src/shader.c

changeset 83
f7ce0db6f72b
parent 80
9f7bfc0a1dc3
child 86
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equal deleted inserted replaced
82:4e1e698f4b0d 83:f7ce0db6f72b
93 } 93 }
94 if (success) { 94 if (success) {
95 asc_dprintf("Shader Program %u linked.", id); 95 asc_dprintf("Shader Program %u linked.", id);
96 AscShaderProgram prog; 96 AscShaderProgram prog;
97 prog.id = id; 97 prog.id = id;
98 // TODO: maybe not every program has the same uniforms 98 // by convention every shader shall have MVP matrices
99 prog.model = glGetUniformLocation(id, "model"); 99 prog.model = glGetUniformLocation(id, "model");
100 prog.view = glGetUniformLocation(id, "view"); 100 prog.view = glGetUniformLocation(id, "view");
101 prog.projection = glGetUniformLocation(id, "projection"); 101 prog.projection = glGetUniformLocation(id, "projection");
102 return prog; 102 return prog;
103 } else { 103 } else {

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