changelog
- Sat, 16 Aug 2025 22:59:49 +0200
- by Mike Becker <universe@uap-core.de> [Sat, 16 Aug 2025 22:59:49 +0200] rev 265
- add simple game over screen
- Wed, 13 Aug 2025 23:55:55 +0200
- by Mike Becker <universe@uap-core.de> [Wed, 13 Aug 2025 23:55:55 +0200] rev 264
- fix that the window would take a little more than the full height not giving space for potential docks on the desktop
- Wed, 13 Aug 2025 23:49:39 +0200
- by Mike Becker <universe@uap-core.de> [Wed, 13 Aug 2025 23:49:39 +0200] rev 263
- fix that backdrop texture scale was not inverting the ui scale
- Tue, 12 Aug 2025 21:04:59 +0200
- by Mike Becker <universe@uap-core.de> [Tue, 12 Aug 2025 21:04:59 +0200] rev 262
- update viewports of cameras before executing behaviors, so that the new viewport information is available in the behavior functions
- Sat, 09 Aug 2025 14:36:39 +0200
- by Mike Becker <universe@uap-core.de> [Sat, 09 Aug 2025 14:36:39 +0200] rev 261
- fix incorrect file/line information when catching GL errors
- Fri, 08 Aug 2025 20:51:19 +0200
- by Mike Becker <universe@uap-core.de> [Fri, 08 Aug 2025 20:51:19 +0200] rev 260
- start giving the game code more structure
- Fri, 08 Aug 2025 20:51:14 +0200
- by Mike Becker <universe@uap-core.de> [Fri, 08 Aug 2025 20:51:14 +0200] rev 259
- add show/hide functions for scene nodes
- Fri, 08 Aug 2025 20:51:02 +0200
- by Mike Becker <universe@uap-core.de> [Fri, 08 Aug 2025 20:51:02 +0200] rev 258
- add macro to toggle flags
- Thu, 07 Aug 2025 22:40:41 +0200
- by Mike Becker <universe@uap-core.de> [Thu, 07 Aug 2025 22:40:41 +0200] rev 257
- remove AscWindowSettings struct
- Wed, 06 Aug 2025 00:37:01 +0200
- by Mike Becker <universe@uap-core.de> [Wed, 06 Aug 2025 00:37:01 +0200] rev 256
- remove the asc_col4i datatype in favor of a unified asc_color type
and also adds some min and max functions
- Tue, 05 Aug 2025 20:38:11 +0200
- by Mike Becker <universe@uap-core.de> [Tue, 05 Aug 2025 20:38:11 +0200] rev 255
- fix wrong text length stored in asc_text_printf()
- Tue, 05 Aug 2025 20:06:35 +0200
- by Mike Becker <universe@uap-core.de> [Tue, 05 Aug 2025 20:06:35 +0200] rev 254
- update compilation dependencies
- Tue, 05 Aug 2025 20:00:24 +0200
- by Mike Becker <universe@uap-core.de> [Tue, 05 Aug 2025 20:00:24 +0200] rev 253
- upgrade to SDL 3
- Tue, 05 Aug 2025 16:53:25 +0200
- by Mike Becker <universe@uap-core.de> [Tue, 05 Aug 2025 16:53:25 +0200] rev 252
- add missing documentation for some rectangle creation parameters
- Tue, 05 Aug 2025 16:48:04 +0200
- by Mike Becker <universe@uap-core.de> [Tue, 05 Aug 2025 16:48:04 +0200] rev 251
- fix that the origin was not applied in asc_rectangle_set_bounds()
- Tue, 05 Aug 2025 16:45:14 +0200
- by Mike Becker <universe@uap-core.de> [Tue, 05 Aug 2025 16:45:14 +0200] rev 250
- remove "bounds" creation argument for rectangles
we will keep the asc_rectangle_set_bounds() function, though
- Mon, 04 Aug 2025 23:19:06 +0200
- by Mike Becker <universe@uap-core.de> [Mon, 04 Aug 2025 23:19:06 +0200] rev 249
- remove TODO about queuing movement commands
with the new grid size and player speed this is not an issue anymore
- Mon, 04 Aug 2025 23:12:22 +0200
- by Mike Becker <universe@uap-core.de> [Mon, 04 Aug 2025 23:12:22 +0200] rev 248
- rename spaceship variable to player
- Mon, 04 Aug 2025 23:07:06 +0200
- by Mike Becker <universe@uap-core.de> [Mon, 04 Aug 2025 23:07:06 +0200] rev 247
- add player's trace and removes the origin offsets from the game field's tiles
- Mon, 04 Aug 2025 23:06:37 +0200
- by Mike Becker <universe@uap-core.de> [Mon, 04 Aug 2025 23:06:37 +0200] rev 246
- fix missing parenthesis in VEC macros
- Sun, 03 Aug 2025 22:15:25 +0200
- by Mike Becker <universe@uap-core.de> [Sun, 03 Aug 2025 22:15:25 +0200] rev 245
- add a simple struct for the game field that may be extended later
- Sat, 02 Aug 2025 21:43:39 +0200
- by Mike Becker <universe@uap-core.de> [Sat, 02 Aug 2025 21:43:39 +0200] rev 244
- add a frame to the main scene + implement the necessary asc_rectangle_set_bounds() function
- Sat, 02 Aug 2025 15:45:43 +0200
- by Mike Becker <universe@uap-core.de> [Sat, 02 Aug 2025 15:45:43 +0200] rev 243
- fix that using mipmap filtering did not generate the necessary mipmaps
- Sat, 02 Aug 2025 15:19:06 +0200
