Wed, 29 Jul 2026 13:45:51 +0200
refactor rules.h / rules.c
- add meaningful type aliases
- add more useful functions and macros
- increase safety when working with flags and nibbles
/* * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. * * Copyright 2016 Mike Becker. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. * */ #include "pawn.h" #include "rules.h" bool pawn_chkrules(GameState *gamestate, Move *move) { int8_t d = piece_color(move->piece) == WHITE ? -1 : 1; if (move->torow == (d < 0 ? 7 : 0)) { if (move->promotion) { unsigned ppiecetype = piece_type(move->promotion); if (!ppiecetype || ppiecetype == PAWN || ppiecetype == KING) { return false; } } else { return false; } } else { if (move->promotion) { return false; } } if (move->capture) { if (move->fromrow == move->torow + d && ( move->fromfile == move->tofile + 1 || move->fromfile == move->tofile - 1)) { return piece_at(gamestate, mdst(move)) || enpassant_threat_exists(gamestate, move->fromrow, move->tofile); } else { return false; } } else { if (move->fromfile == move->tofile) { return (move->fromrow == move->torow + d) || (move->fromrow == (d < 0 ? 1 : 6) && /* advanced first move */ move->fromrow == move->torow + d*2); } else { return false; } } } bool pawn_isblocked(GameState *gamestate, Move *move) { if (move->torow == move->fromrow + 1 || move->torow == move->fromrow - 1) { return piece_at(gamestate, mdst(move)) && !move->capture; } else { return piece_at(gamestate, mdst(move)) || gamestate->board[(move->fromrow+move->torow)/2][move->tofile]; } }