45 |
44 |
46 FORCE: |
45 FORCE: |
47 |
46 |
48 $(BUILD_DIR)/behavior.o: behavior.c ascension/behavior.h \ |
47 $(BUILD_DIR)/behavior.o: behavior.c ascension/behavior.h \ |
49 ascension/scene_node.h ascension/datatypes.h ascension/transform.h \ |
48 ascension/scene_node.h ascension/datatypes.h ascension/transform.h \ |
50 ascension/error.h |
49 ascension/error.h ascension/scene.h ascension/camera.h |
51 @echo "Compiling $<" |
50 @echo "Compiling $<" |
52 $(CC) -o $@ $(CFLAGS) -c $< |
51 $(CC) -o $@ $(CFLAGS) -c $< |
53 |
52 |
54 $(BUILD_DIR)/camera.o: camera.c ascension/error.h ascension/camera.h \ |
53 $(BUILD_DIR)/camera.o: camera.c ascension/error.h ascension/camera.h \ |
55 ascension/datatypes.h |
54 ascension/datatypes.h |
56 @echo "Compiling $<" |
55 @echo "Compiling $<" |
57 $(CC) -o $@ $(CFLAGS) -c $< |
56 $(CC) -o $@ $(CFLAGS) -c $< |
58 |
57 |
59 $(BUILD_DIR)/context.o: context.c ascension/context.h \ |
58 $(BUILD_DIR)/context.o: context.c ascension/context.h \ |
60 ascension/datatypes.h ascension/window.h ascension/glcontext.h \ |
59 ascension/datatypes.h ascension/window.h ascension/glcontext.h \ |
61 ascension/primitives.h ascension/mesh.h ascension/shader.h \ |
60 ascension/shader.h ascension/texture.h ascension/scene.h \ |
62 ascension/texture.h ascension/scene.h ascension/scene_node.h \ |
61 ascension/scene_node.h ascension/transform.h ascension/camera.h \ |
63 ascension/transform.h ascension/camera.h ascension/input.h \ |
62 ascension/input.h ascension/ui/font.h ascension/error.h |
64 ascension/ui/font.h ascension/error.h |
|
65 @echo "Compiling $<" |
63 @echo "Compiling $<" |
66 $(CC) -o $@ $(CFLAGS) -c $< |
64 $(CC) -o $@ $(CFLAGS) -c $< |
67 |
65 |
68 $(BUILD_DIR)/error.o: error.c ascension/context.h ascension/datatypes.h \ |
66 $(BUILD_DIR)/error.o: error.c ascension/context.h ascension/datatypes.h \ |
69 ascension/window.h ascension/glcontext.h ascension/primitives.h \ |
67 ascension/window.h ascension/glcontext.h ascension/shader.h \ |
70 ascension/mesh.h ascension/shader.h ascension/texture.h \ |
68 ascension/texture.h ascension/scene.h ascension/scene_node.h \ |
71 ascension/scene.h ascension/scene_node.h ascension/transform.h \ |
69 ascension/transform.h ascension/camera.h ascension/input.h \ |
72 ascension/camera.h ascension/input.h ascension/ui/font.h \ |
70 ascension/ui/font.h ascension/error.h |
73 ascension/error.h |
|
74 @echo "Compiling $<" |
71 @echo "Compiling $<" |
75 $(CC) -o $@ $(CFLAGS) -c $< |
72 $(CC) -o $@ $(CFLAGS) -c $< |
76 |
73 |
77 $(BUILD_DIR)/filesystem.o: filesystem.c ascension/filesystem.h |
74 $(BUILD_DIR)/filesystem.o: filesystem.c ascension/filesystem.h |
78 @echo "Compiling $<" |
75 @echo "Compiling $<" |
79 $(CC) -o $@ $(CFLAGS) -c $< |
76 $(CC) -o $@ $(CFLAGS) -c $< |
80 |
77 |
81 $(BUILD_DIR)/font.o: font.c ascension/error.h ascension/context.h \ |
78 $(BUILD_DIR)/font.o: font.c ascension/error.h ascension/context.h \ |
