src/ascension/datatypes.h

Sun, 01 Jun 2025 14:28:00 +0200

author
Mike Becker <universe@uap-core.de>
date
Sun, 01 Jun 2025 14:28:00 +0200
changeset 132
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parent 129
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permissions
-rw-r--r--

move flag macros to datatypes.h

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1 /*
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2 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
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3 * Copyright 2023 Mike Becker. All rights reserved.
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4 *
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5 * Redistribution and use in source and binary forms, with or without
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6 * modification, are permitted provided that the following conditions are met:
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7 *
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8 * 1. Redistributions of source code must retain the above copyright
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9 * notice, this list of conditions and the following disclaimer.
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10 *
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11 * 2. Redistributions in binary form must reproduce the above copyright
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12 * notice, this list of conditions and the following disclaimer in the
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13 * documentation and/or other materials provided with the distribution.
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14 *
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15 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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16 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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17 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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18 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
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19 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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20 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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21 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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22 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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23 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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24 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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25 * POSSIBILITY OF SUCH DAMAGE.
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26 */
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27
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28 #ifndef ASCENSION_DATATYPES_H
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29 #define ASCENSION_DATATYPES_H
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30
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31 #ifdef __cplusplus
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32 #error You cannot ascend using C++
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33 #endif
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34
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35 #include <stdbool.h>
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36 #include <string.h>
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37 #include <SDL2/SDL_pixels.h>
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38
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39 // --------------------------------------------------------------------------
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40 // Useful Macros
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41 // --------------------------------------------------------------------------
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42
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43 #define ASC_NANOS_SECOND 1000000000ull
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44 #define ASC_NANOS_MILLISECOND 1000000ull
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45 #define ASC_NANOS_MICROSECOND 1000000ull
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46
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47 /**
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48 * Tests a value if it is zero and returns an alternative when it is.
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49 *
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50 * @param y the alternative
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51 * @param x the value that shall be tested
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52 * @return x if nonzero, y otherwise
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53 */
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54 #define ASC_NONZERO_OR(y, x) (x ? x : y)
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55
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56 #define asc_test_flag(reg, flag) ((reg & flag) == flag)
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57 #define asc_test_flag_masked(reg, mask, flag) ((reg & mask) == flag)
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58 #define asc_clear_flag(reg, flag) (reg &= ~(flag))
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59 #define asc_set_flag(reg, flag) (reg |= flag)
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60 #define asc_set_flag_masked(reg, mask, flag) (reg = (reg & ~(mask)) | flag)
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61
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62 // --------------------------------------------------------------------------
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63 // Datatype Definitions
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64 // --------------------------------------------------------------------------
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65
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66 typedef unsigned char asc_ubyte;
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67 typedef signed char asc_sbyte;
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68
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69 typedef union asc_vec2i {
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70 struct { int x, y; };
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71 struct { int width, height; };
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72 int data[2];
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73 } asc_vec2i;
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74 #define asc_vec2i_new(x, y) (asc_vec2i){{(int)x, (int)y}}
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75
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76 typedef union asc_vec2u {
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77 struct { unsigned x, y; };
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78 struct { unsigned width, height; };
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79 unsigned data[2];
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80 } asc_vec2u;
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81 #define asc_vec2u_new(x, y) (asc_vec2u){{(unsigned)x, (unsigned)y}}
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82
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83 typedef struct asc_recti {
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84 asc_vec2i pos;
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85 asc_vec2u size;
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86 } asc_recti;
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87 #define asc_recti_new(x, y, w, h) (asc_recti){asc_vec2i_new(x,y), asc_vec2u_new(w,h)}
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88
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89 typedef union asc_vec2f {
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90 struct { float x, y; };
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91 struct { float width, height; };
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92 struct { float u, v; };
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93 float data[2];
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94 } asc_vec2f;
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95 #define asc_vec2f_new(x, y) (asc_vec2f){{(float)x, (float)y}}
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96 #define asc_vec2f_zero (asc_vec2f){{0, 0}}
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97 #define asc_vec2f_one (asc_vec2f){{1, 1}}
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98
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99 typedef union asc_vec3f {
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100 struct { float x, y, z; };
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101 struct { float width, height, depth; };
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102 struct { float pitch, yaw, roll; };
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103 float data[3];
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104 } asc_vec3f;
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105 #define asc_vec3f_new(x, y, z) (asc_vec3f){{(float)x, (float)y, (float)(z)}}
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106 #define asc_vec3f_zero (asc_vec3f){{0, 0, 0}}
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107 #define asc_vec3f_one (asc_vec3f){{1, 1, 1}}
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108
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109 typedef struct asc_col4i {
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110 asc_ubyte red, green, blue, alpha;
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111 } asc_col4i;
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112 #define asc_col4i_new(r, g, b, a) (asc_col4i){(asc_ubyte)r, (asc_ubyte)g, (asc_ubyte)b, (asc_ubyte)a}
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113
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114 typedef struct asc_col4f {
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115 float red, green, blue, alpha;
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116 } asc_col4f;
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117 #define asc_col4f_new(r, g, b, a) (asc_col4f){(float)r, (float)g, (float)b, (float)a}
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118
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119 typedef float asc_mat4f[16];
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120
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121 // --------------------------------------------------------------------------
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122 // General Utility Functions
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123 // --------------------------------------------------------------------------
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124
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125 static inline int asc_clamp_i(int v, int min, int max) {
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126 if (v < min) return min;
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127 if (v > max) return max;
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128 return v;
