Sat, 16 Aug 2025 22:59:49 +0200 |
Mike Becker |
add simple game over screen
default tip
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Wed, 13 Aug 2025 23:55:55 +0200 |
Mike Becker |
fix that the window would take a little more than the full height not giving space for potential docks on the desktop
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Wed, 13 Aug 2025 23:49:39 +0200 |
Mike Becker |
fix that backdrop texture scale was not inverting the ui scale
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Tue, 12 Aug 2025 21:04:59 +0200 |
Mike Becker |
update viewports of cameras before executing behaviors, so that the new viewport information is available in the behavior functions
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Sat, 09 Aug 2025 14:36:39 +0200 |
Mike Becker |
fix incorrect file/line information when catching GL errors
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Fri, 08 Aug 2025 20:51:19 +0200 |
Mike Becker |
start giving the game code more structure
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Fri, 08 Aug 2025 20:51:14 +0200 |
Mike Becker |
add show/hide functions for scene nodes
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Fri, 08 Aug 2025 20:51:02 +0200 |
Mike Becker |
add macro to toggle flags
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Thu, 07 Aug 2025 22:40:41 +0200 |
Mike Becker |
remove AscWindowSettings struct
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files
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Wed, 06 Aug 2025 00:37:01 +0200 |
Mike Becker |
remove the asc_col4i datatype in favor of a unified asc_color type
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Tue, 05 Aug 2025 20:38:11 +0200 |
Mike Becker |
fix wrong text length stored in asc_text_printf()
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Tue, 05 Aug 2025 20:06:35 +0200 |
Mike Becker |
update compilation dependencies
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Tue, 05 Aug 2025 20:00:24 +0200 |
Mike Becker |
upgrade to SDL 3
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Tue, 05 Aug 2025 16:53:25 +0200 |
Mike Becker |
add missing documentation for some rectangle creation parameters
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Tue, 05 Aug 2025 16:48:04 +0200 |
Mike Becker |
fix that the origin was not applied in asc_rectangle_set_bounds()
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Tue, 05 Aug 2025 16:45:14 +0200 |
Mike Becker |
remove "bounds" creation argument for rectangles
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Mon, 04 Aug 2025 23:19:06 +0200 |
Mike Becker |
remove TODO about queuing movement commands
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Mon, 04 Aug 2025 23:12:22 +0200 |
Mike Becker |
rename spaceship variable to player
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Mon, 04 Aug 2025 23:07:06 +0200 |
Mike Becker |
add player's trace and removes the origin offsets from the game field's tiles
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Mon, 04 Aug 2025 23:06:37 +0200 |
Mike Becker |
fix missing parenthesis in VEC macros
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files
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Sun, 03 Aug 2025 22:15:25 +0200 |
Mike Becker |
add a simple struct for the game field that may be extended later
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Sat, 02 Aug 2025 21:43:39 +0200 |
Mike Becker |
add a frame to the main scene + implement the necessary asc_rectangle_set_bounds() function
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Sat, 02 Aug 2025 15:45:43 +0200 |
Mike Becker |
fix that using mipmap filtering did not generate the necessary mipmaps
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Sat, 02 Aug 2025 15:19:06 +0200 |
Mike Becker |
add player colors
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Sat, 02 Aug 2025 14:58:30 +0200 |
Mike Becker |
add null safety in case a sprite is created without texture parameters
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Sat, 02 Aug 2025 13:20:51 +0200 |
Mike Becker |
redesign game field and make it larger (and the player faster)
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Sat, 02 Aug 2025 13:07:28 +0200 |
Mike Becker |
remove the possibility of non-lazy-initializable shader programs
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Fri, 01 Aug 2025 18:19:33 +0200 |
Mike Becker |
make the default window scaling and positioning screen resolution dependent
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Fri, 01 Aug 2025 18:18:57 +0200 |
Mike Becker |
add functions to change the window position
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files
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Fri, 01 Aug 2025 17:58:28 +0200 |
Mike Becker |
update player texture
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files
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Fri, 01 Aug 2025 17:57:39 +0200 |
Mike Becker |
make asc_ui_scale_auto() normalized with Full HD as 100%
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files
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Thu, 31 Jul 2025 22:14:27 +0200 |
Mike Becker |
improve structure of the game code and add a function to set the player position
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Thu, 31 Jul 2025 20:40:48 +0200 |
Mike Becker |
handle the edge-case when a viewport vanishes
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Wed, 30 Jul 2025 00:12:13 +0200 |
Mike Becker |
improve the conditional setting of flags
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Mon, 28 Jul 2025 23:11:30 +0200 |
Mike Becker |
make initial window size depend on UI scaling factor
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Sun, 27 Jul 2025 23:54:33 +0200 |
Mike Becker |
replace ugly backdrop texture
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files
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Sun, 27 Jul 2025 23:44:14 +0200 |
Mike Becker |
first idea of what the main scene could look like
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files
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Sun, 27 Jul 2025 23:34:19 +0200 |
Mike Becker |
add asc_create_flags() utility function
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Sat, 26 Jul 2025 21:13:05 +0200 |
Mike Becker |
simplify build and copy assets to build dir
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Fri, 25 Jul 2025 19:19:54 +0200 |
Mike Becker |
simplify how pre-defined shader IDs work
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Fri, 25 Jul 2025 18:58:50 +0200 |
Mike Becker |
prevent attempts to load a shader again that already failed before
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Fri, 25 Jul 2025 18:54:51 +0200 |
Mike Becker |
fix broken nullptr handling in asc_shader_use() - fixes #696
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Fri, 25 Jul 2025 18:50:36 +0200 |
Mike Becker |
clean up the messy shader code specification
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Thu, 24 Jul 2025 20:58:00 +0200 |
Mike Becker |
vastly deduplicate shader creation code
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Wed, 23 Jul 2025 00:27:46 +0200 |
Mike Becker |
slightly improve error handling
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Tue, 22 Jul 2025 21:38:02 +0200 |
Mike Becker |
resolve several minor TODOs
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Tue, 22 Jul 2025 20:57:13 +0200 |
Mike Becker |
remove outdated TODO comments
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Tue, 22 Jul 2025 20:50:50 +0200 |
Mike Becker |
add more vector arithmetic functions
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