Sun, 29 Mar 2026 15:35:55 +0200
fix wrong way of granting permissions
/* * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. * * Copyright 2016 Mike Becker. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. * */ #ifndef GAME_H #define GAME_H #include "chess/game-info.h" #include <stdbool.h> #ifdef __cplusplus extern "C" { #endif typedef struct { GameInfo gameinfo; /** * Server host address. * TCP: server address or \c NULL when we are the server * Domain Socket: the path to the domain socket */ char* serverhost; char* continuepgn; short port; bool ishost; bool usedomainsocket; bool singlemachine; bool disableflip; bool unicode; } Settings; void game_play_singlemachine(Settings *settings); /** * Plays a network game of chess. * * @param settings the game settings * @param gamestate the current game state * @param opponent file descriptor for the opponent */ void game_play(Settings *settings, GameState *gamestate, int opponent); void game_review(Settings* settings, GameState *gamestate); int server_run(Settings* settings); int client_run(Settings* settings); void dump_moveinfo(GameState *gamestate); void dump_gameinfo(GameInfo *gameinfo); #ifdef __cplusplus } #endif #endif /* GAME_H */