diff -r ce38ee9bc3af -r 189c7c77aaab src/chess/game-info.h --- a/src/chess/game-info.h Tue May 26 15:29:00 2026 +0200 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,137 +0,0 @@ -/* - * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. - * - * Copyright 2016 Mike Becker. All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are met: - * - * 1. Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * - * 2. Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" - * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE - * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE - * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE - * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR - * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF - * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS - * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN - * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) - * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE - * POSSIBILITY OF SUCH DAMAGE. - * - */ - -#ifndef GAME_INFO_H -#define GAME_INFO_H - -#include -#include - -#define WHITE 0x10 -#define BLACK 0x20 -#define opponent_color(color) ((color)==WHITE?BLACK:WHITE) - -#define PIECE_MASK 0x0F -#define COLOR_MASK 0x30 - -#define PAWN 0x01 -#define ROOK 0x02 -#define KNIGHT 0x03 -#define BISHOP 0x04 -#define QUEEN 0x05 -#define KING 0x06 - -#define WPAWN (WHITE|PAWN) -#define WROOK (WHITE|ROOK) -#define WKNIGHT (WHITE|KNIGHT) -#define WBISHOP (WHITE|BISHOP) -#define WQUEEN (WHITE|QUEEN) -#define WKING (WHITE|KING) -#define BPAWN (BLACK|PAWN) -#define BROOK (BLACK|ROOK) -#define BKNIGHT (BLACK|KNIGHT) -#define BBISHOP (BLACK|BISHOP) -#define BQUEEN (BLACK|QUEEN) -#define BKING (BLACK|KING) - -typedef uint8_t Board[8][8]; - -struct movetimeval { - uint64_t tv_sec; - int32_t tv_usec; -}; - -typedef struct { - uint8_t piece; - uint8_t fromfile; - uint8_t fromrow; - uint8_t tofile; - uint8_t torow; - uint8_t promotion; - uint8_t check; - uint8_t capture; - struct movetimeval timestamp; - struct movetimeval movetime; - char string[8]; -} Move; - -typedef struct { - uint8_t servercolor; - uint8_t timecontrol; - uint16_t time; - uint16_t addtime; -} GameInfo; - -/** The buffer length for player names in GameInfo structures. */ -#define PLAYER_NAME_BUFLEN 32 - -typedef struct { - Board board; - Move* moves; - /** optional name of the white player */ - char wname[PLAYER_NAME_BUFLEN]; - /** optional name of the black player */ - char bname[PLAYER_NAME_BUFLEN]; - /** capacity of the move array */ - unsigned movecapacity; - /** number of (half-)moves (counting BOTH colors) */ - unsigned int movecount; - /** a premove that shall be evaluated next time it's our turn */ - char premove[8]; - bool checkmate; - bool stalemate; - bool remis; - bool wresign; - bool bresign; - /** this flag is only supposed to be set when the opponent disconnects */ - bool ragequit; - bool review; -} GameState; - - -#define is_game_running(gamestate) !((gamestate)->checkmate || \ - (gamestate)->wresign || (gamestate)->bresign || \ - (gamestate)->stalemate || (gamestate)->remis || (gamestate)->review) - -#define last_move(gamestate) \ - ((gamestate)->moves[(gamestate)->movecount-1]) - -/** - * Initializes a game state and prepares the chess board. - * @param gamestate the game state to initialize - */ -void gamestate_init(GameState *gamestate); - -/** - * Cleans up a game state and frees the memory for the movement list. - * @param gamestate the game state to clean up - */ -void gamestate_cleanup(GameState *gamestate); - -#endif