Mon, 21 Apr 2025 17:27:33 +0200 Mike Becker use refcounted objects for textures instead of pass-by-value int structs changeset | files
Sun, 20 Apr 2025 15:41:16 +0200 Mike Becker add support for 2d textures in sprite shader - fixes #386 changeset | files
Sat, 19 Apr 2025 19:30:46 +0200 Mike Becker skip sprite rendering when there are no sprites in the scene changeset | files
Sat, 19 Apr 2025 15:06:24 +0200 Mike Becker make asset paths configurable changeset | files
Sat, 19 Apr 2025 13:00:32 +0200 Mike Becker fix debug output changeset | files
Sat, 19 Apr 2025 12:54:49 +0200 Mike Becker put snake test program into separate directory changeset | files
Sat, 19 Apr 2025 12:18:43 +0200 Mike Becker implement view matrix in sprite shader changeset | files
Sat, 19 Apr 2025 11:42:53 +0200 Mike Becker add generic mesh draw function and move sprite draw function to separate unit changeset | files
Fri, 18 Apr 2025 20:13:01 +0200 Mike Becker create catch-all util for GL errors + refactors mesh creation changeset | files
Fri, 18 Apr 2025 19:34:31 +0200 Mike Becker some minor improvements changeset | files
Thu, 20 Mar 2025 20:36:09 +0100 Mike Becker auto-extend buffer when loading shader code changeset | files
Wed, 19 Mar 2025 22:43:37 +0100 Mike Becker go back to reading shader code from files changeset | files
Tue, 18 Mar 2025 22:43:31 +0100 Mike Becker prepare code for embedding shader sources with c23 #embed changeset | files
Sat, 01 Mar 2025 22:55:30 +0100 Mike Becker update to newest versions of uwproj and ucx changeset | files
Sun, 06 Oct 2024 20:49:43 +0200 Mike Becker revert introduction of high level ucx trees and stick to the low level API changeset | files
Sun, 06 Oct 2024 19:45:34 +0200 Mike Becker fix memory leak in asc_text_printf() changeset | files
Sun, 06 Oct 2024 19:43:08 +0200 Mike Becker update to recent snapshot of ucx 3.1 changeset | files
Thu, 15 Aug 2024 17:33:42 +0200 Mike Becker define macro for predefined shader changeset | files
Wed, 14 Aug 2024 21:09:52 +0200 Mike Becker centralize draw functions changeset | files
Sun, 11 Aug 2024 16:29:09 +0200 Mike Becker redesign FPS counter changeset | files
Sun, 11 Aug 2024 16:28:54 +0200 Mike Becker fix that update_transform flag was never cleared changeset | files
Sun, 11 Aug 2024 16:11:30 +0200 Mike Becker add mouse and window focus - resolves #382 changeset | files
Sun, 11 Aug 2024 15:43:01 +0200 Mike Becker update to recent snapshot of UCX 3.1 changeset | files
Fri, 19 Apr 2024 22:28:29 +0200 Mike Becker replaces broken font cache with improved cache - fixes #387 changeset | files
Thu, 18 Apr 2024 22:53:55 +0200 Mike Becker consistently refer to windows by ID - fixes #381 changeset | files
Thu, 18 Apr 2024 21:53:53 +0200 Mike Becker make use of the asc_window_active macro changeset | files
Tue, 16 Apr 2024 22:20:17 +0200 Mike Becker implement mouse motion and key press events changeset | files
Tue, 16 Apr 2024 22:06:17 +0200 Mike Becker left and right are to distinguish... changeset | files
Fri, 12 Apr 2024 22:43:00 +0200 Mike Becker merge different bools of AscSceneNode into flags changeset | files
Fri, 12 Apr 2024 22:23:31 +0200 Mike Becker remove unnecessary parameters changeset | files
Fri, 12 Apr 2024 22:22:07 +0200 Mike Becker use fancy named parameters for asc_text() changeset | files
Fri, 12 Apr 2024 22:03:15 +0200 Mike Becker improve ui/text.h interface a lot changeset | files
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