Wed, 08 Nov 2023 23:17:07 +0100
add shader loading and unloading
| 0 | 1 | # Copyright 2023 Mike Becker. All rights reserved. |
| 2 | # | |
| 3 | # Redistribution and use in source and binary forms, with or without | |
| 4 | # modification, are permitted provided that the following conditions are met: | |
| 5 | # | |
| 6 | # 1. Redistributions of source code must retain the above copyright | |
| 7 | # notice, this list of conditions and the following disclaimer. | |
| 8 | # | |
| 9 | # 2. Redistributions in binary form must reproduce the above copyright | |
| 10 | # notice, this list of conditions and the following disclaimer in the | |
| 11 | # documentation and/or other materials provided with the distribution. | |
| 12 | # | |
| 13 | # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
| 14 | # AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| 15 | # IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE | |
| 16 | # ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE | |
| 17 | # LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR | |
| 18 | # CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF | |
| 19 | # SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS | |
| 20 | # INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN | |
| 21 | # CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) | |
| 22 | # ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE | |
| 23 | # POSSIBILITY OF SUCH DAMAGE. | |
| 24 | # | |
| 25 | ||
| 26 | include ../config.mk | |
| 27 | ||
| 28 | BUILD_DIR=../build/test | |
| 29 | LIB_ASCENSION=../build/lib/libascension.a | |
| 30 | CFLAGS += -I../src | |
| 31 | ||
| 32 | all: $(BUILD_DIR)/sandbox FORCE | |
| 33 | @echo "Sandbox demo successfully built." | |
| 34 | ||
| 35 | $(BUILD_DIR)/sandbox: $(BUILD_DIR)/sandbox.o $(LIB_ASCENSION) | |
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6
302971e8599b
move window related stuff to its own unit
Mike Becker <universe@uap-core.de>
parents:
0
diff
changeset
|
36 | @echo "Linking executable..." |
| 0 | 37 | $(CC) $(LDFLAGS) -o $@ $^ |
| 38 | ||
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6
302971e8599b
move window related stuff to its own unit
Mike Becker <universe@uap-core.de>
parents:
0
diff
changeset
|
39 | FORCE: |
|
302971e8599b
move window related stuff to its own unit
Mike Becker <universe@uap-core.de>
parents:
0
diff
changeset
|
40 | |
| 7 | 41 | $(BUILD_DIR)/sandbox.o: sandbox.c ../src/ascension/ascension.h \ |
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15
362b7659dc76
add shader loading and unloading
Mike Becker <universe@uap-core.de>
parents:
11
diff
changeset
|
42 | ../src/ascension/error.h ../src/ascension/context.h \ |
|
362b7659dc76
add shader loading and unloading
Mike Becker <universe@uap-core.de>
parents:
11
diff
changeset
|
43 | ../src/ascension/window.h ../src/ascension/datatypes.h \ |
|
362b7659dc76
add shader loading and unloading
Mike Becker <universe@uap-core.de>
parents:
11
diff
changeset
|
44 | ../src/ascension/font.h ../src/ascension/shader.h |
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6
302971e8599b
move window related stuff to its own unit
Mike Becker <universe@uap-core.de>
parents:
0
diff
changeset
|
45 | @echo "Compiling $<" |
| 0 | 46 | $(CC) -o $@ $(CFLAGS) -c $< |
| 47 |