46 $(CC) -o $@ $(CFLAGS) -c $< |
49 $(CC) -o $@ $(CFLAGS) -c $< |
47 |
50 |
48 $(BUILD_DIR)/context.o: context.c ascension/context.h \ |
51 $(BUILD_DIR)/context.o: context.c ascension/context.h \ |
49 ascension/datatypes.h ascension/window.h ascension/glcontext.h \ |
52 ascension/datatypes.h ascension/window.h ascension/glcontext.h \ |
50 ascension/primitives.h ascension/mesh.h ascension/shader.h \ |
53 ascension/primitives.h ascension/mesh.h ascension/shader.h \ |
51 ascension/scene.h ascension/transform.h ascension/camera.h \ |
54 ascension/scene.h ascension/scene_node.h ascension/transform.h \ |
52 ascension/texture.h ascension/input.h ascension/ui/font.h \ |
55 ascension/camera.h ascension/input.h ascension/ui/font.h \ |
53 ascension/error.h ascension/utils.h |
56 ascension/error.h ascension/utils.h |
54 @echo "Compiling $<" |
57 @echo "Compiling $<" |
55 $(CC) -o $@ $(CFLAGS) -c $< |
58 $(CC) -o $@ $(CFLAGS) -c $< |
56 |
59 |
57 $(BUILD_DIR)/error.o: error.c ascension/context.h ascension/datatypes.h \ |
60 $(BUILD_DIR)/error.o: error.c ascension/context.h ascension/datatypes.h \ |
58 ascension/window.h ascension/glcontext.h ascension/primitives.h \ |
61 ascension/window.h ascension/glcontext.h ascension/primitives.h \ |
59 ascension/mesh.h ascension/shader.h ascension/scene.h \ |
62 ascension/mesh.h ascension/shader.h ascension/scene.h \ |
60 ascension/transform.h ascension/camera.h ascension/texture.h \ |
63 ascension/scene_node.h ascension/transform.h ascension/camera.h \ |
61 ascension/input.h ascension/ui/font.h ascension/error.h \ |
64 ascension/input.h ascension/ui/font.h ascension/error.h \ |
62 ascension/utils.h |
65 ascension/utils.h |
63 @echo "Compiling $<" |
66 @echo "Compiling $<" |
64 $(CC) -o $@ $(CFLAGS) -c $< |
67 $(CC) -o $@ $(CFLAGS) -c $< |
65 |
68 |
66 $(BUILD_DIR)/font.o: font.c ascension/ui/font.h ascension/context.h \ |
69 $(BUILD_DIR)/font.o: font.c ascension/ui/font.h ascension/context.h \ |
67 ascension/datatypes.h ascension/window.h ascension/glcontext.h \ |
70 ascension/datatypes.h ascension/window.h ascension/glcontext.h \ |
68 ascension/primitives.h ascension/mesh.h ascension/shader.h \ |
71 ascension/primitives.h ascension/mesh.h ascension/shader.h \ |
69 ascension/scene.h ascension/transform.h ascension/camera.h \ |
72 ascension/scene.h ascension/scene_node.h ascension/transform.h \ |
70 ascension/texture.h ascension/input.h ascension/ui/font.h \ |
73 ascension/camera.h ascension/input.h ascension/ui/font.h \ |
71 ascension/error.h |
74 ascension/error.h |
72 @echo "Compiling $<" |
75 @echo "Compiling $<" |
73 $(CC) -o $@ $(CFLAGS) -c $< |
76 $(CC) -o $@ $(CFLAGS) -c $< |
74 |
77 |
75 $(BUILD_DIR)/glcontext.o: glcontext.c ascension/glcontext.h \ |
78 $(BUILD_DIR)/glcontext.o: glcontext.c ascension/glcontext.h \ |
84 |
87 |
85 $(BUILD_DIR)/primitives.o: primitives.c ascension/primitives.h \ |
88 $(BUILD_DIR)/primitives.o: primitives.c ascension/primitives.h \ |
86 ascension/mesh.h ascension/error.h ascension/context.h \ |
89 ascension/mesh.h ascension/error.h ascension/context.h \ |
87 ascension/datatypes.h ascension/window.h ascension/glcontext.h \ |
90 ascension/datatypes.h ascension/window.h ascension/glcontext.h \ |
88 ascension/primitives.h ascension/shader.h ascension/scene.h \ |
91 ascension/primitives.h ascension/shader.h ascension/scene.h \ |
89 ascension/transform.h ascension/camera.h ascension/texture.h \ |
92 ascension/scene_node.h ascension/transform.h ascension/camera.h \ |
90 ascension/input.h ascension/ui/font.h |
93 ascension/input.h ascension/ui/font.h |
91 @echo "Compiling $<" |
94 @echo "Compiling $<" |
92 $(CC) -o $@ $(CFLAGS) -c $< |
95 $(CC) -o $@ $(CFLAGS) -c $< |
93 |
96 |
94 $(BUILD_DIR)/scene.o: scene.c ascension/scene.h ascension/datatypes.h \ |
97 $(BUILD_DIR)/scene.o: scene.c ascension/scene.h ascension/datatypes.h \ |
95 ascension/transform.h ascension/camera.h ascension/texture.h \ |
98 ascension/scene_node.h ascension/transform.h ascension/camera.h \ |
