src/server.c

Sun, 29 Mar 2026 15:17:28 +0200

author
Mike Becker <universe@uap-core.de>
date
Sun, 29 Mar 2026 15:17:28 +0200
changeset 94
864f59271974
parent 92
84e0dec5db16
permissions
-rw-r--r--

implement option to play via Unix domain socket

resolves #816

5
f7dfef88947d separated server and client module
Mike Becker <universe@uap-core.de>
parents:
diff changeset
1 /*
f7dfef88947d separated server and client module
Mike Becker <universe@uap-core.de>
parents:
diff changeset
2 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
f7dfef88947d separated server and client module
Mike Becker <universe@uap-core.de>
parents:
diff changeset
3 *
55
54ea19938d57 updated copyright and version info
Mike Becker <universe@uap-core.de>
parents: 51
diff changeset
4 * Copyright 2016 Mike Becker. All rights reserved.
5
f7dfef88947d separated server and client module
Mike Becker <universe@uap-core.de>
parents:
diff changeset
5 *
f7dfef88947d separated server and client module
Mike Becker <universe@uap-core.de>
parents:
diff changeset
6 * Redistribution and use in source and binary forms, with or without
f7dfef88947d separated server and client module
Mike Becker <universe@uap-core.de>
parents:
diff changeset
7 * modification, are permitted provided that the following conditions are met:
f7dfef88947d separated server and client module
Mike Becker <universe@uap-core.de>
parents:
diff changeset
8 *
f7dfef88947d separated server and client module
Mike Becker <universe@uap-core.de>
parents:
diff changeset
9 * 1. Redistributions of source code must retain the above copyright
f7dfef88947d separated server and client module
Mike Becker <universe@uap-core.de>
parents:
diff changeset
10 * notice, this list of conditions and the following disclaimer.
f7dfef88947d separated server and client module
Mike Becker <universe@uap-core.de>
parents:
diff changeset
11 *
f7dfef88947d separated server and client module
Mike Becker <universe@uap-core.de>
parents:
diff changeset
12 * 2. Redistributions in binary form must reproduce the above copyright
f7dfef88947d separated server and client module
Mike Becker <universe@uap-core.de>
parents:
diff changeset
13 * notice, this list of conditions and the following disclaimer in the
f7dfef88947d separated server and client module
Mike Becker <universe@uap-core.de>
parents:
diff changeset
14 * documentation and/or other materials provided with the distribution.
f7dfef88947d separated server and client module
Mike Becker <universe@uap-core.de>
parents:
diff changeset
15 *
f7dfef88947d separated server and client module
Mike Becker <universe@uap-core.de>
parents:
diff changeset
16 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
f7dfef88947d separated server and client module
Mike Becker <universe@uap-core.de>
parents:
diff changeset
17 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
f7dfef88947d separated server and client module
Mike Becker <universe@uap-core.de>
parents:
diff changeset
18 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
f7dfef88947d separated server and client module
Mike Becker <universe@uap-core.de>
parents:
diff changeset
19 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
f7dfef88947d separated server and client module
Mike Becker <universe@uap-core.de>
parents:
diff changeset
20 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
f7dfef88947d separated server and client module
Mike Becker <universe@uap-core.de>
parents:
diff changeset
21 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
f7dfef88947d separated server and client module
Mike Becker <universe@uap-core.de>
parents:
diff changeset
22 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
f7dfef88947d separated server and client module
Mike Becker <universe@uap-core.de>
parents:
diff changeset
23 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
f7dfef88947d separated server and client module
Mike Becker <universe@uap-core.de>
parents:
diff changeset
24 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
f7dfef88947d separated server and client module
Mike Becker <universe@uap-core.de>
parents:
diff changeset
25 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
f7dfef88947d separated server and client module
Mike Becker <universe@uap-core.de>
parents:
diff changeset
26 * POSSIBILITY OF SUCH DAMAGE.
