Sat, 16 Aug 2025 22:59:49 +0200 Mike Becker add simple game over screen default tip changeset | files
Wed, 13 Aug 2025 23:55:55 +0200 Mike Becker fix that the window would take a little more than the full height not giving space for potential docks on the desktop changeset | files
Wed, 13 Aug 2025 23:49:39 +0200 Mike Becker fix that backdrop texture scale was not inverting the ui scale changeset | files
Tue, 12 Aug 2025 21:04:59 +0200 Mike Becker update viewports of cameras before executing behaviors, so that the new viewport information is available in the behavior functions changeset | files
Sat, 09 Aug 2025 14:36:39 +0200 Mike Becker fix incorrect file/line information when catching GL errors changeset | files
Fri, 08 Aug 2025 20:51:19 +0200 Mike Becker start giving the game code more structure changeset | files
Fri, 08 Aug 2025 20:51:14 +0200 Mike Becker add show/hide functions for scene nodes changeset | files
Fri, 08 Aug 2025 20:51:02 +0200 Mike Becker add macro to toggle flags changeset | files
Thu, 07 Aug 2025 22:40:41 +0200 Mike Becker remove AscWindowSettings struct changeset | files
Wed, 06 Aug 2025 00:37:01 +0200 Mike Becker remove the asc_col4i datatype in favor of a unified asc_color type changeset | files
Tue, 05 Aug 2025 20:38:11 +0200 Mike Becker fix wrong text length stored in asc_text_printf() changeset | files
Tue, 05 Aug 2025 20:06:35 +0200 Mike Becker update compilation dependencies changeset | files
Tue, 05 Aug 2025 20:00:24 +0200 Mike Becker upgrade to SDL 3 changeset | files
Tue, 05 Aug 2025 16:53:25 +0200 Mike Becker add missing documentation for some rectangle creation parameters changeset | files
Tue, 05 Aug 2025 16:48:04 +0200 Mike Becker fix that the origin was not applied in asc_rectangle_set_bounds() changeset | files
Tue, 05 Aug 2025 16:45:14 +0200 Mike Becker remove "bounds" creation argument for rectangles changeset | files
Mon, 04 Aug 2025 23:19:06 +0200 Mike Becker remove TODO about queuing movement commands changeset | files
Mon, 04 Aug 2025 23:12:22 +0200 Mike Becker rename spaceship variable to player changeset | files
Mon, 04 Aug 2025 23:07:06 +0200 Mike Becker add player's trace and removes the origin offsets from the game field's tiles changeset | files
Mon, 04 Aug 2025 23:06:37 +0200 Mike Becker fix missing parenthesis in VEC macros changeset | files
Sun, 03 Aug 2025 22:15:25 +0200 Mike Becker add a simple struct for the game field that may be extended later changeset | files
Sat, 02 Aug 2025 21:43:39 +0200 Mike Becker add a frame to the main scene + implement the necessary asc_rectangle_set_bounds() function changeset | files
Sat, 02 Aug 2025 15:45:43 +0200 Mike Becker fix that using mipmap filtering did not generate the necessary mipmaps changeset | files
Sat, 02 Aug 2025 15:19:06 +0200 Mike Becker add player colors changeset | files
Sat, 02 Aug 2025 14:58:30 +0200 Mike Becker add null safety in case a sprite is created without texture parameters changeset | files
Sat, 02 Aug 2025 13:20:51 +0200 Mike Becker redesign game field and make it larger (and the player faster) changeset | files
Sat, 02 Aug 2025 13:07:28 +0200 Mike Becker remove the possibility of non-lazy-initializable shader programs changeset | files
Fri, 01 Aug 2025 18:19:33 +0200 Mike Becker make the default window scaling and positioning screen resolution dependent changeset | files
Fri, 01 Aug 2025 18:18:57 +0200 Mike Becker add functions to change the window position changeset | files
Fri, 01 Aug 2025 17:58:28 +0200 Mike Becker update player texture changeset | files
Fri, 01 Aug 2025 17:57:39 +0200 Mike Becker make asc_ui_scale_auto() normalized with Full HD as 100% changeset | files
Thu, 31 Jul 2025 22:14:27 +0200 Mike Becker improve structure of the game code and add a function to set the player position changeset | files
Thu, 31 Jul 2025 20:40:48 +0200 Mike Becker handle the edge-case when a viewport vanishes changeset | files
Wed, 30 Jul 2025 00:12:13 +0200 Mike Becker improve the conditional setting of flags changeset | files
Mon, 28 Jul 2025 23:11:30 +0200 Mike Becker make initial window size depend on UI scaling factor changeset | files
Sun, 27 Jul 2025 23:54:33 +0200 Mike Becker replace ugly backdrop texture changeset | files
Sun, 27 Jul 2025 23:44:14 +0200 Mike Becker first idea of what the main scene could look like changeset | files
Sun, 27 Jul 2025 23:34:19 +0200 Mike Becker add asc_create_flags() utility function changeset | files
Sat, 26 Jul 2025 21:13:05 +0200 Mike Becker simplify build and copy assets to build dir changeset | files
Fri, 25 Jul 2025 19:19:54 +0200 Mike Becker simplify how pre-defined shader IDs work changeset | files
Fri, 25 Jul 2025 18:58:50 +0200 Mike Becker prevent attempts to load a shader again that already failed before changeset | files
Fri, 25 Jul 2025 18:54:51 +0200 Mike Becker fix broken nullptr handling in asc_shader_use() - fixes #696 changeset | files
Fri, 25 Jul 2025 18:50:36 +0200 Mike Becker clean up the messy shader code specification changeset | files
Thu, 24 Jul 2025 20:58:00 +0200 Mike Becker vastly deduplicate shader creation code changeset | files
Wed, 23 Jul 2025 00:27:46 +0200 Mike Becker slightly improve error handling changeset | files
Tue, 22 Jul 2025 21:38:02 +0200 Mike Becker resolve several minor TODOs changeset | files
Tue, 22 Jul 2025 20:57:13 +0200 Mike Becker remove outdated TODO comments changeset | files
Tue, 22 Jul 2025 20:50:50 +0200 Mike Becker add more vector arithmetic functions changeset | files
Mon, 21 Jul 2025 21:28:34 +0200 Mike Becker improve snap-to-grid-movement changeset | files
Sun, 20 Jul 2025 23:31:40 +0200 Mike Becker snap the movement to the grid changeset | files
Sat, 19 Jul 2025 21:29:10 +0200 Mike Becker use new point-of-origin for 2d primitives changeset | files
Fri, 18 Jul 2025 18:01:41 +0200 Mike Becker remove global active font and color (also fixes #693) changeset | files
Thu, 17 Jul 2025 20:26:39 +0200 Mike Becker add a tiled game field changeset | files
Thu, 17 Jul 2025 20:15:56 +0200 Mike Becker fix wrong allocation sizes when allocating the shader info structs changeset | files
Thu, 17 Jul 2025 20:13:25 +0200 Mike Becker fix that empty nodes fail to recalculate world transforms in the scene graph changeset | files
Thu, 17 Jul 2025 19:50:34 +0200 Mike Becker improve asc_scene_node_allocate_data() changeset | files
(0) -100 -56 tip

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