96 ascension/context.h ascension/window.h ascension/glcontext.h \ |
99 ascension/context.h ascension/window.h ascension/glcontext.h \ |
97 ascension/primitives.h ascension/mesh.h ascension/shader.h \ |
100 ascension/primitives.h ascension/mesh.h ascension/shader.h \ |
98 ascension/scene.h ascension/input.h ascension/ui/font.h \ |
101 ascension/scene.h ascension/input.h ascension/ui/font.h \ |
99 ascension/utils.h ascension/shader.h |
102 ascension/utils.h ascension/2d.h ascension/2d/sprite.h \ |
|
103 ascension/2d/../scene_node.h ascension/2d/../texture.h |
100 @echo "Compiling $<" |
104 @echo "Compiling $<" |
101 $(CC) -o $@ $(CFLAGS) -c $< |
105 $(CC) -o $@ $(CFLAGS) -c $< |
102 |
106 |
103 $(BUILD_DIR)/shader.o: shader.c ascension/shader.h ascension/error.h |
107 $(BUILD_DIR)/shader.o: shader.c ascension/shader.h ascension/error.h |
104 @echo "Compiling $<" |
108 @echo "Compiling $<" |
105 $(CC) -o $@ $(CFLAGS) -c $< |
109 $(CC) -o $@ $(CFLAGS) -c $< |
106 |
110 |
107 $(BUILD_DIR)/text.o: text.c ascension/ui/text.h ascension/ui/font.h \ |
111 $(BUILD_DIR)/sprite.o: sprite.c ascension/2d/sprite.h \ |
108 ascension/ui/../scene.h ascension/ui/../datatypes.h \ |
112 ascension/2d/../scene_node.h ascension/2d/../datatypes.h \ |
109 ascension/ui/../transform.h ascension/ui/../camera.h \ |
113 ascension/2d/../transform.h ascension/2d/../texture.h \ |
110 ascension/ui/../texture.h ascension/ui/../utils.h ascension/context.h \ |
114 ascension/context.h ascension/datatypes.h ascension/window.h \ |
111 ascension/datatypes.h ascension/window.h ascension/glcontext.h \ |
115 ascension/glcontext.h ascension/primitives.h ascension/mesh.h \ |
112 ascension/primitives.h ascension/mesh.h ascension/shader.h \ |
116 ascension/shader.h ascension/scene.h ascension/scene_node.h \ |
113 ascension/scene.h ascension/input.h ascension/ui/font.h \ |
117 ascension/camera.h ascension/input.h ascension/ui/font.h \ |
114 ascension/error.h ascension/shader.h |
118 ascension/glcontext.h |
|
119 @echo "Compiling $<" |
|
120 $(CC) -o $@ $(CFLAGS) -c $< |
|
121 |
|
122 $(BUILD_DIR)/text.o: text.c ascension/context.h ascension/datatypes.h \ |
|
123 ascension/window.h ascension/glcontext.h ascension/primitives.h \ |
|
124 ascension/mesh.h ascension/shader.h ascension/scene.h \ |
|
125 ascension/scene_node.h ascension/transform.h ascension/camera.h \ |
|
126 ascension/input.h ascension/ui/font.h ascension/error.h \ |
|
127 ascension/ui/text.h ascension/ui/font.h ascension/ui/../2d/sprite.h \ |
|
128 ascension/ui/../2d/../scene_node.h ascension/ui/../2d/../texture.h \ |
|
129 ascension/ui/../utils.h |
115 @echo "Compiling $<" |
130 @echo "Compiling $<" |
116 $(CC) -o $@ $(CFLAGS) -c $< |
131 $(CC) -o $@ $(CFLAGS) -c $< |
117 |
132 |
118 $(BUILD_DIR)/texture.o: texture.c ascension/texture.h ascension/error.h |
133 $(BUILD_DIR)/texture.o: texture.c ascension/texture.h ascension/error.h |
119 @echo "Compiling $<" |
134 @echo "Compiling $<" |
120 $(CC) -o $@ $(CFLAGS) -c $< |
135 $(CC) -o $@ $(CFLAGS) -c $< |
121 |
136 |
122 $(BUILD_DIR)/window.o: window.c ascension/window.h ascension/datatypes.h \ |
137 $(BUILD_DIR)/window.o: window.c ascension/window.h ascension/datatypes.h \ |
123 ascension/glcontext.h ascension/primitives.h ascension/mesh.h \ |
138 ascension/glcontext.h ascension/primitives.h ascension/mesh.h \ |
124 ascension/shader.h ascension/scene.h ascension/transform.h \ |
139 ascension/shader.h ascension/scene.h ascension/scene_node.h \ |
125 ascension/camera.h ascension/texture.h ascension/context.h \ |
140 ascension/transform.h ascension/camera.h ascension/context.h \ |
126 ascension/window.h ascension/input.h ascension/ui/font.h \ |
141 ascension/window.h ascension/input.h ascension/ui/font.h \ |
127 ascension/error.h ascension/utils.h |
142 ascension/error.h ascension/utils.h |
128 @echo "Compiling $<" |
143 @echo "Compiling $<" |
129 $(CC) -o $@ $(CFLAGS) -c $< |
144 $(CC) -o $@ $(CFLAGS) -c $< |
130 |
145 |