f7dfef88947d separated server and client module
Mike Becker <universe@uap-core.de>
parents:
diff changeset
27 *
f7dfef88947d separated server and client module
Mike Becker <universe@uap-core.de>
parents:
diff changeset
28 */
f7dfef88947d separated server and client module
Mike Becker <universe@uap-core.de>
parents:
diff changeset
29
78
ceb9197b3c6d improve code structure
Mike Becker <universe@uap-core.de>
parents: 64
diff changeset
30 #include "network.h"
6
daaf6e5b3501 structured code
Mike Becker <universe@uap-core.de>
parents: 5
diff changeset
31 #include "game.h"
78
ceb9197b3c6d improve code structure
Mike Becker <universe@uap-core.de>
parents: 64
diff changeset
32 #include "chess/game-info.h"
ceb9197b3c6d improve code structure
Mike Becker <universe@uap-core.de>
parents: 64
diff changeset
33 #include "chess/pgn.h"
5
f7dfef88947d separated server and client module
Mike Becker <universe@uap-core.de>
parents:
diff changeset
34 #include <ncurses.h>
51
84f2e380a434 added support for game continuation over network + fixed major bug in checkmate anticipation when the king is attacked diagonally
Mike Becker <universe@uap-core.de>
parents: 46
diff changeset
35 #include <errno.h>
84f2e380a434 added support for game continuation over network + fixed major bug in checkmate anticipation when the king is attacked diagonally
Mike Becker <universe@uap-core.de>
parents: 46
diff changeset
36 #include <string.h>
78
ceb9197b3c6d improve code structure
Mike Becker <universe@uap-core.de>
parents: 64
diff changeset
37 #include <stdlib.h>
94
864f59271974 implement option to play via Unix domain socket
Mike Becker <universe@uap-core.de>
parents: 92
diff changeset
38 #include <unistd.h>
864f59271974 implement option to play via Unix domain socket
Mike Becker <universe@uap-core.de>
parents: 92
diff changeset
39 #include <signal.h>
5
f7dfef88947d separated server and client module
Mike Becker <universe@uap-core.de>
parents:
diff changeset
40
94
864f59271974 implement option to play via Unix domain socket
Mike Becker <universe@uap-core.de>
parents: 92
diff changeset
41 static int server_fd = -1;
864f59271974 implement option to play via Unix domain socket
Mike Becker <universe@uap-core.de>
parents: 92
diff changeset
42 static void interrupt_listen(int sig) {
864f59271974 implement option to play via Unix domain socket
Mike Becker <universe@uap-core.de>
parents: 92
diff changeset
43 if (server_fd > -1) {
864f59271974 implement option to play via Unix domain socket
Mike Becker <universe@uap-core.de>
parents: 92
diff changeset
44 // this interrupts
864f59271974 implement option to play via Unix domain socket
Mike Becker <universe@uap-core.de>
parents: 92
diff changeset
45 close(server_fd);
864f59271974 implement option to play via Unix domain socket
Mike Becker <universe@uap-core.de>
parents: 92
diff changeset
46 }
864f59271974 implement option to play via Unix domain socket
Mike Becker <universe@uap-core.de>
parents: 92
diff changeset
47 }
864f59271974 implement option to play via Unix domain socket
Mike Becker <universe@uap-core.de>
parents: 92
diff changeset
48
864f59271974 implement option to play via Unix domain socket
Mike Becker <universe@uap-core.de>
parents: 92
diff changeset
49 static int server_open(Server *server, Settings *settings) {
5
f7dfef88947d separated server and client module
Mike Becker <universe@uap-core.de>
parents:
diff changeset
50 printw("\nListening for client...\n");
f7dfef88947d separated server and client module
Mike Becker <universe@uap-core.de>
parents:
diff changeset
51 refresh();
94
864f59271974 implement option to play via Unix domain socket
Mike Becker <universe@uap-core.de>
parents: 92
diff changeset
52 if (settings->usedomainsocket
864f59271974 implement option to play via Unix domain socket
Mike Becker <universe@uap-core.de>
parents: 92
diff changeset
