src/ascension/datatypes.h

Sat, 10 May 2025 18:51:45 +0200

author
Mike Becker <universe@uap-core.de>
date
Sat, 10 May 2025 18:51:45 +0200
changeset 115
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parent 105
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child 116
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refactor rendering 1/3 - create new mesh structs

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1 /*
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2 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
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3 * Copyright 2023 Mike Becker. All rights reserved.
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4 *
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5 * Redistribution and use in source and binary forms, with or without
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6 * modification, are permitted provided that the following conditions are met:
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7 *
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8 * 1. Redistributions of source code must retain the above copyright
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9 * notice, this list of conditions and the following disclaimer.
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10 *
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11 * 2. Redistributions in binary form must reproduce the above copyright
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12 * notice, this list of conditions and the following disclaimer in the
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13 * documentation and/or other materials provided with the distribution.
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14 *
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15 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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16 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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17 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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18 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
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19 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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20 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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21 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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22 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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23 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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24 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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25 * POSSIBILITY OF SUCH DAMAGE.
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26 */
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27
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28 #ifndef ASCENSION_DATATYPES_H
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29 #define ASCENSION_DATATYPES_H
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30
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31 #ifdef __cplusplus
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32 #error You cannot ascend using C++
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33 #endif
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34
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35 #include <stdbool.h>
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36 #include <string.h>
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37 #include <SDL2/SDL_pixels.h>
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38
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39 // --------------------------------------------------------------------------
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40 // Useful Macros
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41 // --------------------------------------------------------------------------
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42
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43 #define ASC_NANOS_SECOND 1000000000ull
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44 #define ASC_NANOS_MILLISECOND 1000000ull
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45 #define ASC_NANOS_MICROSECOND 1000000ull
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46
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47 // --------------------------------------------------------------------------
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48 // Datatype Definitions
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49 // --------------------------------------------------------------------------
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50
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51 typedef unsigned char asc_ubyte;
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52 typedef signed char asc_sbyte;
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53
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54 typedef union asc_vec2i {
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55 struct { int x, y; };
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56 struct { int width, height; };
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57 int data[2];
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58 } asc_vec2i;
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59 #define asc_vec2i_new(x, y) (asc_vec2i){{(int)x, (int)y}}
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60
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61 typedef union asc_vec2u {
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62 struct { unsigned x, y; };
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63 struct { unsigned width, height; };
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64 unsigned data[2];
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65 } asc_vec2u;
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66 #define asc_vec2u_new(x, y) (asc_vec2u){{(unsigned)x, (unsigned)y}}
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67
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68 typedef struct asc_recti {
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69 asc_vec2i pos;
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70 asc_vec2u size;
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71 } asc_recti;
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72 #define asc_recti_new(x, y, w, h) (asc_recti){asc_vec2i_new(x,y), asc_vec2u_new(w,h)}
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73
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74 typedef union asc_vec2f {
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75 struct { float x, y; };
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76 struct { float width, height; };
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77 struct { float u, v; };
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78 float data[2];
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79 } asc_vec2f;
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80 #define asc_vec2f_new(x, y, z) (asc_vec2f){{(float)x, (float)y}}
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81
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82 typedef union asc_vec3f {
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83 struct { float x, y, z; };
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84 struct { float width, height, depth; };
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85 struct { float pitch, yaw, roll; };
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86 float data[3];
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87 } asc_vec3f;
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88 #define asc_vec3f_new(x, y, z) (asc_vec3f){{(float)x, (float)y, (float)(z)}}
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89
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90 typedef struct asc_col4i {
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91 asc_ubyte red, green, blue, alpha;
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92 } asc_col4i;
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93 #define asc_col4i_new(r, g, b, a) (asc_col4i){(asc_ubyte)r, (asc_ubyte)g, (asc_ubyte)b, (asc_ubyte)a}
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94
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95 typedef struct asc_col4f {
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96 float red, green, blue, alpha;
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97 } asc_col4f;
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98 #define asc_col4f_new(r, g, b, a) (asc_col4f){(float)r, (float)g, (float)b, (float)a}
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99
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100 typedef float asc_mat4f[16];
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101
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102 // --------------------------------------------------------------------------
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103 // General Utility Functions
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104 // --------------------------------------------------------------------------
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105
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106 static inline int asc_clamp_i(int v, int min, int max) {
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107 if (v < min) return min;
