src/Makefile

Sat, 19 Apr 2025 12:18:43 +0200

author
Mike Becker <universe@uap-core.de>
date
Sat, 19 Apr 2025 12:18:43 +0200
changeset 83
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parent 82
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child 86
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permissions
-rw-r--r--

implement view matrix in sprite shader

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1 # Copyright 2023 Mike Becker. All rights reserved.
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2 #
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3 # Redistribution and use in source and binary forms, with or without
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4 # modification, are permitted provided that the following conditions are met:
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5 #
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6 # 1. Redistributions of source code must retain the above copyright
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7 # notice, this list of conditions and the following disclaimer.
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8 #
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9 # 2. Redistributions in binary form must reproduce the above copyright
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10 # notice, this list of conditions and the following disclaimer in the
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11 # documentation and/or other materials provided with the distribution.
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12 #
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13 # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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14 # AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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15 # IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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16 # ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
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17 # LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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18 # CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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19 # SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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20 # INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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21 # CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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22 # ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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23 # POSSIBILITY OF SUCH DAMAGE.
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24 #
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25
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26 include ../config.mk
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27
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28 BUILD_DIR=../build/lib
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29
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30 SRC = context.c glcontext.c error.c window.c shader.c \
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31 mesh.c primitives.c texture.c \
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32 sprite.c \
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33 camera.c scene.c \
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34 font.c text.c
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35
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36 OBJ = $(SRC:%.c=$(BUILD_DIR)/%.o)
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37
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38 all: $(BUILD_DIR)/libascension.a FORCE
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39 @echo "You have successfully ascended."
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40
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41 $(BUILD_DIR)/libascension.a: $(OBJ)
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42 @echo "Creating library..."
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43 $(AR) $(ARFLAGS) $@ $^
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44
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45 FORCE:
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46
37
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47 $(BUILD_DIR)/camera.o: camera.c ascension/camera.h ascension/datatypes.h
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48 @echo "Compiling $<"
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49 $(CC) -o $@ $(CFLAGS) -c $<
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50
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51 $(BUILD_DIR)/context.o: context.c ascension/context.h \
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52 ascension/datatypes.h ascension/window.h ascension/glcontext.h \
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53 ascension/primitives.h ascension/mesh.h ascension/shader.h \
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54 ascension/scene.h ascension/scene_node.h ascension/transform.h \
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55 ascension/camera.h ascension/input.h ascension/ui/font.h \
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56 ascension/error.h ascension/utils.h
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57 @echo "Compiling $<"
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58 $(CC) -o $@ $(CFLAGS) -c $<
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59
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60 $(BUILD_DIR)/error.o: error.c ascension/context.h ascension/datatypes.h \
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61 ascension/window.h ascension/glcontext.h ascension/primitives.h \
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62 ascension/mesh.h ascension/shader.h ascension/scene.h \
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63 ascension/scene_node.h ascension/transform.h ascension/camera.h \
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64 ascension/input.h ascension/ui/font.h ascension/error.h \
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65 ascension/utils.h
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66 @echo "Compiling $<"
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67 $(CC) -o $@ $(CFLAGS) -c $<
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68
48
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69 $(BUILD_DIR)/font.o: font.c ascension/ui/font.h ascension/context.h \
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70 ascension/datatypes.h ascension/window.h ascension/glcontext.h \
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71 ascension/primitives.h ascension/mesh.h ascension/shader.h \
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72 ascension/scene.h ascension/scene_node.h ascension/transform.h \
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73 ascension/camera.h ascension/input.h ascension/ui/font.h \
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74 ascension/error.h
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75 @echo "Compiling $<"
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76 $(CC) -o $@ $(CFLAGS) -c $<
