shader/sprite_frag.glsl@84e89b36c792
shader/sprite_frag.glsl
Fri, 30 May 2025 19:32:13 +0200
- author
- Mike Becker <universe@uap-core.de>
- date
- Fri, 30 May 2025 19:32:13 +0200
- changeset 129
- 84e89b36c792
- parent 88
-
6234b7ea48f3
- child 135
-
062703d3f5cc
- permissions
- -rw-r--r--
add functions to scale vectors
#version 400 core
layout(location = 0) out vec4 diffuse;
in vec2 texcoord;
in vec2 uvcoord;
uniform sampler2D uv_tex;
uniform sampler2DRect rect_tex;
void main(void) {
diffuse = texture(rect_tex, texcoord) * texture(uv_tex, uvcoord);
}