annotate
Sat, 03 May 2025 19:48:57 +0200 Mike Becker add AscBehavior - prepares resolution of issue #646 file | diff | annotate
Sat, 03 May 2025 13:49:24 +0200 Mike Becker improve datatypes file | diff | annotate
Thu, 01 May 2025 15:26:01 +0200 Mike Becker remove separate depth attribute and use the z-coordinate instead file | diff | annotate
Thu, 24 Apr 2025 19:53:40 +0200 Mike Becker in preparation of more scenes, bring back AscScene struct file | diff | annotate
Thu, 24 Apr 2025 18:41:42 +0200 Mike Becker fix scene node flags defined in incorrect header file | diff | annotate
Sat, 19 Apr 2025 11:42:53 +0200 Mike Becker add generic mesh draw function and move sprite draw function to separate unit file | diff | annotate
(0) tip

mercurial