src/game.h

Mon, 02 Jun 2025 19:40:24 +0200

author
Mike Becker <universe@uap-core.de>
date
Mon, 02 Jun 2025 19:40:24 +0200
changeset 78
ceb9197b3c6d
parent 55
54ea19938d57
permissions
-rw-r--r--

improve code structure

/*
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
 *
 * Copyright 2016 Mike Becker. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *
 *   1. Redistributions of source code must retain the above copyright
 *      notice, this list of conditions and the following disclaimer.
 *
 *   2. Redistributions in binary form must reproduce the above copyright
 *      notice, this list of conditions and the following disclaimer in the
 *      documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
 * POSSIBILITY OF SUCH DAMAGE.
 *
 */

#ifndef GAME_H
#define	GAME_H

#include "chess/game-info.h"

#ifdef	__cplusplus
extern "C" {
#endif

typedef struct {
    GameInfo gameinfo;
    char* port;
    char* serverhost; /* NULL, if we are about to start a server */
    char* continuepgn;
    char* analyzepgn;
    _Bool singlemachine;
    _Bool unicode;
} Settings;

#define is_server(settings) !((settings)->serverhost)

void game_start(Settings *settings, int opponent);
void game_continue(Settings *settings, int opponent, GameState *gamestate);
void game_start_singlemachine(Settings *settings);

int server_run(Settings* settings);
int client_run(Settings* settings);

void dump_moveinfo(GameState *gamestate);
void dump_gameinfo(GameInfo *gameinfo);

#ifdef	__cplusplus
}
#endif

#endif	/* GAME_H */

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