82 ascension/datatypes.h ascension/window.h ascension/glcontext.h \ |
79 ascension/datatypes.h ascension/window.h ascension/glcontext.h \ |
83 ascension/primitives.h ascension/mesh.h ascension/shader.h \ |
80 ascension/shader.h ascension/texture.h ascension/scene.h \ |
84 ascension/texture.h ascension/scene.h ascension/scene_node.h \ |
81 ascension/scene_node.h ascension/transform.h ascension/camera.h \ |
85 ascension/transform.h ascension/camera.h ascension/input.h \ |
82 ascension/input.h ascension/ui/font.h ascension/filesystem.h \ |
86 ascension/ui/font.h ascension/filesystem.h ascension/ui/font.h |
83 ascension/ui/font.h |
87 @echo "Compiling $<" |
84 @echo "Compiling $<" |
88 $(CC) -o $@ $(CFLAGS) -c $< |
85 $(CC) -o $@ $(CFLAGS) -c $< |
89 |
86 |
90 $(BUILD_DIR)/glcontext.o: glcontext.c ascension/glcontext.h \ |
87 $(BUILD_DIR)/glcontext.o: glcontext.c ascension/glcontext.h \ |
91 ascension/primitives.h ascension/mesh.h ascension/shader.h \ |
88 ascension/shader.h ascension/texture.h ascension/error.h |
92 ascension/texture.h ascension/error.h |
|
93 @echo "Compiling $<" |
89 @echo "Compiling $<" |
94 $(CC) -o $@ $(CFLAGS) -c $< |
90 $(CC) -o $@ $(CFLAGS) -c $< |
95 |
91 |
96 $(BUILD_DIR)/mesh.o: mesh.c ascension/error.h ascension/mesh.h |
92 $(BUILD_DIR)/mesh.o: mesh.c ascension/error.h ascension/mesh.h \ |
97 @echo "Compiling $<" |
93 ascension/datatypes.h |
98 $(CC) -o $@ $(CFLAGS) -c $< |
|
99 |
|
100 $(BUILD_DIR)/primitives.o: primitives.c ascension/primitives.h \ |
|
101 ascension/mesh.h ascension/error.h |
|
102 @echo "Compiling $<" |
94 @echo "Compiling $<" |
103 $(CC) -o $@ $(CFLAGS) -c $< |
95 $(CC) -o $@ $(CFLAGS) -c $< |
104 |
96 |
105 $(BUILD_DIR)/scene.o: scene.c ascension/error.h ascension/context.h \ |
97 $(BUILD_DIR)/scene.o: scene.c ascension/error.h ascension/context.h \ |
106 ascension/datatypes.h ascension/window.h ascension/glcontext.h \ |
98 ascension/datatypes.h ascension/window.h ascension/glcontext.h \ |
107 ascension/primitives.h ascension/mesh.h ascension/shader.h \ |
99 ascension/shader.h ascension/texture.h ascension/scene.h \ |
108 ascension/texture.h ascension/scene.h ascension/scene_node.h \ |
100 ascension/scene_node.h ascension/transform.h ascension/camera.h \ |
109 ascension/transform.h ascension/camera.h ascension/input.h \ |
101 ascension/input.h ascension/ui/font.h ascension/scene.h \ |
110 ascension/ui/font.h ascension/scene.h ascension/behavior.h \ |
102 ascension/behavior.h ascension/shader.h ascension/2d.h \ |
111 ascension/shader.h ascension/2d.h ascension/2d/sprite.h \ |
103 ascension/2d/sprite.h ascension/2d/../scene_node.h \ |
112 ascension/2d/../scene_node.h ascension/2d/../texture.h |
104 ascension/2d/../mesh.h ascension/2d/../datatypes.h \ |
|
105 ascension/2d/../texture.h |
113 @echo "Compiling $<" |
106 @echo "Compiling $<" |
114 $(CC) -o $@ $(CFLAGS) -c $< |
107 $(CC) -o $@ $(CFLAGS) -c $< |
115 |
108 |
116 $(BUILD_DIR)/scene_node.o: scene_node.c ascension/scene_node.h \ |