53 ? net_create_sock(server, settings->serverhost)
864f59271974 implement option to play via Unix domain socket
Mike Becker <universe@uap-core.de>
parents: 92
diff changeset
54 : net_create_tcp(server, settings->port)) {
34
c4d4b8a8f902 added nonblocking read for network games + minor build system fixes
Mike Becker <universe@uap-core.de>
parents: 30
diff changeset
55 addstr("Server creation failed");
6
daaf6e5b3501 structured code
Mike Becker <universe@uap-core.de>
parents: 5
diff changeset
56 return 1;
5
f7dfef88947d separated server and client module
Mike Becker <universe@uap-core.de>
parents:
diff changeset
57 }
f7dfef88947d separated server and client module
Mike Becker <universe@uap-core.de>
parents:
diff changeset
58
94
864f59271974 implement option to play via Unix domain socket
Mike Becker <universe@uap-core.de>
parents: 92
diff changeset
59 // allow Ctrl+C to interrupt the listening process
864f59271974 implement option to play via Unix domain socket
Mike Becker <universe@uap-core.de>
parents: 92
diff changeset
60 server_fd = server->fd;
864f59271974 implement option to play via Unix domain socket
Mike Becker <universe@uap-core.de>
parents: 92
diff changeset
61 signal(SIGINT, interrupt_listen);
864f59271974 implement option to play via Unix domain socket
Mike Becker <universe@uap-core.de>
parents: 92
diff changeset
62
6
daaf6e5b3501 structured code
Mike Becker <universe@uap-core.de>
parents: 5
diff changeset
63 if (net_listen(server)) {
94
864f59271974 implement option to play via Unix domain socket
Mike Becker <universe@uap-core.de>
parents: 92
diff changeset
64 addstr("Listening for client failed or interrupted");
6
daaf6e5b3501 structured code
Mike Becker <universe@uap-core.de>
parents: 5
diff changeset
65 return 1;
5
f7dfef88947d separated server and client module
Mike Becker <universe@uap-core.de>
parents:
diff changeset
66 }
94
864f59271974 implement option to play via Unix domain socket
Mike Becker <universe@uap-core.de>
parents: 92
diff changeset
67
864f59271974 implement option to play via Unix domain socket
Mike Becker <universe@uap-core.de>
parents: 92
diff changeset
68 // restore default action
864f59271974 implement option to play via Unix domain socket
Mike Becker <universe@uap-core.de>
parents: 92
diff changeset
69 signal(SIGINT, SIG_DFL);
6
daaf6e5b3501 structured code
Mike Becker <universe@uap-core.de>
parents: 5
diff changeset
70
daaf6e5b3501 structured code
Mike Becker <universe@uap-core.de>
parents: 5
diff changeset
71 return 0;
daaf6e5b3501 structured code
Mike Becker <universe@uap-core.de>
parents: 5
diff changeset
72 }
5
f7dfef88947d separated server and client module
Mike Becker <universe@uap-core.de>
parents:
diff changeset
73
6
daaf6e5b3501 structured code
Mike Becker <universe@uap-core.de>
parents: 5
diff changeset
74 static int server_handshake(Client *client) {
daaf6e5b3501 structured code
Mike Becker <universe@uap-core.de>
parents: 5
diff changeset
75 net_send_code(client->fd, NETCODE_VERSION);
daaf6e5b3501 structured code
Mike Becker <universe@uap-core.de>
parents: 5
diff changeset
76 if (net_recieve_code(client->fd) != NETCODE_VERSION) {
34
c4d4b8a8f902 added nonblocking read for network games + minor build system fixes
Mike Becker <universe@uap-core.de>
parents: 30
diff changeset
77 addstr("Client uses an incompatible software version.");
6
daaf6e5b3501 structured code
Mike Becker <universe@uap-core.de>
parents: 5
diff changeset
78 return 1;
5
f7dfef88947d separated server and client module
Mike Becker <universe@uap-core.de>
parents:
diff changeset
79 }
f7dfef88947d separated server and client module
Mike Becker <universe@uap-core.de>
parents:
diff changeset
80
46
4dcfb4c58b6d netcode is now aware of connection losses
Mike Becker <universe@uap-core.de>
parents: 34
diff changeset
81 addstr("Client connected - transmitting gameinfo...");
5
