Sat, 19 Apr 2025 11:42:53 +0200
add generic mesh draw function and move sprite draw function to separate unit
| 0 | 1 | # Copyright 2023 Mike Becker. All rights reserved. |
| 2 | # | |
| 3 | # Redistribution and use in source and binary forms, with or without | |
| 4 | # modification, are permitted provided that the following conditions are met: | |
| 5 | # | |
| 6 | # 1. Redistributions of source code must retain the above copyright | |
| 7 | # notice, this list of conditions and the following disclaimer. | |
| 8 | # | |
| 9 | # 2. Redistributions in binary form must reproduce the above copyright | |
| 10 | # notice, this list of conditions and the following disclaimer in the | |
| 11 | # documentation and/or other materials provided with the distribution. | |
| 12 | # | |
| 13 | # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
| 14 | # AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| 15 | # IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE | |
| 16 | # ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE | |
| 17 | # LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR | |
| 18 | # CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF | |
| 19 | # SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS | |
| 20 | # INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN | |
| 21 | # CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) | |
| 22 | # ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE | |
| 23 | # POSSIBILITY OF SUCH DAMAGE. | |
| 24 | # | |
| 25 | ||
| 26 | include ../config.mk | |
| 27 | ||
| 28 | BUILD_DIR=../build/test | |
| 29 | LIB_ASCENSION=../build/lib/libascension.a | |
| 30 | CFLAGS += -I../src | |
| 31 | ||
| 35 | 32 | all: $(BUILD_DIR)/snake FORCE |
| 33 | @echo "Demo game successfully built." | |
| 0 | 34 | |
| 35 | 35 | $(BUILD_DIR)/snake: $(BUILD_DIR)/snake.o $(LIB_ASCENSION) |
| 36 | @echo "Linking snake..." | |
| 0 | 37 | $(CC) $(LDFLAGS) -o $@ $^ |
| 38 | ||
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b101c1ef13c7
add pseudo-rule s.t. dry-runs won't fail
Mike Becker <universe@uap-core.de>
parents:
16
diff
changeset
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39 | $(LIB_ASCENSION): |
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b101c1ef13c7
add pseudo-rule s.t. dry-runs won't fail
Mike Becker <universe@uap-core.de>
parents:
16
diff
changeset
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40 | test -f "$@" |
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b101c1ef13c7
add pseudo-rule s.t. dry-runs won't fail
Mike Becker <universe@uap-core.de>
parents:
16
diff
changeset
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41 | |
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6
302971e8599b
move window related stuff to its own unit
Mike Becker <universe@uap-core.de>
parents:
0
diff
changeset
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42 | FORCE: |
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302971e8599b
move window related stuff to its own unit
Mike Becker <universe@uap-core.de>
parents:
0
diff
changeset
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43 | |
| 48 | 44 | $(BUILD_DIR)/snake.o: snake.c ../src/ascension/core.h \ |
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15
362b7659dc76
add shader loading and unloading
Mike Becker <universe@uap-core.de>
parents:
11
diff
changeset
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45 | ../src/ascension/error.h ../src/ascension/context.h \ |
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16
c5dde81b6fb2
add text rendering and demo FPS counter
Mike Becker <universe@uap-core.de>
parents:
15
diff
changeset
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46 | ../src/ascension/datatypes.h ../src/ascension/window.h \ |
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44
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
37
diff
changeset
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47 | ../src/ascension/glcontext.h ../src/ascension/primitives.h \ |
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b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
37
diff
changeset
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48 | ../src/ascension/mesh.h ../src/ascension/shader.h \ |
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82
4e1e698f4b0d
add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
77
diff
changeset
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49 | ../src/ascension/scene.h ../src/ascension/scene_node.h \ |
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4e1e698f4b0d
add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
77
diff
changeset
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50 | ../src/ascension/transform.h ../src/ascension/camera.h \ |
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77
2187a732f4d7
prepare code for embedding shader sources with c23 #embed
Mike Becker <universe@uap-core.de>
parents:
68
diff
changeset
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51 | ../src/ascension/input.h ../src/ascension/ui/font.h \ |
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2187a732f4d7
prepare code for embedding shader sources with c23 #embed
Mike Becker <universe@uap-core.de>
parents:
68
diff
changeset
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52 | ../src/ascension/ui.h ../src/ascension/ui/text.h \ |
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82
4e1e698f4b0d
add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
77
diff
changeset
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53 | ../src/ascension/ui/font.h ../src/ascension/ui/../2d/sprite.h \ |
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4e1e698f4b0d
add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
77
diff
changeset
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54 | ../src/ascension/ui/../2d/../scene_node.h \ |
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4e1e698f4b0d
add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
77
diff
changeset
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55 | ../src/ascension/ui/../2d/../texture.h ../src/ascension/ui/../utils.h |
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6
302971e8599b
move window related stuff to its own unit
Mike Becker <universe@uap-core.de>
parents:
0
diff
changeset
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56 | @echo "Compiling $<" |
| 0 | 57 | $(CC) -o $@ $(CFLAGS) -c $< |
| 58 |