src/ascension/glcontext.h

Wed, 23 Apr 2025 23:59:34 +0200

author
Mike Becker <universe@uap-core.de>
date
Wed, 23 Apr 2025 23:59:34 +0200
changeset 93
52611a99e574
parent 90
aa8e7a38905c
permissions
-rw-r--r--

add memory pool to gl context

44
b3da4096c607 create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff changeset
1 /*
b3da4096c607 create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff changeset
2 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
b3da4096c607 create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff changeset
3 * Copyright 2023 Mike Becker. All rights reserved.
b3da4096c607 create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff changeset
4 *
b3da4096c607 create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff changeset
5 * Redistribution and use in source and binary forms, with or without
b3da4096c607 create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff changeset
6 * modification, are permitted provided that the following conditions are met:
b3da4096c607 create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff changeset
7 *
b3da4096c607 create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff changeset
8 * 1. Redistributions of source code must retain the above copyright
b3da4096c607 create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff changeset
9 * notice, this list of conditions and the following disclaimer.
b3da4096c607 create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff changeset
10 *
b3da4096c607 create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff changeset
11 * 2. Redistributions in binary form must reproduce the above copyright
b3da4096c607 create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff changeset
12 * notice, this list of conditions and the following disclaimer in the
b3da4096c607 create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff changeset
13 * documentation and/or other materials provided with the distribution.
b3da4096c607 create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff changeset
14 *
b3da4096c607 create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff changeset
15 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
b3da4096c607 create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff changeset
16 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
b3da4096c607 create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff changeset
17 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
b3da4096c607 create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff changeset
18 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
b3da4096c607 create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff changeset
19 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
b3da4096c607 create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff changeset
20 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
b3da4096c607 create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff changeset
21 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
b3da4096c607 create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff changeset
22 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
b3da4096c607 create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff changeset
23 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
b3da4096c607 create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff changeset
24 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
b3da4096c607 create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff changeset
25 * POSSIBILITY OF SUCH DAMAGE.
b3da4096c607 create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff changeset
26 */
b3da4096c607 create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff changeset
27
b3da4096c607 create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff changeset
28 #ifndef ASCENSION_GLCONTEXT_H
b3da4096c607 create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff changeset
29 #define ASCENSION_GLCONTEXT_H
b3da4096c607 create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff changeset
30
b3da4096c607 create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff changeset
31 #include <SDL2/SDL.h>
b3da4096c607 create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff changeset
32
b3da4096c607 create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff changeset
33 #include "primitives.h"
b3da4096c607 create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff changeset
34 #include "shader.h"
88
6234b7ea48f3 add support for 2d textures in sprite shader - fixes #386
Mike Becker <universe@uap-core.de>
parents: 82
diff changeset
35 #include "texture.h"
44
b3da4096c607 create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff changeset
36
93
52611a99e574 add memory pool to gl context
Mike Becker <universe@uap-core.de>
parents: 90
diff changeset
37 #include <cx/mempool.h>
52611a99e574 add memory pool to gl context
Mike Becker <universe@uap-core.de>
parents: 90
diff changeset
38
44
b3da4096c607 create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff changeset
39 typedef struct AscGLContextSettings {
b3da4096c607 create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff changeset
40 int gl_major_version;
b3da4096c607 create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff changeset
41 int gl_minor_version;
b3da4096c607 create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff changeset
42 int vsync;
b3da4096c607 create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff changeset
43 int depth_size;
b3da4096c607 create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff changeset
44 } AscGLContextSettings;
b3da4096c607 create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff changeset
45
90
aa8e7a38905c fix probably incorrect array access of struct members
Mike Becker <universe@uap-core.de>
parents: 88
diff changeset
46 enum AscDefaultPrimitives {
aa8e7a38905c fix probably incorrect array access of struct members
Mike Becker <universe@uap-core.de>
parents: 88
diff changeset
47 ASC_PRIMITIVE_PLANE_IDX = 0,
aa8e7a38905c fix probably incorrect array access of struct members
Mike Becker <universe@uap-core.de>
parents: 88
diff changeset
48 ASC_PRIMITIVE_COUNT
aa8e7a38905c fix probably incorrect array access of struct members
Mike Becker <universe@uap-core.de>
