Sun, 06 Oct 2024 20:49:43 +0200 Mike Becker revert introduction of high level ucx trees and stick to the low level API default tip changeset | files
Sun, 06 Oct 2024 19:45:34 +0200 Mike Becker fix memory leak in asc_text_printf() changeset | files
Sun, 06 Oct 2024 19:43:08 +0200 Mike Becker update to recent snapshot of ucx 3.1 changeset | files
Thu, 15 Aug 2024 17:33:42 +0200 Mike Becker define macro for predefined shader changeset | files
Wed, 14 Aug 2024 21:09:52 +0200 Mike Becker centralize draw functions changeset | files
Sun, 11 Aug 2024 16:29:09 +0200 Mike Becker redesign FPS counter changeset | files
Sun, 11 Aug 2024 16:28:54 +0200 Mike Becker fix that update_transform flag was never cleared changeset | files
Sun, 11 Aug 2024 16:11:30 +0200 Mike Becker add mouse and window focus - resolves #382 changeset | files
Sun, 11 Aug 2024 15:43:01 +0200 Mike Becker update to recent snapshot of UCX 3.1 changeset | files
Fri, 19 Apr 2024 22:28:29 +0200 Mike Becker replaces broken font cache with improved cache - fixes #387 changeset | files
Thu, 18 Apr 2024 22:53:55 +0200 Mike Becker consistently refer to windows by ID - fixes #381 changeset | files
Thu, 18 Apr 2024 21:53:53 +0200 Mike Becker make use of the asc_window_active macro changeset | files
Tue, 16 Apr 2024 22:20:17 +0200 Mike Becker implement mouse motion and key press events changeset | files
Tue, 16 Apr 2024 22:06:17 +0200 Mike Becker left and right are to distinguish... changeset | files
Fri, 12 Apr 2024 22:43:00 +0200 Mike Becker merge different bools of AscSceneNode into flags changeset | files
Fri, 12 Apr 2024 22:23:31 +0200 Mike Becker remove unnecessary parameters changeset | files
Fri, 12 Apr 2024 22:22:07 +0200 Mike Becker use fancy named parameters for asc_text() changeset | files
Fri, 12 Apr 2024 22:03:15 +0200 Mike Becker improve ui/text.h interface a lot changeset | files
Wed, 10 Apr 2024 19:43:34 +0200 Mike Becker implement centered wrapped text changeset | files
Wed, 10 Apr 2024 19:35:14 +0200 Mike Becker add convenience function to add nodes to the UI of the active window changeset | files
Wed, 10 Apr 2024 19:31:26 +0200 Mike Becker make hidden flag a general attribute of nodes changeset | files
Wed, 10 Apr 2024 19:29:09 +0200 Mike Becker remove check for alpha == zero because that will almost never happen changeset | files
Wed, 10 Apr 2024 19:24:39 +0200 Mike Becker fix illegally skipping geometry update of text node changeset | files
Wed, 10 Apr 2024 19:20:44 +0200 Mike Becker use new scale2d function in text update changeset | files
Wed, 10 Apr 2024 19:16:26 +0200 Mike Becker fix scale not initialized to 1 changeset | files
Tue, 09 Apr 2024 21:18:52 +0200 Mike Becker add texture.h changeset | files
Mon, 01 Apr 2024 19:44:00 +0200 Mike Becker cleanup includes changeset | files
Mon, 01 Apr 2024 19:01:04 +0200 Mike Becker create new UI subdir changeset | files
Mon, 01 Apr 2024 18:54:19 +0200 Mike Becker remove unnecessary scene container changeset | files
Fri, 29 Mar 2024 00:03:25 +0100 Mike Becker make the timer have nanoseconds precision changeset | files
Thu, 28 Mar 2024 23:30:21 +0100 Mike Becker simplify how transforms work changeset | files
Tue, 26 Mar 2024 20:37:21 +0100 Mike Becker create own compilation unit for GL context - fixes shader not being created per context changeset | files
Thu, 21 Mar 2024 23:01:09 +0100 Mike Becker fix iteration order when drawing nodes changeset | files
Thu, 21 Mar 2024 23:00:39 +0100 Mike Becker increase maximum possible number of 2D layers changeset | files
Thu, 21 Mar 2024 22:23:00 +0100 Mike Becker add correct interleaving of opaque and transparent sprites changeset | files
Thu, 21 Mar 2024 20:48:18 +0100 Mike Becker rename font shader to generic sprite shader changeset | files
Thu, 21 Mar 2024 20:34:33 +0100 Mike Becker minor improvements changeset | files
Thu, 21 Mar 2024 20:24:31 +0100 Mike Becker implement that nodes inherit the world transform of their parent changeset | files
Fri, 15 Mar 2024 00:06:59 +0100 Mike Becker add camera and render groups changeset | files
Wed, 06 Mar 2024 23:38:17 +0100 Mike Becker invert the logic of converting between specialized nodes and the generic interface changeset | files
Wed, 06 Mar 2024 23:13:06 +0100 Mike Becker fix name of demo binary changeset | files
Wed, 06 Mar 2024 23:12:56 +0100 Mike Becker fix const-warning changeset | files
Wed, 06 Mar 2024 23:08:03 +0100 Mike Becker add behavior nodes + restructure test program changeset | files
Mon, 04 Mar 2024 21:16:46 +0100 Mike Becker add transformation matrix changeset | files
Mon, 26 Feb 2024 21:16:00 +0100 Mike Becker use tree iterator to free scene nodes changeset | files
Thu, 22 Feb 2024 22:34:50 +0100 Mike Becker apply new CxTreeIterator from ucx 3.1 preview changeset | files
Tue, 23 Jan 2024 21:34:12 +0100 Mike Becker bring first scene graph to live changeset | files
Sun, 21 Jan 2024 14:01:27 +0100 Mike Becker remove unused cx/list.h include changeset | files
Sun, 21 Jan 2024 13:58:23 +0100 Mike Becker improve implementation of scene graph tree changeset | files
Sun, 21 Jan 2024 13:34:49 +0100 Mike Becker make AscText immutable when drawing changeset | files
Sun, 21 Jan 2024 13:31:51 +0100 Mike Becker rename AscTextNode to just AscText changeset | files
Thu, 18 Jan 2024 21:58:58 +0100 Mike Becker allow NULL argument für asc_text() changeset | files
Thu, 18 Jan 2024 21:53:16 +0100 Mike Becker don't force the use of CxBuffer in AscTextNode changeset | files
Mon, 18 Dec 2023 19:05:30 +0100 Mike Becker use new cxBufferReset function changeset | files
Mon, 18 Dec 2023 19:04:44 +0100 Mike Becker add first draft of a scene graph structure changeset | files
Mon, 18 Dec 2023 13:04:04 +0100 Mike Becker add pseudo-rule s.t. dry-runs won't fail changeset | files
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