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108 if (v > max) return max;
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109 return v;
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110 }
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111
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112 static inline unsigned asc_clamp_u(unsigned v, unsigned min, unsigned max) {
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113 if (v < min) return min;
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114 if (v > max) return max;
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115 return v;
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116 }
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117
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118 /**
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119 * Converts a float color (0.0f to 1.0f) to an int color (0 to 255).
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120 *
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121 * This operation is quite expensive. When you need to use it often, it's
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122 * quite obvious that you should change the data type.
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123 *
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124 * @param c the color using floats
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125 * @return the same color using ints
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126 */
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127 static inline asc_col4i asc_col_ftoi(asc_col4f c) {
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128 unsigned red = (unsigned)(255*c.red);
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129 unsigned green = (unsigned)(255*c.green);
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130 unsigned blue = (unsigned)(255*c.blue);
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131 unsigned alpha = (unsigned)(255*c.alpha);
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132 asc_col4i r;
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133 r.red = asc_clamp_u(red, 0, 255);
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134 r.green = asc_clamp_u(green, 0, 255);
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135 r.blue = asc_clamp_u(blue, 0, 255);
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136 r.alpha = asc_clamp_u(alpha, 0, 255);
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137 return r;
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138 }
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139
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140 static inline SDL_Color asc_col_sdl(asc_col4i col) {
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141 return (SDL_Color) {.r = col.red, .g = col.green, .b = col.blue, .a = col.alpha};
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142 }
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143
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144 // --------------------------------------------------------------------------
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145 // Matrix Functions
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146 // --------------------------------------------------------------------------
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147
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148 /**
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149 * Computes a matrix index in column-major order.
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150 * @param col the column
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151 * @param row the row
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152 * @param rows the number of rows
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153 */
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154 #define asc_mat_index(col, row, rows) ((row) + (col) * (rows))
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155
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156 /**
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157 * Computes a 4x4 matrix index in column-major order.
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158 * @param col the column
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159 * @param row the row
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160 */
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161 #define asc_mat4_index(col, row) asc_mat_index(col, row, 4)
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162
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163 static inline void asc_mat4f_unit(asc_mat4f mat) {
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164 memset(mat, 0, sizeof(float) * 16);
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165 mat[asc_mat4_index(0,0)] = 1;
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166 mat[asc_mat4_index(1,1)] = 1;
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167 mat[asc_mat4_index(2,2)] = 1;
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168 mat[asc_mat4_index(3,3)] = 1;
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169 }
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170
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171 static inline void asc_mat4f_ortho(
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172 asc_mat4f mat,
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173 float left,
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174 float right,
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175 float bottom,
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176 float top,
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177 float near,
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178 float far
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179 ) {
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180 memset(mat, 0, sizeof(float) * 16);
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181 mat[asc_mat4_index(0,0)] = 2.f / (right - left);
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182 mat[asc_mat4_index(1,1)] = 2.f / (top - bottom);
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183 mat[asc_mat4_index(2,2)] = -2.f / (far - near);
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184 mat[asc_mat4_index(3,0)] = -(right + left) / (right - left);
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185 mat[asc_mat4_index(3,1)] = -(top + bottom) / (top - bottom);
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186 mat[asc_mat4_index(3,2)] = -(far + near) / (far - near);
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187 mat[asc_mat4_index(3,3)] = 1;
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188 }
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189
99
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190 /**
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191 * Shorter version of updating an orthographic matrix which assumes the top right corner at (0,0).
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192 *
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193 * @attention The matrix MUST have been properly initialized with asc_mat4f_ortho() with left=0 and top=0, first!
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194 *
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195 * @param mat the matrix
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196 * @param width the new width (right coordinate)
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197 * @param height the new height (bottom coordinate)
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198 */
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199 static inline void asc_mat4f_ortho_update_size(
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200 asc_mat4f mat,
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201 float width,
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202 float height
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203 ) {
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204 mat[asc_mat4_index(0,0)] = 2.f / width;
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205 mat[asc_mat4_index(1,1)] = -2.f / height;
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206 }
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207
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208 static inline void asc_mat4f_mulst(
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209 asc_mat4f dest,
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210 asc_mat4f const left,
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211 asc_mat4f const right
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212 ) {
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213 for (unsigned i = 0; i < 4; i++) {
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214 for (unsigned j = 0; j < 4; j++) {
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215 dest[asc_mat4_index(i, j)] = 0;
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216 for (int k = 0; k < 4; k++) {
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217 dest[asc_mat4_index(i,j)] +=
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218 left[asc_mat4_index(i,k)] * right[asc_mat4_index(k,j)];
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219 }
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220 }
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221 }
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222 }
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223
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224 #endif //ASCENSION_DATATYPES_H

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