Sun, 19 Jul 2026 17:13:16 +0200
add 150 example games to test PGN parser
/* * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. * * Copyright 2016 Mike Becker. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. * */ #ifndef PGN_H #define PGN_H #include "rules.h" #include <stdio.h> #ifdef __cplusplus extern "C" { #endif enum { pgn_no_error = 0, pgn_error_missing_quote, pgn_error_missing_bracket, pgn_error_missing_brace, pgn_error_missing_dot, pgn_error_move_syntax, pgn_error_move_semantics, pgn_error_result_syntax, pgn_error_result_mismatch, pgn_error_unexpected_eof, }; int read_pgn(FILE *stream, GameState *gamestate); int parse_pgn(const char *data, GameState *gamestate); void write_pgn(FILE* stream, GameState *gamestate, bool export_comments); void compute_fen(char *str, GameState *gamestate); const char *pgn_player_name(GameState *gamestate, uint8_t color); const char* pgn_error_str(int code); #ifdef __cplusplus } #endif #endif /* PGN_H */