make the camera follow the player + add limited vision default tip

make camera independent of the scene

behaviors do not need names

update uwproj

add version requirement for UCX

update to newest UCX 3.2 snapshot

fix that dependencies for tools are always checked

fix style of the descriptions for the helptext

start a sub-project to implement a texture atlas editor

do not use different vocabulary (enable/disable vs. pause/unpause) for the behavior's enabled-state

make behaviors aware of being unpaused

add asc_behavior_find()

use the new kv_list from UCX for the behavior map

move game over text to the UI scene

move the player's life "controller" to a behavior

add random spawn positions

move player controls into a behavior

move debug output regarding clearing the shader registry to the respective function

further improve names and docu of the uniform location init functions

improve names of asc_shader_init_uniform... function/macro

behaviors can now be paused while the node is hidden

rename test folder to demo

convert behavior list to a behavior map

add simple game over screen

fix that the window would take a little more than the full height not giving space for potential docks on the desktop

fix that backdrop texture scale was not inverting the ui scale

update viewports of cameras before executing behaviors, so that the new viewport information is available in the behavior functions

fix incorrect file/line information when catching GL errors

start giving the game code more structure

add show/hide functions for scene nodes

add macro to toggle flags

remove AscWindowSettings struct

(0) -100 -50 -32 tip

mercurial