| 1 /* |
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| 2 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. |
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| 3 * |
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| 4 * Copyright 2016 Mike Becker. All rights reserved. |
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| 5 * |
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| 6 * Redistribution and use in source and binary forms, with or without |
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| 7 * modification, are permitted provided that the following conditions are met: |
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| 8 * |
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| 9 * 1. Redistributions of source code must retain the above copyright |
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| 10 * notice, this list of conditions and the following disclaimer. |
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| 11 * |
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| 12 * 2. Redistributions in binary form must reproduce the above copyright |
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| 13 * notice, this list of conditions and the following disclaimer in the |
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| 14 * documentation and/or other materials provided with the distribution. |
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| 15 * |
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| 16 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
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| 17 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
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| 18 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
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| 19 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE |
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| 20 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
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| 21 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
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| 22 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
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| 23 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
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| 24 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
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| 25 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
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| 26 * POSSIBILITY OF SUCH DAMAGE. |
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| 27 * |
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| 28 */ |
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| 29 |
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| 30 #ifndef GAME_H |
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| 31 #define GAME_H |
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| 32 |
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| 33 #include "chess/game-info.h" |
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| 34 #include <stdbool.h> |
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| 35 |
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| 36 #ifdef __cplusplus |
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| 37 extern "C" { |
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| 38 #endif |
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| 39 |
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| 40 typedef struct { |
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| 41 GameInfo gameinfo; |
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| 42 /** |
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| 43 * Server host address. |
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| 44 * TCP: server address or \c NULL when we are the server |
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| 45 * Domain Socket: the path to the domain socket |
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| 46 */ |
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| 47 char* serverhost; |
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| 48 char* continuepgn; |
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| 49 short port; |
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| 50 bool ishost; |
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| 51 bool usedomainsocket; |
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| 52 bool singlemachine; |
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| 53 bool disableflip; |
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| 54 bool unicode; |
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| 55 } Settings; |
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| 56 |
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| 57 void game_play_singlemachine(Settings *settings); |
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| 58 |
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| 59 /** |
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| 60 * Plays a network game of chess. |
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| 61 * |
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| 62 * @param settings the game settings |
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| 63 * @param gamestate the current game state |
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| 64 * @param opponent file descriptor for the opponent |
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| 65 */ |
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| 66 void game_play(Settings *settings, GameState *gamestate, int opponent); |
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| 67 void game_review(Settings* settings, GameState *gamestate); |
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| 68 |
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| 69 int server_run(Settings* settings); |
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| 70 int client_run(Settings* settings); |
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| 71 |
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| 72 void dump_moveinfo(GameState *gamestate); |
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| 73 void dump_gameinfo(GameInfo *gameinfo); |
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| 74 |
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| 75 #ifdef __cplusplus |
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| 76 } |
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| 77 #endif |
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| 78 |
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| 79 #endif /* GAME_H */ |
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| 80 |
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