f7dfef88947d separated server and client module
Mike Becker <universe@uap-core.de>
parents:
diff changeset
82 refresh();
6
daaf6e5b3501 structured code
Mike Becker <universe@uap-core.de>
parents: 5
diff changeset
83
daaf6e5b3501 structured code
Mike Becker <universe@uap-core.de>
parents: 5
diff changeset
84 return 0;
daaf6e5b3501 structured code
Mike Becker <universe@uap-core.de>
parents: 5
diff changeset
85 }
5
f7dfef88947d separated server and client module
Mike Becker <universe@uap-core.de>
parents:
diff changeset
86
6
daaf6e5b3501 structured code
Mike Becker <universe@uap-core.de>
parents: 5
diff changeset
87 int server_run(Settings *settings) {
daaf6e5b3501 structured code
Mike Becker <universe@uap-core.de>
parents: 5
diff changeset
88 Server server;
daaf6e5b3501 structured code
Mike Becker <universe@uap-core.de>
parents: 5
diff changeset
89
daaf6e5b3501 structured code
Mike Becker <universe@uap-core.de>
parents: 5
diff changeset
90 dump_gameinfo(&(settings->gameinfo));
83
ead00609e5e6 fix that network connection is still open during game review
Mike Becker <universe@uap-core.de>
parents: 78
diff changeset
91 GameState gamestate;
ead00609e5e6 fix that network connection is still open during game review
Mike Becker <universe@uap-core.de>
parents: 78
diff changeset
92 gamestate_init(&gamestate);
51
84f2e380a434 added support for game continuation over network + fixed major bug in checkmate anticipation when the king is attacked diagonally
Mike Becker <universe@uap-core.de>
parents: 46
diff changeset
93 if (settings->continuepgn) {
64
4eda5df55f86 fixes castling not printed correctly to PGN
Mike Becker <universe@uap-core.de>
parents: 60
diff changeset
94 /* preload PGN data before handshake */
51
84f2e380a434 added support for game continuation over network + fixed major bug in checkmate anticipation when the king is attacked diagonally
Mike Becker <universe@uap-core.de>
parents: 46
diff changeset
95 FILE *pgnfile = fopen(settings->continuepgn, "r");
84f2e380a434 added support for game continuation over network + fixed major bug in checkmate anticipation when the king is attacked diagonally
Mike Becker <universe@uap-core.de>
parents: 46
diff changeset
96 if (pgnfile) {
83
ead00609e5e6 fix that network connection is still open during game review
Mike Becker <universe@uap-core.de>
parents: 78
diff changeset
97 int result = read_pgn(pgnfile, &gamestate,
51
84f2e380a434 added support for game continuation over network + fixed major bug in checkmate anticipation when the king is attacked diagonally
Mike Becker <universe@uap-core.de>
parents: 46
diff changeset
98 &(settings->gameinfo));
60
0c50aac49e55 adds error messages to PGN reader
Mike Becker <universe@uap-core.de>
parents: 59
diff changeset
99 long position = ftell(pgnfile);
51
84f2e380a434 added support for game continuation over network + fixed major bug in checkmate anticipation when the king is attacked diagonally
Mike Becker <universe@uap-core.de>
parents: 46
diff changeset
100 fclose(pgnfile);
59
3fa1de896666 fixes inappropriate use of EXIT_ macros + adds a sample PGN file
Mike Becker <universe@uap-core.de>
parents: 55
diff changeset
101 if (result) {
60
0c50aac49e55 adds error messages to PGN reader
Mike Becker <universe@uap-core.de>
parents: 59
diff changeset
102 printw("Invalid PGN file content at position %ld:\n%s\n",
0c50aac49e55 adds error messages to PGN reader
Mike Becker <universe@uap-core.de>
parents: 59
diff changeset
103 position, pgn_error_str(result));
59
3fa1de896666 fixes inappropriate use of EXIT_ macros + adds a sample PGN file
Mike Becker <universe@uap-core.de>
parents: 55
diff changeset
104 return 1;
51
84f2e380a434 added support for game continuation over network + fixed major bug in checkmate anticipation when the king is attacked diagonally
Mike Becker <universe@uap-core.de>
parents: 46
diff changeset
105 }
83