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77
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78 $(BUILD_DIR)/glcontext.o: glcontext.c ascension/glcontext.h \
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79 ascension/primitives.h ascension/mesh.h ascension/shader.h \
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80 ascension/error.h
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81 @echo "Compiling $<"
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82 $(CC) -o $@ $(CFLAGS) -c $<
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83
81
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84 $(BUILD_DIR)/mesh.o: mesh.c ascension/mesh.h ascension/error.h
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85 @echo "Compiling $<"
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86 $(CC) -o $@ $(CFLAGS) -c $<
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87
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88 $(BUILD_DIR)/primitives.o: primitives.c ascension/primitives.h \
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89 ascension/mesh.h ascension/error.h ascension/context.h \
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90 ascension/datatypes.h ascension/window.h ascension/glcontext.h \
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91 ascension/primitives.h ascension/shader.h ascension/scene.h \
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92 ascension/scene_node.h ascension/transform.h ascension/camera.h \
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93 ascension/input.h ascension/ui/font.h
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94 @echo "Compiling $<"
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95 $(CC) -o $@ $(CFLAGS) -c $<
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96
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97 $(BUILD_DIR)/scene.o: scene.c ascension/scene.h ascension/datatypes.h \
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98 ascension/scene_node.h ascension/transform.h ascension/camera.h \
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99 ascension/context.h ascension/window.h ascension/glcontext.h \
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100 ascension/primitives.h ascension/mesh.h ascension/shader.h \
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101 ascension/scene.h ascension/input.h ascension/ui/font.h \
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102 ascension/utils.h ascension/2d.h ascension/2d/sprite.h \
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103 ascension/2d/../scene_node.h ascension/2d/../texture.h
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104 @echo "Compiling $<"
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105 $(CC) -o $@ $(CFLAGS) -c $<
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106
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107 $(BUILD_DIR)/shader.o: shader.c ascension/shader.h ascension/error.h
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108 @echo "Compiling $<"
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109 $(CC) -o $@ $(CFLAGS) -c $<
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110
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111 $(BUILD_DIR)/sprite.o: sprite.c ascension/2d/sprite.h \
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112 ascension/2d/../scene_node.h ascension/2d/../datatypes.h \
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113 ascension/2d/../transform.h ascension/2d/../texture.h \
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114 ascension/context.h ascension/datatypes.h ascension/window.h \
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115 ascension/glcontext.h ascension/primitives.h ascension/mesh.h \
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116 ascension/shader.h ascension/scene.h ascension/scene_node.h \
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117 ascension/camera.h ascension/input.h ascension/ui/font.h \
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118 ascension/glcontext.h
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119 @echo "Compiling $<"
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120 $(CC) -o $@ $(CFLAGS) -c $<
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121
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122 $(BUILD_DIR)/text.o: text.c ascension/context.h ascension/datatypes.h \
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123 ascension/window.h ascension/glcontext.h ascension/primitives.h \
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124 ascension/mesh.h ascension/shader.h ascension/scene.h \
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125 ascension/scene_node.h ascension/transform.h ascension/camera.h \
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126 ascension/input.h ascension/ui/font.h ascension/error.h \
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127 ascension/ui/text.h ascension/ui/font.h ascension/ui/../2d/sprite.h \
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128 ascension/ui/../2d/../scene_node.h ascension/ui/../2d/../texture.h \
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129 ascension/ui/../utils.h
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130 @echo "Compiling $<"
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131 $(CC) -o $@ $(CFLAGS) -c $<
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132
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133 $(BUILD_DIR)/texture.o: texture.c ascension/texture.h ascension/error.h
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134 @echo "Compiling $<"
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135 $(CC) -o $@ $(CFLAGS) -c $<
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136
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parents: 15
diff changeset
137 $(BUILD_DIR)/window.o: window.c ascension/window.h ascension/datatypes.h \
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b3da4096c607 create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents: 37
diff changeset
138 ascension/glcontext.h ascension/primitives.h ascension/mesh.h \
82
4e1e698f4b0d add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents: 81
diff changeset
139 ascension/shader.h ascension/scene.h ascension/scene_node.h \
4e1e698f4b0d add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents: 81
diff changeset
140 ascension/transform.h ascension/camera.h ascension/context.h \
77
2187a732f4d7 prepare code for embedding shader sources with c23 #embed
Mike Becker <universe@uap-core.de>
parents: 66
diff changeset
141 ascension/window.h ascension/input.h ascension/ui/font.h \
2187a732f4d7 prepare code for embedding shader sources with c23 #embed
Mike Becker <universe@uap-core.de>
parents: 66
diff changeset
142 ascension/error.h ascension/utils.h
16
c5dde81b6fb2 add text rendering and demo FPS counter
Mike Becker <universe@uap-core.de>
parents: 15
diff changeset
143 @echo "Compiling $<"
c5dde81b6fb2 add text rendering and demo FPS counter
Mike Becker <universe@uap-core.de>
parents: 15
diff changeset
144 $(CC) -o $@ $(CFLAGS) -c $<
c5dde81b6fb2 add text rendering and demo FPS counter
Mike Becker <universe@uap-core.de>
parents: 15
diff changeset
145

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