Thu, 06 Aug 2026 14:45:55 +0200
add functions to list the possible moves for each piece
resolves #952
/* * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. * * Copyright 2016 Mike Becker. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. * */ #include "rules.h" #include "rook.h" bool rook_chkrules(const Move *move) { return move->torow == move->fromrow || move->tofile == move->fromfile; } bool rook_isblocked(const GameState *gamestate, const Move *move) { if (move->torow == move->fromrow) { int d = move->tofile > move->fromfile ? 1 : -1; uint8_t f = move->fromfile; while (f != move->tofile-d) { f += d; if (gamestate->board[move->fromrow][f]) { return true; } } } else { int d = move->torow > move->fromrow ? 1 : -1; uint8_t r = move->fromrow; while (r != move->torow - d) { r += d; if (gamestate->board[r][move->fromfile]) { return true; } } } return false; } size_t rook_moves(GameState *gamestate, Color c, Row r, File f, Move *moves) { size_t count = 0; const int directions[4][2] = { { 1, 0}, {-1, 0}, { 0, 1}, { 0, -1} }; for (size_t i = 0 ; i < 4 ; i++) { int row = r + directions[i][0]; int file = f + directions[i][1]; while (isidx(row) && isidx(file)) { moves[count] = (Move){0}; moves[count].piece = mkpiece(ROOK, c); moves[count].fromrow = r; moves[count].fromfile = f; moves[count].torow = row; moves[count].tofile = file; moves[count].capture = piece_at(gamestate, row, file) != 0; count++; row += directions[i][0]; file += directions[i][1]; } } return count; }