109 $(BUILD_DIR)/scene_node.o: scene_node.c ascension/scene_node.h \ |
117 ascension/datatypes.h ascension/transform.h ascension/context.h \ |
110 ascension/datatypes.h ascension/transform.h ascension/context.h \ |
118 ascension/window.h ascension/glcontext.h ascension/primitives.h \ |
111 ascension/window.h ascension/glcontext.h ascension/shader.h \ |
119 ascension/mesh.h ascension/shader.h ascension/texture.h \ |
112 ascension/texture.h ascension/scene.h ascension/scene_node.h \ |
120 ascension/scene.h ascension/scene_node.h ascension/camera.h \ |
113 ascension/camera.h ascension/input.h ascension/ui/font.h \ |
121 ascension/input.h ascension/ui/font.h |
114 ascension/error.h |
122 @echo "Compiling $<" |
115 @echo "Compiling $<" |
123 $(CC) -o $@ $(CFLAGS) -c $< |
116 $(CC) -o $@ $(CFLAGS) -c $< |
124 |
117 |
125 $(BUILD_DIR)/shader.o: shader.c ascension/context.h ascension/datatypes.h \ |
118 $(BUILD_DIR)/shader.o: shader.c ascension/context.h ascension/datatypes.h \ |
126 ascension/window.h ascension/glcontext.h ascension/primitives.h \ |
119 ascension/window.h ascension/glcontext.h ascension/shader.h \ |
127 ascension/mesh.h ascension/shader.h ascension/texture.h \ |
120 ascension/texture.h ascension/scene.h ascension/scene_node.h \ |
128 ascension/scene.h ascension/scene_node.h ascension/transform.h \ |
121 ascension/transform.h ascension/camera.h ascension/input.h \ |
129 ascension/camera.h ascension/input.h ascension/ui/font.h \ |
122 ascension/ui/font.h ascension/error.h ascension/shader.h \ |
130 ascension/error.h ascension/shader.h ascension/filesystem.h |
123 ascension/filesystem.h |
131 @echo "Compiling $<" |
124 @echo "Compiling $<" |
132 $(CC) -o $@ $(CFLAGS) -c $< |
125 $(CC) -o $@ $(CFLAGS) -c $< |
133 |
126 |
134 $(BUILD_DIR)/sprite.o: sprite.c ascension/2d/sprite.h \ |
127 $(BUILD_DIR)/sprite.o: sprite.c ascension/2d/sprite.h \ |
135 ascension/2d/../scene_node.h ascension/2d/../datatypes.h \ |
128 ascension/2d/../scene_node.h ascension/2d/../datatypes.h \ |
136 ascension/2d/../transform.h ascension/2d/../texture.h \ |
129 ascension/2d/../transform.h ascension/2d/../mesh.h \ |
137 ascension/context.h ascension/datatypes.h ascension/window.h \ |
130 ascension/2d/../texture.h ascension/context.h ascension/datatypes.h \ |
138 ascension/glcontext.h ascension/primitives.h ascension/mesh.h \ |
131 ascension/window.h ascension/glcontext.h ascension/shader.h \ |
139 ascension/shader.h ascension/texture.h ascension/scene.h \ |
132 ascension/texture.h ascension/scene.h ascension/scene_node.h \ |
140 ascension/scene_node.h ascension/camera.h ascension/input.h \ |
133 ascension/camera.h ascension/input.h ascension/ui/font.h \ |
141 ascension/ui/font.h ascension/glcontext.h |
134 ascension/glcontext.h ascension/mesh.h |
142 @echo "Compiling $<" |
135 @echo "Compiling $<" |
143 $(CC) -o $@ $(CFLAGS) -c $< |
136 $(CC) -o $@ $(CFLAGS) -c $< |
144 |
137 |
145 $(BUILD_DIR)/text.o: text.c ascension/error.h ascension/context.h \ |