parents: 88
diff changeset
49 };
aa8e7a38905c fix probably incorrect array access of struct members
Mike Becker <universe@uap-core.de>
parents: 88
diff changeset
50
aa8e7a38905c fix probably incorrect array access of struct members
Mike Becker <universe@uap-core.de>
parents: 88
diff changeset
51 enum AscDefaultTextures2d {
aa8e7a38905c fix probably incorrect array access of struct members
Mike Becker <universe@uap-core.de>
parents: 88
diff changeset
52 ASC_TEXTURE_2D_EMPTY_1X1_IDX = 0,
aa8e7a38905c fix probably incorrect array access of struct members
Mike Becker <universe@uap-core.de>
parents: 88
diff changeset
53 ASC_TEXTURE_2D_COUNT
aa8e7a38905c fix probably incorrect array access of struct members
Mike Becker <universe@uap-core.de>
parents: 88
diff changeset
54 };
aa8e7a38905c fix probably incorrect array access of struct members
Mike Becker <universe@uap-core.de>
parents: 88
diff changeset
55
aa8e7a38905c fix probably incorrect array access of struct members
Mike Becker <universe@uap-core.de>
parents: 88
diff changeset
56 enum AscDefaultTexturesRect {
aa8e7a38905c fix probably incorrect array access of struct members
Mike Becker <universe@uap-core.de>
parents: 88
diff changeset
57 ASC_TEXTURE_RECT_EMPTY_1X1_IDX = 0,
aa8e7a38905c fix probably incorrect array access of struct members
Mike Becker <universe@uap-core.de>
parents: 88
diff changeset
58 ASC_TEXTURE_RECT_COUNT
aa8e7a38905c fix probably incorrect array access of struct members
Mike Becker <universe@uap-core.de>
parents: 88
diff changeset
59 };
aa8e7a38905c fix probably incorrect array access of struct members
Mike Becker <universe@uap-core.de>
parents: 88
diff changeset
60
44
b3da4096c607 create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff changeset
61 typedef struct AscGLContext {
b3da4096c607 create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff changeset
62 SDL_Window *window;
93
52611a99e574 add memory pool to gl context
Mike Becker <universe@uap-core.de>
parents: 90
diff changeset
63 CxMempool *mpool;
44
b3da4096c607 create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff changeset
64 SDL_GLContext glctx;
90
aa8e7a38905c fix probably incorrect array access of struct members
Mike Becker <universe@uap-core.de>
parents: 88
diff changeset
65 AscMesh primitives[ASC_PRIMITIVE_COUNT];
aa8e7a38905c fix probably incorrect array access of struct members
Mike Becker <universe@uap-core.de>
parents: 88
diff changeset
66 AscTexture textures_2d[ASC_TEXTURE_2D_COUNT];
aa8e7a38905c fix probably incorrect array access of struct members
Mike Becker <universe@uap-core.de>
parents: 88
diff changeset
67 AscTexture textures_rect[ASC_TEXTURE_RECT_COUNT];
44
b3da4096c607 create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff changeset
68 struct {
b3da4096c607 create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff changeset
69 AscShaderSprite sprite;
b3da4096c607 create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff changeset
70 } shader;
b3da4096c607 create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff changeset
71 } AscGLContext;
b3da4096c607 create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff changeset
72
90
aa8e7a38905c fix probably incorrect array access of struct members
Mike Becker <universe@uap-core.de>
parents: 88
diff changeset
73 #define asc_active_glctx (&asc_active_window->glctx)
93
52611a99e574 add memory pool to gl context
Mike Becker <universe@uap-core.de>
parents: 90
diff changeset
74 #define asc_active_glctx_mpool asc_active_window->glctx.mpool
90
aa8e7a38905c fix probably incorrect array access of struct members
Mike Becker <universe@uap-core.de>
parents: 88
diff changeset
75 #define ASC_PRIMITIVE_PLANE (&asc_active_glctx->primitives[ASC_PRIMITIVE_PLANE_IDX])
aa8e7a38905c fix probably incorrect array access of struct members
Mike Becker <universe@uap-core.de>
parents: 88
diff changeset
76 #define ASC_TEXTURE_2D_EMPTY_1X1 (&asc_active_glctx->textures_2d[ASC_TEXTURE_2D_EMPTY_1X1_IDX])
aa8e7a38905c fix probably incorrect array access of struct members
Mike Becker <universe@uap-core.de>
parents: 88
diff changeset
77 #define ASC_TEXTURE_RECT_EMPTY_1X1 (&asc_active_glctx->textures_rect[ASC_TEXTURE_RECT_EMPTY_1X1_IDX])
aa8e7a38905c fix probably incorrect array access of struct members
Mike Becker <universe@uap-core.de>
parents: 88
diff changeset
78 #define ASC_SHADER_SPRITE (&asc_active_glctx->shader.sprite)
72
84472fb3adbd define macro for predefined shader
Mike Becker <universe@uap-core.de>
parents: 44
diff changeset
79
44
b3da4096c607 create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff changeset
80 __attribute__((__nonnull__, __warn_unused_result__))
b3da4096c607 create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff changeset
81 bool asc_gl_context_initialize(
b3da4096c607 create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff changeset
82 AscGLContext *ctx,
b3da4096c607 create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff changeset
83 SDL_Window *window,
b3da4096c607 create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff changeset
84 AscGLContextSettings const *settings
b3da4096c607 create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff changeset
85 );
b3da4096c607 create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff changeset
86
b3da4096c607 create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff changeset
87 __attribute__((__nonnull__))
b3da4096c607 create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff changeset
88 void asc_gl_context_destroy(AscGLContext *ctx);
b3da4096c607 create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff changeset
89
b3da4096c607 create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff changeset
90 __attribute__((__nonnull__))
b3da4096c607 create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff changeset
91 static inline void asc_gl_context_activate(AscGLContext *ctx) {
b3da4096c607 create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff changeset
92 SDL_GL_MakeCurrent(ctx->window, ctx->glctx);
b3da4096c607 create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff changeset
93 }
b3da4096c607 create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff changeset
94
b3da4096c607 create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff changeset
95 #endif //ASCENSION_GLCONTEXT_H

mercurial