Thu, 06 Aug 2026 14:45:55 +0200
add functions to list the possible moves for each piece
resolves #952
/* * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. * * Copyright 2016 Mike Becker. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. * */ #include "knight.h" #include "rules.h" #include <stdlib.h> bool knight_chkrules(const Move *move) { int dx = abs(move->fromfile - move->tofile); int dy = abs(move->fromrow - move->torow); return (dx == 2 && dy == 1) || (dx == 1 && dy == 2); } size_t knight_moves(GameState *gamestate, Color c, Row r, File f, Move *moves) { size_t count = 0; const int offsets[8][2] = { { 2, 1}, { 2, -1}, {-2, 1}, {-2, -1}, { 1, 2}, { 1, -2}, {-1, 2}, {-1, -2} }; for (size_t i = 0 ; i < 8 ; i++) { int row = r + offsets[i][0]; int file = f + offsets[i][1]; if (isidx(row) && isidx(file)) { moves[count] = (Move){0}; moves[count].piece = mkpiece(KNIGHT, c); moves[count].fromrow = r; moves[count].fromfile = f; moves[count].torow = row; moves[count].tofile = file; moves[count].capture = piece_at(gamestate, row, file) != 0; count++; } } return count; }