Sat, 14 Jun 2025 11:40:40 +0200 |
Mike Becker |
resolve east-west conflict
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Thu, 12 Jun 2025 22:44:49 +0200 |
Mike Becker |
consistent naming of structs and their typedefs
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Wed, 11 Jun 2025 23:38:55 +0200 |
Mike Becker |
do not try to use one distinct render group for each different shader
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Sun, 08 Jun 2025 14:58:19 +0200 |
Mike Becker |
refactor shader management - resolves #684
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Sun, 01 Jun 2025 16:35:23 +0200 |
Mike Becker |
remove pre-defined dummy textures by introducing conditional compilation for shaders
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Tue, 20 May 2025 19:29:20 +0200 |
Mike Becker |
remove GCC attributes which are rarely helpful - resolves #663
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Sat, 10 May 2025 18:51:45 +0200 |
Mike Becker |
refactor rendering 1/3 - create new mesh structs
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Mon, 05 May 2025 19:47:25 +0200 |
Mike Becker |
replace mempool with custom cleanup functions
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Wed, 23 Apr 2025 23:59:34 +0200 |
Mike Becker |
add memory pool to gl context
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Mon, 21 Apr 2025 17:52:01 +0200 |
Mike Becker |
fix probably incorrect array access of struct members
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Sun, 20 Apr 2025 15:41:16 +0200 |
Mike Becker |
add support for 2d textures in sprite shader - fixes #386
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Sat, 19 Apr 2025 11:42:53 +0200 |
Mike Becker |
add generic mesh draw function and move sprite draw function to separate unit
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Fri, 18 Apr 2025 20:13:01 +0200 |
Mike Becker |
create catch-all util for GL errors + refactors mesh creation
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Thu, 15 Aug 2024 17:33:42 +0200 |
Mike Becker |
define macro for predefined shader
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Tue, 26 Mar 2024 20:37:21 +0100 |
Mike Becker |
create own compilation unit for GL context - fixes shader not being created per context
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