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129 }
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130
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131 static inline unsigned asc_clamp_u(unsigned v, unsigned min, unsigned max) {
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132 if (v < min) return min;
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133 if (v > max) return max;
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134 return v;
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135 }
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136
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137 /**
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138 * Converts a float color (0.0f to 1.0f) to an int color (0 to 255).
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139 *
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140 * This operation is quite expensive. When you need to use it often, it's
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141 * quite obvious that you should change the data type.
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142 *
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143 * @param c the color using floats
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144 * @return the same color using ints
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145 */
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146 static inline asc_col4i asc_col_ftoi(asc_col4f c) {
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147 unsigned red = (unsigned)(255*c.red);
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148 unsigned green = (unsigned)(255*c.green);
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149 unsigned blue = (unsigned)(255*c.blue);
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150 unsigned alpha = (unsigned)(255*c.alpha);
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151 asc_col4i r;
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152 r.red = asc_clamp_u(red, 0, 255);
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153 r.green = asc_clamp_u(green, 0, 255);
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154 r.blue = asc_clamp_u(blue, 0, 255);
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155 r.alpha = asc_clamp_u(alpha, 0, 255);
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156 return r;
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157 }
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158
121
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159 static inline asc_col4f asc_col_itof(asc_col4i c) {
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160 // dividing by 256 is much more performant
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161 // TODO: this loses optimized rendering for zero-color / alpha
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162 return (asc_col4f) {
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163 (c.red+1.f) / 256.f,
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164 (c.green+1.f) / 256.f,
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165 (c.blue+1.f) / 256.f,
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166 (c.alpha+1.f) / 256.f,
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167 };
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168 }
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169
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170 static inline SDL_Color asc_col_sdl(asc_col4i col) {
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171 return (SDL_Color) {.r = col.red, .g = col.green, .b = col.blue, .a = col.alpha};
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172 }
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173
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174 // --------------------------------------------------------------------------
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175 // Vector Functions
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176 // --------------------------------------------------------------------------
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177
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178 static inline asc_vec2f asc_vec2f_scale(asc_vec2f v, float s) {
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179 return asc_vec2f_new(v.x*s, v.y*s);
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180 }
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181
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182 static inline asc_vec3f asc_vec3f_scale(asc_vec3f v, float s) {
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183 return asc_vec3f_new(v.x*s, v.y*s, v.z*s);
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184 }
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185
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186 // --------------------------------------------------------------------------
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187 // Matrix Functions
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188 // --------------------------------------------------------------------------
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189
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190 /**
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191 * Computes a matrix index in column-major order.
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192 * @param col the column
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193 * @param row the row
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194 * @param rows the number of rows
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195 */
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196 #define asc_mat_index(col, row, rows) ((row) + (col) * (rows))
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197
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198 /**
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199 * Computes a 4x4 matrix index in column-major order.
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200 * @param col the column
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201 * @param row the row
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202 */
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203 #define asc_mat4_index(col, row) asc_mat_index(col, row, 4)
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204
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205 static inline void asc_mat4f_unit(asc_mat4f mat) {
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206 memset(mat, 0, sizeof(float) * 16);
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207 mat[asc_mat4_index(0,0)] = 1;
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208 mat[asc_mat4_index(1,1)] = 1;
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209 mat[asc_mat4_index(2,2)] = 1;
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210 mat[asc_mat4_index(3,3)] = 1;
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211 }
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212
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213 static inline void asc_mat4f_ortho(
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214 asc_mat4f mat,
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215 float left,
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216 float right,
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217 float bottom,
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218 float top,
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219 float near,
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220 float far
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221 ) {
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222 memset(mat, 0, sizeof(float) * 16);
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223 mat[asc_mat4_index(0,0)] = 2.f / (right - left);
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224 mat[asc_mat4_index(1,1)] = 2.f / (top - bottom);
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225 mat[asc_mat4_index(2,2)] = -2.f / (far - near);
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226 mat[asc_mat4_index(3,0)] = -(right + left) / (right - left);
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227 mat[asc_mat4_index(3,1)] = -(top + bottom) / (top - bottom);
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228 mat[asc_mat4_index(3,2)] = -(far + near) / (far - near);
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229 mat[asc_mat4_index(3,3)] = 1;
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230 }
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231
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232 /**
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233 * Shorter version of updating an orthographic matrix which assumes the top right corner at (0,0).
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234 *
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235 * @attention The matrix MUST have been properly initialized with asc_mat4f_ortho() with left=0 and top=0, first!
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236 *
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237 * @param mat the matrix
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238 * @param width the new width (right coordinate)
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239 * @param height the new height (bottom coordinate)
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240 */
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241 static inline void asc_mat4f_ortho_update_size(
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242 asc_mat4f mat,
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243 float width,
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244 float height
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245 ) {
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246 mat[asc_mat4_index(0,0)] = 2.f / width;
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247 mat[asc_mat4_index(1,1)] = -2.f / height;
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248 }
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249
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250 static inline void asc_mat4f_mulst(
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251 asc_mat4f dest,
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252 asc_mat4f const left,
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253 asc_mat4f const right
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254 ) {
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255 for (unsigned i = 0; i < 4; i++) {
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256 for (unsigned j = 0; j < 4; j++) {
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257 dest[asc_mat4_index(i, j)] = 0;
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258 for (int k = 0; k < 4; k++) {
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259 dest[asc_mat4_index(i,j)] +=
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260 left[asc_mat4_index(i,k)] * right[asc_mat4_index(k,j)];
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261 }
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262 }
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263 }
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264 }
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265
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266 #endif //ASCENSION_DATATYPES_H

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