ead00609e5e6 fix that network connection is still open during game review
Mike Becker <universe@uap-core.de>
parents: 78
diff changeset
106 if (!is_game_running(&gamestate)) {
51
84f2e380a434 added support for game continuation over network + fixed major bug in checkmate anticipation when the king is attacked diagonally
Mike Becker <universe@uap-core.de>
parents: 46
diff changeset
107 addstr("Game has ended. Use -S to analyze it.\n");
59
3fa1de896666 fixes inappropriate use of EXIT_ macros + adds a sample PGN file
Mike Becker <universe@uap-core.de>
parents: 55
diff changeset
108 return 1;
51
84f2e380a434 added support for game continuation over network + fixed major bug in checkmate anticipation when the king is attacked diagonally
Mike Becker <universe@uap-core.de>
parents: 46
diff changeset
109 }
84f2e380a434 added support for game continuation over network + fixed major bug in checkmate anticipation when the king is attacked diagonally
Mike Becker <universe@uap-core.de>
parents: 46
diff changeset
110 addch('\n');
83
ead00609e5e6 fix that network connection is still open during game review
Mike Becker <universe@uap-core.de>
parents: 78
diff changeset
111 dump_moveinfo(&gamestate);
51
84f2e380a434 added support for game continuation over network + fixed major bug in checkmate anticipation when the king is attacked diagonally
Mike Becker <universe@uap-core.de>
parents: 46
diff changeset
112 addch('\n');
84f2e380a434 added support for game continuation over network + fixed major bug in checkmate anticipation when the king is attacked diagonally
Mike Becker <universe@uap-core.de>
parents: 46
diff changeset
113 } else {
84f2e380a434 added support for game continuation over network + fixed major bug in checkmate anticipation when the king is attacked diagonally
Mike Becker <universe@uap-core.de>
parents: 46
diff changeset
114 printw("Can't read PGN file (%s)\n", strerror(errno));
59
3fa1de896666 fixes inappropriate use of EXIT_ macros + adds a sample PGN file
Mike Becker <universe@uap-core.de>
parents: 55
diff changeset
115 return 1;
51
84f2e380a434 added support for game continuation over network + fixed major bug in checkmate anticipation when the king is attacked diagonally
Mike Becker <universe@uap-core.de>
parents: 46
diff changeset
116 }
84f2e380a434 added support for game continuation over network + fixed major bug in checkmate anticipation when the king is attacked diagonally
Mike Becker <universe@uap-core.de>
parents: 46
diff changeset
117 }
6
daaf6e5b3501 structured code
Mike Becker <universe@uap-core.de>
parents: 5
diff changeset
118
94
864f59271974 implement option to play via Unix domain socket
Mike Becker <universe@uap-core.de>
parents: 92
diff changeset
119 if (server_open(&server, settings)) {
6
daaf6e5b3501 structured code
Mike Becker <universe@uap-core.de>
parents: 5
diff changeset
120 net_destroy(&server);
59
3fa1de896666 fixes inappropriate use of EXIT_ macros + adds a sample PGN file
Mike Becker <universe@uap-core.de>
parents: 55
diff changeset
121 return 1;
6
daaf6e5b3501 structured code
Mike Becker <universe@uap-core.de>
parents: 5
diff changeset
122 }
daaf6e5b3501 structured code
Mike Becker <universe@uap-core.de>
parents: 5
diff changeset
123
daaf6e5b3501 structured code
Mike Becker <universe@uap-core.de>
parents: 5
diff changeset
124 if (server_handshake(server.client)) {
daaf6e5b3501 structured code
Mike Becker <universe@uap-core.de>
parents: 5
diff changeset
125 net_destroy(&server);
59
3fa1de896666 fixes inappropriate use of EXIT_ macros + adds a sample PGN file
Mike Becker <universe@uap-core.de>
parents: 55
diff changeset
126 return 1;
6
daaf6e5b3501 structured code
Mike Becker <universe@uap-core.de>
parents: 5
diff changeset
127 }
5
f7dfef88947d separated server and client module
Mike Becker <universe@uap-core.de>
parents:
diff changeset
128
6
daaf6e5b3501 structured code
