diff -r 4e1e698f4b0d -r f7ce0db6f72b src/shader.c --- a/src/shader.c Sat Apr 19 11:42:53 2025 +0200 +++ b/src/shader.c Sat Apr 19 12:18:43 2025 +0200 @@ -95,7 +95,7 @@ asc_dprintf("Shader Program %u linked.", id); AscShaderProgram prog; prog.id = id; - // TODO: maybe not every program has the same uniforms + // by convention every shader shall have MVP matrices prog.model = glGetUniformLocation(id, "model"); prog.view = glGetUniformLocation(id, "view"); prog.projection = glGetUniformLocation(id, "projection");