Sat, 14 Jun 2025 12:38:37 +0200
make draw function dynamic
required to solve issue #384
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1 | /* |
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2 | * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. |
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3 | * Copyright 2025 Mike Becker. All rights reserved. |
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4 | * |
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5 | * Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * |
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8 | * 1. Redistributions of source code must retain the above copyright |
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9 | * notice, this list of conditions and the following disclaimer. |
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10 | * |
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11 | * 2. Redistributions in binary form must reproduce the above copyright |
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12 | * notice, this list of conditions and the following disclaimer in the |
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13 | * documentation and/or other materials provided with the distribution. |
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14 | * |
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15 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
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16 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
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17 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
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18 | * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE |
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19 | * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
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20 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
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21 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
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22 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
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23 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
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24 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
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25 | * POSSIBILITY OF SUCH DAMAGE. |
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26 | */ |
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27 | |
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28 | #ifndef ASCENSION_SPRITE_H |
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29 | #define ASCENSION_SPRITE_H |
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30 | |
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31 | #include "scene_node.h" |
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32 | #include "mesh.h" |
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33 | #include "texture.h" |
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34 | #include "camera.h" |
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35 | |
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36 | typedef struct asc_sprite_s { |
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37 | AscSceneNode data; |
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38 | AscMesh mesh; |
118 | 39 | unsigned width; |
40 | unsigned height; | |
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41 | AscTexture *texture; |
118 | 42 | enum asc_texture_scale_mode texture_scale_mode; |
43 | asc_vec2f texture_scale; | |
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44 | } AscSprite; |
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45 | |
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46 | struct asc_sprite_create_args { |
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47 | const char *name; |
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48 | AscTexture *texture; |
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49 | int x; |
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50 | int y; |
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51 | /** |
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52 | * Optional width for re-scaling. |
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53 | * If zero, the texture width will be used. |
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54 | */ |
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55 | unsigned width; |
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56 | /** |
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57 | * Optional height for re-scaling. |
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58 | * If zero, the texture height will be used. |
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59 | */ |
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60 | unsigned height; |
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61 | enum asc_texture_scale_mode texture_scale_mode; |
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62 | float texture_scale_x; |
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63 | float texture_scale_y; |
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64 | bool opaque; |
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65 | }; |
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66 | |
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67 | AscSceneNode *asc_sprite_create(struct asc_sprite_create_args args); |
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68 | |
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69 | #define asc_sprite(...) \ |
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70 | asc_sprite_create((struct asc_sprite_create_args) { __VA_ARGS__ }) |
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71 | |
118 | 72 | void asc_sprite_set_size(AscSceneNode *node, unsigned width, unsigned height); |
73 | ||
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74 | void asc_sprite_draw(const AscCamera *camera, const AscSceneNode *node); |
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75 | |
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76 | #endif //ASCENSION_SPRITE_H |