Mike Becker <universe@uap-core.de>
parents: 5
diff changeset
129 int fd = server.client->fd;
51
84f2e380a434 added support for game continuation over network + fixed major bug in checkmate anticipation when the king is attacked diagonally
Mike Becker <universe@uap-core.de>
parents: 46
diff changeset
130 if (settings->continuepgn) {
64
4eda5df55f86 fixes castling not printed correctly to PGN
Mike Becker <universe@uap-core.de>
parents: 60
diff changeset
131 /* Continue game, send PGN data */
51
84f2e380a434 added support for game continuation over network + fixed major bug in checkmate anticipation when the king is attacked diagonally
Mike Becker <universe@uap-core.de>
parents: 46
diff changeset
132 uint16_t mc = 0;
83
ead00609e5e6 fix that network connection is still open during game review
Mike Becker <universe@uap-core.de>
parents: 78
diff changeset
133 MoveList *movelist = gamestate.movelist;
51
84f2e380a434 added support for game continuation over network + fixed major bug in checkmate anticipation when the king is attacked diagonally
Mike Becker <universe@uap-core.de>
parents: 46
diff changeset
134 while (movelist) {
84f2e380a434 added support for game continuation over network + fixed major bug in checkmate anticipation when the king is attacked diagonally
Mike Becker <universe@uap-core.de>
parents: 46
diff changeset
135 mc++;
84f2e380a434 added support for game continuation over network + fixed major bug in checkmate anticipation when the king is attacked diagonally
Mike Becker <universe@uap-core.de>
parents: 46
diff changeset
136 movelist = movelist->next;
84f2e380a434 added support for game continuation over network + fixed major bug in checkmate anticipation when the king is attacked diagonally
Mike Becker <universe@uap-core.de>
parents: 46
diff changeset
137 }
84f2e380a434 added support for game continuation over network + fixed major bug in checkmate anticipation when the king is attacked diagonally
Mike Becker <universe@uap-core.de>
parents: 46
diff changeset
138
84f2e380a434 added support for game continuation over network + fixed major bug in checkmate anticipation when the king is attacked diagonally
Mike Becker <universe@uap-core.de>
parents: 46
diff changeset
139 Move* moves = calloc(mc, sizeof(Move));
84f2e380a434 added support for game continuation over network + fixed major bug in checkmate anticipation when the king is attacked diagonally
Mike Becker <universe@uap-core.de>
parents: 46
diff changeset
140
83
ead00609e5e6 fix that network connection is still open during game review
Mike Becker <universe@uap-core.de>
parents: 78
diff changeset
141 movelist = gamestate.movelist;
51
84f2e380a434 added support for game continuation over network + fixed major bug in checkmate anticipation when the king is attacked diagonally
Mike Becker <universe@uap-core.de>
parents: 46
diff changeset
142 mc = 0;
84f2e380a434 added support for game continuation over network + fixed major bug in checkmate anticipation when the king is attacked diagonally
Mike Becker <universe@uap-core.de>
parents: 46
diff changeset
143 while (movelist) {
84f2e380a434 added support for game continuation over network + fixed major bug in checkmate anticipation when the king is attacked diagonally
Mike Becker <universe@uap-core.de>
parents: 46
diff changeset
144 moves[mc] = movelist->move;
84f2e380a434 added support for game continuation over network + fixed major bug in checkmate anticipation when the king is attacked diagonally
Mike Becker <universe@uap-core.de>
parents: 46
diff changeset
145 mc++;
84f2e380a434 added support for game continuation over network + fixed major bug in checkmate anticipation when the king is attacked diagonally
Mike Becker <universe@uap-core.de>
parents: 46
diff changeset
146 movelist = movelist->next;
84f2e380a434 added support for game continuation over network + fixed major bug in checkmate anticipation when the king is attacked diagonally
