src/chess/game-info.h

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1 /*
2 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
3 *
4 * Copyright 2016 Mike Becker. All rights reserved.
5 *
6 * Redistribution and use in source and binary forms, with or without
7 * modification, are permitted provided that the following conditions are met:
8 *
9 * 1. Redistributions of source code must retain the above copyright
10 * notice, this list of conditions and the following disclaimer.
11 *
12 * 2. Redistributions in binary form must reproduce the above copyright
13 * notice, this list of conditions and the following disclaimer in the
14 * documentation and/or other materials provided with the distribution.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
17 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
18 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
19 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
20 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
21 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
22 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
23 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
24 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
25 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
26 * POSSIBILITY OF SUCH DAMAGE.
27 *
28 */
29
30 #ifndef GAME_INFO_H
31 #define GAME_INFO_H
32
33 #include <stdint.h>
34 #include <stdbool.h>
35
36 #define WHITE 0x10
37 #define BLACK 0x20
38 #define opponent_color(color) ((color)==WHITE?BLACK:WHITE)
39
40 #define PIECE_MASK 0x0F
41 #define COLOR_MASK 0x30
42
43 #define PAWN 0x01
44 #define ROOK 0x02
45 #define KNIGHT 0x03
46 #define BISHOP 0x04
47 #define QUEEN 0x05
48 #define KING 0x06
49
50 #define WPAWN (WHITE|PAWN)
51 #define WROOK (WHITE|ROOK)
52 #define WKNIGHT (WHITE|KNIGHT)
53 #define WBISHOP (WHITE|BISHOP)
54 #define WQUEEN (WHITE|QUEEN)
55 #define WKING (WHITE|KING)
56 #define BPAWN (BLACK|PAWN)
57 #define BROOK (BLACK|ROOK)
58 #define BKNIGHT (BLACK|KNIGHT)
59 #define BBISHOP (BLACK|BISHOP)
60 #define BQUEEN (BLACK|QUEEN)
61 #define BKING (BLACK|KING)
62
63 typedef uint8_t Board[8][8];
64
65 struct movetimeval {
66 uint64_t tv_sec;
67 int32_t tv_usec;
68 };
69
70 typedef struct {
71 uint8_t piece;
72 uint8_t fromfile;
73 uint8_t fromrow;
74 uint8_t tofile;
75 uint8_t torow;
76 uint8_t promotion;
77 uint8_t check;
78 uint8_t capture;
79 struct movetimeval timestamp;
80 struct movetimeval movetime;
81 char string[8];
82 } Move;
83
84 typedef struct {
85 uint8_t servercolor;
86 uint8_t timecontrol;
87 uint16_t time;
88 uint16_t addtime;
89 } GameInfo;
90
91 /** The buffer length for player names in GameInfo structures. */
92 #define PLAYER_NAME_BUFLEN 32
93
94 typedef struct {
95 Board board;
96 Move* moves;
97 /** optional name of the white player */
98 char wname[PLAYER_NAME_BUFLEN];
99 /** optional name of the black player */
100 char bname[PLAYER_NAME_BUFLEN];
101 /** capacity of the move array */
102 unsigned movecapacity;
103 /** number of (half-)moves (counting BOTH colors) */
104 unsigned int movecount;
105 /** a premove that shall be evaluated next time it's our turn */
106 char premove[8];
107 bool checkmate;
108 bool stalemate;
109 bool remis;
110 bool wresign;
111 bool bresign;
112 /** this flag is only supposed to be set when the opponent disconnects */
113 bool ragequit;
114 bool review;
115 } GameState;
116
117
118 #define is_game_running(gamestate) !((gamestate)->checkmate || \
119 (gamestate)->wresign || (gamestate)->bresign || \
120 (gamestate)->stalemate || (gamestate)->remis || (gamestate)->review)
121
122 #define last_move(gamestate) \
123 ((gamestate)->moves[(gamestate)->movecount-1])
124
125 /**
126 * Initializes a game state and prepares the chess board.
127 * @param gamestate the game state to initialize
128 */
129 void gamestate_init(GameState *gamestate);
130
131 /**
132 * Cleans up a game state and frees the memory for the movement list.
133 * @param gamestate the game state to clean up
134 */
135 void gamestate_cleanup(GameState *gamestate);
136
137 #endif

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