Wed, 02 Jul 2014 15:09:17 +0200
added program version
/* * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. * * Copyright 2014 Mike Becker. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. * */ #include "terminal-chess.h" #include "input.h" #include "game.h" #include <ncurses.h> static int client_connect(Server *server, char *host, char *port) { if (net_find(server, host, port)) { addstr("Can't find server"); return 1; } if (net_connect(server)) { addstr("Can't connect to server"); return 1; } return 0; } static int client_handshake(Server *server) { if (net_recieve_code(server->fd) != NETCODE_VERSION) { addstr("Server uses an incompatible software version."); return 1; } else { net_send_code(server->fd, NETCODE_VERSION); } printw("Connection established!\n\n"); refresh(); return 0; } int client_run(Settings *settings) { Server server; if (client_connect(&server, settings->serverhost, settings->port)) { net_destroy(&server); return EXIT_FAILURE; } if (client_handshake(&server)) { net_destroy(&server); return EXIT_FAILURE; } uint8_t code = net_recieve_code(server.fd); if (code == NETCODE_GAMEINFO) { // Start new game net_recieve_data(server.fd, &(settings->gameinfo), sizeof(GameInfo)); dump_gameinfo(&(settings->gameinfo)); if (prompt_yesno("Accept challenge")) { net_send_code(server.fd, NETCODE_ACCEPT); game_start(settings, server.fd); } else { net_send_code(server.fd, NETCODE_DECLINE); } } else if (code == NETCODE_PGNDATA) { net_recieve_data(server.fd, &(settings->gameinfo), sizeof(GameInfo)); dump_gameinfo(&(settings->gameinfo)); uint16_t mc; net_recieve_data(server.fd, &mc, sizeof(mc)); Move *moves = calloc(mc, sizeof(Move)); net_recieve_data(server.fd, moves, mc*sizeof(Move)); GameState continuegame; gamestate_init(&continuegame); for (size_t i = 0 ; i < mc ; i++) { apply_move(&continuegame, &(moves[i])); } free(moves); addch('\n'); dump_moveinfo(&continuegame); if (prompt_yesno( "\n\nServer wants to continue a game. Accept challenge")) { net_send_code(server.fd, NETCODE_ACCEPT); game_continue(settings, server.fd, &continuegame); } else { net_send_code(server.fd, NETCODE_DECLINE); } } else { addstr("Server sent invalid gameinfo."); net_destroy(&server); return EXIT_FAILURE; } net_destroy(&server); return EXIT_SUCCESS; }