Mike Becker <universe@uap-core.de>
parents: 46
diff changeset
147 }
84f2e380a434 added support for game continuation over network + fixed major bug in checkmate anticipation when the king is attacked diagonally
Mike Becker <universe@uap-core.de>
parents: 46
diff changeset
148
84f2e380a434 added support for game continuation over network + fixed major bug in checkmate anticipation when the king is attacked diagonally
Mike Becker <universe@uap-core.de>
parents: 46
diff changeset
149 size_t pgndata_size = sizeof(GameInfo)+sizeof(mc)+mc*sizeof(Move);
84f2e380a434 added support for game continuation over network + fixed major bug in checkmate anticipation when the king is attacked diagonally
Mike Becker <universe@uap-core.de>
parents: 46
diff changeset
150 char *pgndata = malloc(pgndata_size);
84f2e380a434 added support for game continuation over network + fixed major bug in checkmate anticipation when the king is attacked diagonally
Mike Becker <universe@uap-core.de>
parents: 46
diff changeset
151 memcpy(pgndata, &(settings->gameinfo), sizeof(GameInfo));
84f2e380a434 added support for game continuation over network + fixed major bug in checkmate anticipation when the king is attacked diagonally
Mike Becker <universe@uap-core.de>
parents: 46
diff changeset
152 memcpy(pgndata+sizeof(GameInfo), &mc, sizeof(mc));
84f2e380a434 added support for game continuation over network + fixed major bug in checkmate anticipation when the king is attacked diagonally
Mike Becker <universe@uap-core.de>
parents: 46
diff changeset
153 memcpy(pgndata+sizeof(GameInfo)+sizeof(mc), moves, mc*sizeof(Move));
84f2e380a434 added support for game continuation over network + fixed major bug in checkmate anticipation when the king is attacked diagonally
Mike Becker <universe@uap-core.de>
parents: 46
diff changeset
154 free(moves);
84f2e380a434 added support for game continuation over network + fixed major bug in checkmate anticipation when the king is attacked diagonally
Mike Becker <universe@uap-core.de>
parents: 46
diff changeset
155 net_send_data(fd, NETCODE_PGNDATA, pgndata, pgndata_size);
84f2e380a434 added support for game continuation over network + fixed major bug in checkmate anticipation when the king is attacked diagonally
Mike Becker <universe@uap-core.de>
parents: 46
diff changeset
156 free(pgndata);
84f2e380a434 added support for game continuation over network + fixed major bug in checkmate anticipation when the king is attacked diagonally
Mike Becker <universe@uap-core.de>
parents: 46
diff changeset
157 } else {
64
4eda5df55f86 fixes castling not printed correctly to PGN
Mike Becker <universe@uap-core.de>
parents: 60
diff changeset
158 /* Start new game */
51
84f2e380a434 added support for game continuation over network + fixed major bug in checkmate anticipation when the king is attacked diagonally
Mike Becker <universe@uap-core.de>
parents: 46
diff changeset
159 net_send_data(fd, NETCODE_GAMEINFO,
84f2e380a434 added support for game continuation over network + fixed major bug in checkmate anticipation when the king is attacked diagonally
Mike Becker <universe@uap-core.de>
parents: 46
diff changeset
160 &(settings->gameinfo), sizeof(GameInfo));
84f2e380a434 added support for game continuation over network + fixed major bug in checkmate anticipation when the king is attacked diagonally
Mike Becker <universe@uap-core.de>
parents: 46
diff changeset
161 }
46
4dcfb4c58b6d netcode is now aware of connection losses
Mike Becker <universe@uap-core.de>
parents: 34
diff changeset
162 addstr("\rClient connected - awaiting challenge acceptance...");
5
f7dfef88947d separated server and client module
Mike Becker <universe@uap-core.de>
parents:
diff changeset
163 refresh();
f7dfef88947d separated server and client module
Mike Becker <universe@uap-core.de>
