Sun, 29 Mar 2026 15:17:28 +0200
implement option to play via Unix domain socket
resolves #816
| 6 | 1 | /* |
| 2 | * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. | |
| 3 | * | |
|
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4 | * Copyright 2016 Mike Becker. All rights reserved. |
| 6 | 5 | * |
| 6 | * Redistribution and use in source and binary forms, with or without | |
| 7 | * modification, are permitted provided that the following conditions are met: | |
| 8 | * | |
| 9 | * 1. Redistributions of source code must retain the above copyright | |
| 10 | * notice, this list of conditions and the following disclaimer. | |
| 11 | * | |
| 12 | * 2. Redistributions in binary form must reproduce the above copyright | |
| 13 | * notice, this list of conditions and the following disclaimer in the | |
| 14 | * documentation and/or other materials provided with the distribution. | |
| 15 | * | |
| 16 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
| 17 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| 18 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE | |
| 19 | * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE | |
| 20 | * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR | |
| 21 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF | |
| 22 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS | |
| 23 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN | |
| 24 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) | |
| 25 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE | |
| 26 | * POSSIBILITY OF SUCH DAMAGE. | |
| 27 | * | |
| 28 | */ | |
| 29 | ||
| 30 | #ifndef GAME_H | |
| 31 | #define GAME_H | |
| 32 | ||
| 78 | 33 | #include "chess/game-info.h" |
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34 | #include <stdbool.h> |
| 6 | 35 | |
| 36 | #ifdef __cplusplus | |
| 37 | extern "C" { | |
| 38 | #endif | |
| 39 | ||
| 78 | 40 | typedef struct { |
| 41 | GameInfo gameinfo; | |
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42 | /** |
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43 | * Server host address. |
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44 | * TCP: server address or \c NULL when we are the server |
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45 | * Domain Socket: the path to the domain socket |
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46 | */ |
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47 | char* serverhost; |
| 78 | 48 | char* continuepgn; |
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49 | short port; |
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50 | bool ishost; |
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51 | bool usedomainsocket; |
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52 | bool singlemachine; |
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53 | bool disableflip; |
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54 | bool unicode; |
| 78 | 55 | } Settings; |
| 56 | ||
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57 | void game_play_singlemachine(Settings *settings); |
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58 | |
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59 | /** |
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60 | * Plays a network game of chess. |
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61 | * |
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62 | * @param settings the game settings |
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63 | * @param gamestate the current game state |
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64 | * @param opponent file descriptor for the opponent |
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65 | */ |
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66 | void game_play(Settings *settings, GameState *gamestate, int opponent); |
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67 | void game_review(Settings* settings, GameState *gamestate); |
| 6 | 68 | |
| 78 | 69 | int server_run(Settings* settings); |
| 70 | int client_run(Settings* settings); | |
| 71 | ||
| 72 | void dump_moveinfo(GameState *gamestate); | |
| 73 | void dump_gameinfo(GameInfo *gameinfo); | |
| 74 | ||
| 6 | 75 | #ifdef __cplusplus |
| 76 | } | |
| 77 | #endif | |
| 78 | ||
| 79 | #endif /* GAME_H */ | |
| 80 |