- by Mike Becker <universe@uap-core.de> [Sat, 02 Aug 2025 15:19:06 +0200] rev 242
- add player colors
- Sat, 02 Aug 2025 14:58:30 +0200
- by Mike Becker <universe@uap-core.de> [Sat, 02 Aug 2025 14:58:30 +0200] rev 241
- add null safety in case a sprite is created without texture parameters
- Sat, 02 Aug 2025 13:20:51 +0200
- by Mike Becker <universe@uap-core.de> [Sat, 02 Aug 2025 13:20:51 +0200] rev 240
- redesign game field and make it larger (and the player faster)
- Sat, 02 Aug 2025 13:07:28 +0200
- by Mike Becker <universe@uap-core.de> [Sat, 02 Aug 2025 13:07:28 +0200] rev 239
- remove the possibility of non-lazy-initializable shader programs
it is still possible to pre-initialize them, but whenever they are used,
they should be re-created when they don't exist anymore
- Fri, 01 Aug 2025 18:19:33 +0200
- by Mike Becker <universe@uap-core.de> [Fri, 01 Aug 2025 18:19:33 +0200] rev 238
- make the default window scaling and positioning screen resolution dependent
- Fri, 01 Aug 2025 18:18:57 +0200
- by Mike Becker <universe@uap-core.de> [Fri, 01 Aug 2025 18:18:57 +0200] rev 237
- add functions to change the window position
- Fri, 01 Aug 2025 17:58:28 +0200
- by Mike Becker <universe@uap-core.de> [Fri, 01 Aug 2025 17:58:28 +0200] rev 236
- update player texture
- Fri, 01 Aug 2025 17:57:39 +0200
- by Mike Becker <universe@uap-core.de> [Fri, 01 Aug 2025 17:57:39 +0200] rev 235
- make asc_ui_scale_auto() normalized with Full HD as 100%
- Thu, 31 Jul 2025 22:14:27 +0200
- by Mike Becker <universe@uap-core.de> [Thu, 31 Jul 2025 22:14:27 +0200] rev 234
- improve structure of the game code and add a function to set the player position
- Thu, 31 Jul 2025 20:40:48 +0200
- by Mike Becker <universe@uap-core.de> [Thu, 31 Jul 2025 20:40:48 +0200] rev 233
- handle the edge-case when a viewport vanishes
- Wed, 30 Jul 2025 00:12:13 +0200
- by Mike Becker <universe@uap-core.de> [Wed, 30 Jul 2025 00:12:13 +0200] rev 232
- improve the conditional setting of flags
- Mon, 28 Jul 2025 23:11:30 +0200
- by Mike Becker <universe@uap-core.de> [Mon, 28 Jul 2025 23:11:30 +0200] rev 231
- make initial window size depend on UI scaling factor
- Sun, 27 Jul 2025 23:54:33 +0200
- by Mike Becker <universe@uap-core.de> [Sun, 27 Jul 2025 23:54:33 +0200] rev 230
- replace ugly backdrop texture
- Sun, 27 Jul 2025 23:44:14 +0200
- by Mike Becker <universe@uap-core.de> [Sun, 27 Jul 2025 23:44:14 +0200] rev 229
- first idea of what the main scene could look like
- Sun, 27 Jul 2025 23:34:19 +0200
- by Mike Becker <universe@uap-core.de> [Sun, 27 Jul 2025 23:34:19 +0200] rev 228
- add asc_create_flags() utility function
- Sat, 26 Jul 2025 21:13:05 +0200
- by Mike Becker <universe@uap-core.de> [Sat, 26 Jul 2025 21:13:05 +0200] rev 227
- simplify build and copy assets to build dir
demo programs can then be run directly from the build dir
- Fri, 25 Jul 2025 19:19:54 +0200
- by Mike Becker <universe@uap-core.de> [Fri, 25 Jul 2025 19:19:54 +0200] rev 226
- simplify how pre-defined shader IDs work
- Fri, 25 Jul 2025 18:58:50 +0200
- by Mike Becker <universe@uap-core.de> [Fri, 25 Jul 2025 18:58:50 +0200] rev 225
- prevent attempts to load a shader again that already failed before
- Fri, 25 Jul 2025 18:54:51 +0200
- by Mike Becker <universe@uap-core.de> [Fri, 25 Jul 2025 18:54:51 +0200] rev 224
- fix broken nullptr handling in asc_shader_use() - fixes #696
- Fri, 25 Jul 2025 18:50:36 +0200
- by Mike Becker <universe@uap-core.de> [Fri, 25 Jul 2025 18:50:36 +0200] rev 223
- clean up the messy shader code specification
- Thu, 24 Jul 2025 20:58:00 +0200
- by Mike Becker <universe@uap-core.de> [Thu, 24 Jul 2025 20:58:00 +0200] rev 222
- vastly deduplicate shader creation code
- Wed, 23 Jul 2025 00:27:46 +0200
- by Mike Becker <universe@uap-core.de> [Wed, 23 Jul 2025 00:27:46 +0200] rev 221
- slightly improve error handling
- Tue, 22 Jul 2025 21:38:02 +0200
- by Mike Becker <universe@uap-core.de> [Tue, 22 Jul 2025 21:38:02 +0200] rev 220
- resolve several minor TODOs
- Tue, 22 Jul 2025 20:57:13 +0200
- by Mike Becker <universe@uap-core.de> [Tue, 22 Jul 2025 20:57:13 +0200] rev 219
- remove outdated TODO comments
- Tue, 22 Jul 2025 20:50:50 +0200
- by Mike Becker <universe@uap-core.de> [Tue, 22 Jul 2025 20:50:50 +0200] rev 218
- add more vector arithmetic functions