parents:
diff changeset
164 int code = net_recieve_code(fd);
f7dfef88947d separated server and client module
Mike Becker <universe@uap-core.de>
parents:
diff changeset
165 if (code == NETCODE_ACCEPT) {
46
4dcfb4c58b6d netcode is now aware of connection losses
Mike Becker <universe@uap-core.de>
parents: 34
diff changeset
166 addstr("\rClient connected - challenge accepted.");
5
f7dfef88947d separated server and client module
Mike Becker <universe@uap-core.de>
parents:
diff changeset
167 clrtoeol();
83
ead00609e5e6 fix that network connection is still open during game review
Mike Becker <universe@uap-core.de>
parents: 78
diff changeset
168 game_play(settings, &gamestate, fd);
ead00609e5e6 fix that network connection is still open during game review
Mike Becker <universe@uap-core.de>
parents: 78
diff changeset
169 net_destroy(&server);
ead00609e5e6 fix that network connection is still open during game review
Mike Becker <universe@uap-core.de>
parents: 78
diff changeset
170 game_review(settings, &gamestate);
ead00609e5e6 fix that network connection is still open during game review
Mike Becker <universe@uap-core.de>
parents: 78
diff changeset
171 return 0;
5
f7dfef88947d separated server and client module
Mike Becker <universe@uap-core.de>
parents:
diff changeset
172 } else if (code == NETCODE_DECLINE) {
46
4dcfb4c58b6d netcode is now aware of connection losses
Mike Becker <universe@uap-core.de>
parents: 34
diff changeset
173 addstr("\rClient connected - challenge declined.");
4dcfb4c58b6d netcode is now aware of connection losses
Mike Becker <universe@uap-core.de>
parents: 34
diff changeset
174 clrtoeol();
83
ead00609e5e6 fix that network connection is still open during game review
Mike Becker <universe@uap-core.de>
parents: 78
diff changeset
175 net_destroy(&server);
ead00609e5e6 fix that network connection is still open during game review
Mike Becker <universe@uap-core.de>
parents: 78
diff changeset
176 return 0;
46
4dcfb4c58b6d netcode is now aware of connection losses
Mike Becker <universe@uap-core.de>
parents: 34
diff changeset
177 } else if (code == NETCODE_CONNLOST) {
4dcfb4c58b6d netcode is now aware of connection losses
Mike Becker <universe@uap-core.de>
parents: 34
diff changeset
178 addstr("\rClient connected - but gave no response.");
5
f7dfef88947d separated server and client module
Mike Becker <universe@uap-core.de>
parents:
diff changeset
179 clrtoeol();
83
ead00609e5e6 fix that network connection is still open during game review
Mike Becker <universe@uap-core.de>
parents: 78
diff changeset
180 net_destroy(&server);
ead00609e5e6 fix that network connection is still open during game review
Mike Becker <universe@uap-core.de>
parents: 78
diff changeset
181 return 0;
5
f7dfef88947d separated server and client module
Mike Becker <universe@uap-core.de>
parents:
diff changeset
182 } else {
34
c4d4b8a8f902 added nonblocking read for network games + minor build system fixes
Mike Becker <universe@uap-core.de>
parents: 30
diff changeset
183 addstr("\rInvalid client response");
c4d4b8a8f902 added nonblocking read for network games + minor build system fixes
Mike Becker <universe@uap-core.de>
parents: 30
diff changeset
184 clrtoeol();
c4d4b8a8f902 added nonblocking read for network games + minor build system fixes
Mike Becker <universe@uap-core.de>
parents: 30
diff changeset
185
6
daaf6e5b3501 structured code
Mike Becker <universe@uap-core.de>
parents: 5
diff changeset
186 net_destroy(&server);
59
3fa1de896666 fixes inappropriate use of EXIT_ macros + adds a sample PGN file
Mike Becker <universe@uap-core.de>
parents: 55
diff changeset
187 return 1;
5
f7dfef88947d separated server and client module
Mike Becker <universe@uap-core.de>
parents:
diff changeset
188 }
f7dfef88947d separated server and client module
Mike Becker <universe@uap-core.de>
parents:
diff changeset
189 }

mercurial