Wed, 04 Jun 2025 23:56:40 +0200
replace _Bool with bool from C23 and/or stdbool.h
/* * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. * * Copyright 2016 Mike Becker. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. * */ #ifndef GAME_INFO_H #define GAME_INFO_H #include <stdint.h> #include <stdbool.h> #define WHITE 0x10 #define BLACK 0x20 #define opponent_color(color) ((color)==WHITE?BLACK:WHITE) #define PIECE_MASK 0x0F #define COLOR_MASK 0x30 #define PAWN 0x01 #define ROOK 0x02 #define KNIGHT 0x03 #define BISHOP 0x04 #define QUEEN 0x05 #define KING 0x06 #define WPAWN (WHITE|PAWN) #define WROOK (WHITE|ROOK) #define WKNIGHT (WHITE|KNIGHT) #define WBISHOP (WHITE|BISHOP) #define WQUEEN (WHITE|QUEEN) #define WKING (WHITE|KING) #define BPAWN (BLACK|PAWN) #define BROOK (BLACK|ROOK) #define BKNIGHT (BLACK|KNIGHT) #define BBISHOP (BLACK|BISHOP) #define BQUEEN (BLACK|QUEEN) #define BKING (BLACK|KING) typedef uint8_t Board[8][8]; struct movetimeval { uint64_t tv_sec; int32_t tv_usec; }; typedef struct { uint8_t piece; uint8_t fromfile; uint8_t fromrow; uint8_t tofile; uint8_t torow; uint8_t promotion; uint8_t check; uint8_t capture; struct movetimeval timestamp; struct movetimeval movetime; char string[8]; } Move; typedef struct MoveList MoveList; struct MoveList { Move move; MoveList* next; }; typedef struct { uint8_t servercolor; uint8_t timecontrol; uint16_t time; uint16_t addtime; } GameInfo; typedef struct { Board board; MoveList* movelist; MoveList* lastmove; unsigned int movecount; /* number of (half-)moves (counting BOTH colors) */ bool checkmate; bool stalemate; bool remis; bool resign; } GameState; #define is_game_running(gamestate) !((gamestate)->checkmate || \ (gamestate)->resign || (gamestate)->stalemate || (gamestate)->remis) /** * Initializes a game state and prepares the chess board. * @param gamestate the game state to initialize */ void gamestate_init(GameState *gamestate); /** * Cleans up a game state and frees the memory for the movement list. * @param gamestate the game state to clean up */ void gamestate_cleanup(GameState *gamestate); #endif