Thu, 19 Jun 2025 19:22:07 +0200 |
Mike Becker |
improve the combination of shader preprocessor flags
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Wed, 18 Jun 2025 23:55:08 +0200 |
Mike Becker |
add combination of filled rectangle with a border
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Tue, 17 Jun 2025 20:11:53 +0200 |
Mike Becker |
implement rounded corners
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Tue, 17 Jun 2025 19:00:20 +0200 |
Mike Becker |
use functions instead of Boolean logic
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Mon, 16 Jun 2025 20:58:51 +0200 |
Mike Becker |
change order of members in asc_behavior_create_args so that you can just specify the func without designators
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Mon, 16 Jun 2025 20:24:47 +0200 |
Mike Becker |
add new ui.c where several UI functions are now moved to
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Sun, 15 Jun 2025 21:02:29 +0200 |
Mike Becker |
add auto-scaling of UI depending on screen resolution - resolves #682
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Sun, 15 Jun 2025 19:50:51 +0200 |
Mike Becker |
since we cannot pass NULL strings anyway, we do not need cxstring
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Sun, 15 Jun 2025 19:46:12 +0200 |
Mike Becker |
fix that some drivers fail to compile a shader when a code line is NULL with length zero
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Sat, 14 Jun 2025 14:02:16 +0200 |
Mike Becker |
adds first basic rectangle shader
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Sat, 14 Jun 2025 12:38:37 +0200 |
Mike Becker |
make draw function dynamic
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Sat, 14 Jun 2025 11:40:40 +0200 |
Mike Becker |
resolve east-west conflict
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Fri, 13 Jun 2025 18:09:49 +0200 |
Mike Becker |
implement interval for behaviors - fixes #383
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Fri, 13 Jun 2025 17:45:19 +0200 |
Mike Becker |
compute frame time before syncing to avoid div-by-zero in first frame
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Fri, 13 Jun 2025 17:06:10 +0200 |
Mike Becker |
fix micro fail
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Thu, 12 Jun 2025 22:44:49 +0200 |
Mike Becker |
consistent naming of structs and their typedefs
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Wed, 11 Jun 2025 23:38:55 +0200 |
Mike Becker |
do not try to use one distinct render group for each different shader
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Tue, 10 Jun 2025 19:29:07 +0200 |
Mike Becker |
prepare implementation of primitives
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Tue, 10 Jun 2025 19:17:21 +0200 |
Mike Becker |
fix includes in glcontext.c
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Mon, 09 Jun 2025 14:02:40 +0200 |
Mike Becker |
implement edge-triggered key press/release
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Mon, 09 Jun 2025 13:18:41 +0200 |
Mike Becker |
add dynamic reload of all shaders
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Sun, 08 Jun 2025 14:58:19 +0200 |
Mike Becker |
refactor shader management - resolves #684
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Sun, 08 Jun 2025 14:57:54 +0200 |
Mike Becker |
add option to enable ASan
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Sun, 01 Jun 2025 16:35:23 +0200 |
Mike Becker |
remove pre-defined dummy textures by introducing conditional compilation for shaders
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Sun, 01 Jun 2025 14:59:40 +0200 |
Mike Becker |
fix incorrect flip of viewport y-axis
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Sun, 01 Jun 2025 14:53:59 +0200 |
Mike Becker |
remove the need for a second pair of texture coordinates
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Sun, 01 Jun 2025 14:33:58 +0200 |
Mike Becker |
rename parameters of asc_set_rotation()
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Sun, 01 Jun 2025 14:28:30 +0200 |
Mike Becker |
add possibility to modify the node's transformation matrix
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Sun, 01 Jun 2025 14:28:00 +0200 |
Mike Becker |
move flag macros to datatypes.h
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Sat, 31 May 2025 22:39:19 +0200 |
Mike Becker |
remove outdated functions
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Fri, 30 May 2025 19:37:23 +0200 |
Mike Becker |
add 2D affine transformations
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Fri, 30 May 2025 19:32:13 +0200 |
Mike Becker |
add functions to scale vectors
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Thu, 29 May 2025 11:34:34 +0200 |
Mike Becker |
add UI scaling
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Thu, 29 May 2025 11:20:49 +0200 |
Mike Becker |
remove unused context variable
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Wed, 28 May 2025 21:39:18 +0200 |
Mike Becker |
update to most recent ucx 3.2 preview
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Tue, 20 May 2025 19:29:20 +0200 |
Mike Becker |
remove GCC attributes which are rarely helpful - resolves #663
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Fri, 16 May 2025 08:04:23 +0200 |
Mike Becker |
add TODO for fixing color type conversion
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Fri, 16 May 2025 07:55:25 +0200 |
Mike Becker |
make FPS counter readable
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Fri, 16 May 2025 07:54:02 +0200 |
Mike Becker |
replace all stdlib malloc/free with UCX allocator
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Wed, 14 May 2025 20:14:18 +0200 |
Mike Becker |
add viewport_clear flag to camera settings
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Tue, 13 May 2025 20:27:43 +0200 |
Mike Becker |
replace backdrop with an incomplete idea of what it should be some day
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Mon, 12 May 2025 21:14:22 +0200 |
Mike Becker |
fix texture scaling
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Mon, 12 May 2025 21:13:24 +0200 |
Mike Becker |
apply texture scaling
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Mon, 12 May 2025 20:51:57 +0200 |
Mike Becker |
implement texture scaling
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Sun, 11 May 2025 14:51:00 +0200 |
Mike Becker |
replace scaling with correct mesh sizes
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Sat, 10 May 2025 18:51:45 +0200 |
Mike Becker |
refactor rendering 1/3 - create new mesh structs
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Sat, 10 May 2025 15:42:56 +0200 |
Mike Becker |
give them nodes names
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Sat, 10 May 2025 15:06:47 +0200 |
Mike Becker |
change node's free function to a destroy function
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Tue, 06 May 2025 23:04:54 +0200 |
Mike Becker |
extract execution of behaviors from draw function
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Tue, 06 May 2025 22:54:38 +0200 |
Mike Becker |
change naming convention for functions that are hidden behind macros
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Mon, 05 May 2025 19:47:25 +0200 |
Mike Becker |
replace mempool with custom cleanup functions
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Sun, 04 May 2025 21:50:13 +0200 |
Mike Becker |
use new UCX 3.2 cxListEmplace()
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Sat, 03 May 2025 19:48:57 +0200 |
Mike Becker |
add AscBehavior - prepares resolution of issue #646
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Sat, 03 May 2025 14:37:57 +0200 |
Mike Becker |
remove stdio include from error.h
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Sat, 03 May 2025 14:30:56 +0200 |
Mike Becker |
bring back error.h to reduce compile dependencies
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Sat, 03 May 2025 13:49:24 +0200 |
Mike Becker |
improve datatypes
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Sat, 03 May 2025 13:30:04 +0200 |
Mike Becker |
fix wrong flags in toolchain.mk files after updating uwproj + add gcc config with extra warnings
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Fri, 02 May 2025 19:27:49 +0200 |
Mike Becker |
update uwproj
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Thu, 01 May 2025 15:26:01 +0200 |
Mike Becker |
remove separate depth attribute and use the z-coordinate instead
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Tue, 29 Apr 2025 21:51:29 +0200 |
Mike Becker |
add backdrop scene
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