fix regression in network play: we have to transmit capture/check(mate) flags

fix wrong error code when chess rules are violated

fix byte-order problem in GameInfo and change decline reason to one byte

fix missing byte-order conversion in ntoh_move() and change protocol byte order to little-endian

start fixing the network protocol

simplify how the elapsed move time is recorded

fix that client is not sending netcode version back on version mismatch

implement draw due to insufficient material

add create_pgn() function and use it in test-real-pgn

fix FEN being off by one

(0) -100 -10 tip

mercurial