Sat, 14 Jun 2025 11:40:40 +0200 Mike Becker resolve east-west conflict file | diff | annotate
Thu, 12 Jun 2025 22:44:49 +0200 Mike Becker consistent naming of structs and their typedefs file | diff | annotate
Wed, 11 Jun 2025 23:38:55 +0200 Mike Becker do not try to use one distinct render group for each different shader file | diff | annotate
Sun, 08 Jun 2025 14:58:19 +0200 Mike Becker refactor shader management - resolves #684 file | diff | annotate
Sun, 01 Jun 2025 16:35:23 +0200 Mike Becker remove pre-defined dummy textures by introducing conditional compilation for shaders file | diff | annotate
Tue, 20 May 2025 19:29:20 +0200 Mike Becker remove GCC attributes which are rarely helpful - resolves #663 file | diff | annotate
Sat, 10 May 2025 18:51:45 +0200 Mike Becker refactor rendering 1/3 - create new mesh structs file | diff | annotate
Mon, 05 May 2025 19:47:25 +0200 Mike Becker replace mempool with custom cleanup functions file | diff | annotate
Wed, 23 Apr 2025 23:59:34 +0200 Mike Becker add memory pool to gl context file | diff | annotate
Mon, 21 Apr 2025 17:52:01 +0200 Mike Becker fix probably incorrect array access of struct members file | diff | annotate
Sun, 20 Apr 2025 15:41:16 +0200 Mike Becker add support for 2d textures in sprite shader - fixes #386 file | diff | annotate
Sat, 19 Apr 2025 11:42:53 +0200 Mike Becker add generic mesh draw function and move sprite draw function to separate unit file | diff | annotate
Fri, 18 Apr 2025 20:13:01 +0200 Mike Becker create catch-all util for GL errors + refactors mesh creation file | diff | annotate
Thu, 15 Aug 2024 17:33:42 +0200 Mike Becker define macro for predefined shader file | diff | annotate
Tue, 26 Mar 2024 20:37:21 +0100 Mike Becker create own compilation unit for GL context - fixes shader not being created per context file | diff | annotate
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