src/shader.c

changeset 83
f7ce0db6f72b
parent 80
9f7bfc0a1dc3
child 86
943bf9d7c6d6
--- a/src/shader.c	Sat Apr 19 11:42:53 2025 +0200
+++ b/src/shader.c	Sat Apr 19 12:18:43 2025 +0200
@@ -95,7 +95,7 @@
         asc_dprintf("Shader Program %u linked.", id);
         AscShaderProgram prog;
         prog.id = id;
-        // TODO: maybe not every program has the same uniforms
+        // by convention every shader shall have MVP matrices
         prog.model = glGetUniformLocation(id, "model");
         prog.view = glGetUniformLocation(id, "view");
         prog.projection = glGetUniformLocation(id, "projection");

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