138 $(BUILD_DIR)/text.o: text.c ascension/error.h ascension/context.h \ |
146 ascension/datatypes.h ascension/window.h ascension/glcontext.h \ |
139 ascension/datatypes.h ascension/window.h ascension/glcontext.h \ |
147 ascension/primitives.h ascension/mesh.h ascension/shader.h \ |
140 ascension/shader.h ascension/texture.h ascension/scene.h \ |
148 ascension/texture.h ascension/scene.h ascension/scene_node.h \ |
141 ascension/scene_node.h ascension/transform.h ascension/camera.h \ |
149 ascension/transform.h ascension/camera.h ascension/input.h \ |
142 ascension/input.h ascension/ui/font.h ascension/ui/text.h \ |
150 ascension/ui/font.h ascension/ui/text.h ascension/ui/font.h \ |
143 ascension/ui/font.h ascension/ui/../2d/sprite.h \ |
151 ascension/ui/../2d/sprite.h ascension/ui/../2d/../scene_node.h \ |
144 ascension/ui/../2d/../scene_node.h ascension/ui/../2d/../mesh.h \ |
152 ascension/ui/../2d/../texture.h |
145 ascension/ui/../2d/../datatypes.h ascension/ui/../2d/../texture.h |
153 @echo "Compiling $<" |
146 @echo "Compiling $<" |
154 $(CC) -o $@ $(CFLAGS) -c $< |
147 $(CC) -o $@ $(CFLAGS) -c $< |
155 |
148 |
156 $(BUILD_DIR)/texture.o: texture.c ascension/error.h ascension/context.h \ |
149 $(BUILD_DIR)/texture.o: texture.c ascension/error.h ascension/context.h \ |
157 ascension/datatypes.h ascension/window.h ascension/glcontext.h \ |
150 ascension/datatypes.h ascension/window.h ascension/glcontext.h \ |
158 ascension/primitives.h ascension/mesh.h ascension/shader.h \ |
151 ascension/shader.h ascension/texture.h ascension/scene.h \ |
159 ascension/texture.h ascension/scene.h ascension/scene_node.h \ |
152 ascension/scene_node.h ascension/transform.h ascension/camera.h \ |
160 ascension/transform.h ascension/camera.h ascension/input.h \ |
153 ascension/input.h ascension/ui/font.h ascension/texture.h \ |
161 ascension/ui/font.h ascension/texture.h ascension/filesystem.h |
154 ascension/filesystem.h |
162 @echo "Compiling $<" |
155 @echo "Compiling $<" |
163 $(CC) -o $@ $(CFLAGS) -c $< |
156 $(CC) -o $@ $(CFLAGS) -c $< |
164 |
157 |
165 $(BUILD_DIR)/window.o: window.c ascension/error.h ascension/window.h \ |
158 $(BUILD_DIR)/window.o: window.c ascension/error.h ascension/window.h \ |
166 ascension/datatypes.h ascension/glcontext.h ascension/primitives.h \ |
159 ascension/datatypes.h ascension/glcontext.h ascension/shader.h \ |
167 ascension/mesh.h ascension/shader.h ascension/texture.h \ |
160 ascension/texture.h ascension/scene.h ascension/scene_node.h \ |
168 ascension/scene.h ascension/scene_node.h ascension/transform.h \ |
161 ascension/transform.h ascension/camera.h ascension/context.h \ |
169 ascension/camera.h ascension/context.h ascension/window.h \ |
162 ascension/window.h ascension/input.h ascension/ui/font.h |
170 ascension/input.h ascension/ui/font.h |
|
171 @echo "Compiling $<" |
163 @echo "Compiling $<" |
172 $(CC) -o $@ $(CFLAGS) -c $< |
164 $(CC) -o $@ $(CFLAGS) -c $< |
173 |
165 |