Fri, 13 Jun 2025 18:09:49 +0200 Mike Becker implement interval for behaviors - fixes #383 changeset | files
Fri, 13 Jun 2025 17:45:19 +0200 Mike Becker compute frame time before syncing to avoid div-by-zero in first frame changeset | files
Fri, 13 Jun 2025 17:06:10 +0200 Mike Becker fix micro fail changeset | files
Thu, 12 Jun 2025 22:44:49 +0200 Mike Becker consistent naming of structs and their typedefs changeset | files
Wed, 11 Jun 2025 23:38:55 +0200 Mike Becker do not try to use one distinct render group for each different shader changeset | files
Tue, 10 Jun 2025 19:29:07 +0200 Mike Becker prepare implementation of primitives changeset | files
Tue, 10 Jun 2025 19:17:21 +0200 Mike Becker fix includes in glcontext.c changeset | files
Mon, 09 Jun 2025 14:02:40 +0200 Mike Becker implement edge-triggered key press/release changeset | files
Mon, 09 Jun 2025 13:18:41 +0200 Mike Becker add dynamic reload of all shaders changeset | files
Sun, 08 Jun 2025 14:58:19 +0200 Mike Becker refactor shader management - resolves #684 changeset | files
Sun, 08 Jun 2025 14:57:54 +0200 Mike Becker add option to enable ASan changeset | files
Sun, 01 Jun 2025 16:35:23 +0200 Mike Becker remove pre-defined dummy textures by introducing conditional compilation for shaders changeset | files
Sun, 01 Jun 2025 14:59:40 +0200 Mike Becker fix incorrect flip of viewport y-axis changeset | files
Sun, 01 Jun 2025 14:53:59 +0200 Mike Becker remove the need for a second pair of texture coordinates changeset | files
Sun, 01 Jun 2025 14:33:58 +0200 Mike Becker rename parameters of asc_set_rotation() changeset | files
Sun, 01 Jun 2025 14:28:30 +0200 Mike Becker add possibility to modify the node's transformation matrix changeset | files
Sun, 01 Jun 2025 14:28:00 +0200 Mike Becker move flag macros to datatypes.h changeset | files
Sat, 31 May 2025 22:39:19 +0200 Mike Becker remove outdated functions changeset | files
Fri, 30 May 2025 19:37:23 +0200 Mike Becker add 2D affine transformations changeset | files
Fri, 30 May 2025 19:32:13 +0200 Mike Becker add functions to scale vectors changeset | files
Thu, 29 May 2025 11:34:34 +0200 Mike Becker add UI scaling changeset | files
Thu, 29 May 2025 11:20:49 +0200 Mike Becker remove unused context variable changeset | files
Wed, 28 May 2025 21:39:18 +0200 Mike Becker update to most recent ucx 3.2 preview changeset | files
Tue, 20 May 2025 19:29:20 +0200 Mike Becker remove GCC attributes which are rarely helpful - resolves #663 changeset | files
Fri, 16 May 2025 08:04:23 +0200 Mike Becker add TODO for fixing color type conversion changeset | files
Fri, 16 May 2025 07:55:25 +0200 Mike Becker make FPS counter readable changeset | files
Fri, 16 May 2025 07:54:02 +0200 Mike Becker replace all stdlib malloc/free with UCX allocator changeset | files
Wed, 14 May 2025 20:14:18 +0200 Mike Becker add viewport_clear flag to camera settings changeset | files
Tue, 13 May 2025 20:27:43 +0200 Mike Becker replace backdrop with an incomplete idea of what it should be some day changeset | files
Mon, 12 May 2025 21:14:22 +0200 Mike Becker fix texture scaling changeset | files
Mon, 12 May 2025 21:13:24 +0200 Mike Becker apply texture scaling changeset | files
Mon, 12 May 2025 20:51:57 +0200 Mike Becker implement texture scaling changeset | files
Sun, 11 May 2025 14:51:00 +0200 Mike Becker replace scaling with correct mesh sizes changeset | files
Sat, 10 May 2025 18:51:45 +0200 Mike Becker refactor rendering 1/3 - create new mesh structs changeset | files
Sat, 10 May 2025 15:42:56 +0200 Mike Becker give them nodes names changeset | files
Sat, 10 May 2025 15:06:47 +0200 Mike Becker change node's free function to a destroy function changeset | files
Tue, 06 May 2025 23:04:54 +0200 Mike Becker extract execution of behaviors from draw function changeset | files
Tue, 06 May 2025 22:54:38 +0200 Mike Becker change naming convention for functions that are hidden behind macros changeset | files
Mon, 05 May 2025 19:47:25 +0200 Mike Becker replace mempool with custom cleanup functions changeset | files
Sun, 04 May 2025 21:50:13 +0200 Mike Becker use new UCX 3.2 cxListEmplace() changeset | files
Sat, 03 May 2025 19:48:57 +0200 Mike Becker add AscBehavior - prepares resolution of issue #646 changeset | files
Sat, 03 May 2025 14:37:57 +0200 Mike Becker remove stdio include from error.h changeset | files
Sat, 03 May 2025 14:30:56 +0200 Mike Becker bring back error.h to reduce compile dependencies changeset | files
Sat, 03 May 2025 13:49:24 +0200 Mike Becker improve datatypes changeset | files
Sat, 03 May 2025 13:30:04 +0200 Mike Becker fix wrong flags in toolchain.mk files after updating uwproj + add gcc config with extra warnings changeset | files
Fri, 02 May 2025 19:27:49 +0200 Mike Becker update uwproj changeset | files
Thu, 01 May 2025 15:26:01 +0200 Mike Becker remove separate depth attribute and use the z-coordinate instead changeset | files
Tue, 29 Apr 2025 21:51:29 +0200 Mike Becker add backdrop scene changeset | files
Mon, 28 Apr 2025 21:13:01 +0200 Mike Becker change asc_scene_init() to also request parameters for camera initialization changeset | files
Sun, 27 Apr 2025 15:17:12 +0200 Mike Becker add aspect-ration independent rendering changeset | files
Sun, 27 Apr 2025 13:27:27 +0200 Mike Becker add deploy target for the demo program changeset | files
Fri, 25 Apr 2025 23:06:23 +0200 Mike Becker fix missing update_transform() call when creating a sprite changeset | files
Fri, 25 Apr 2025 18:38:08 +0200 Mike Becker add scenes, but they don't draw yet changeset | files
Thu, 24 Apr 2025 19:53:40 +0200 Mike Becker in preparation of more scenes, bring back AscScene struct changeset | files
Thu, 24 Apr 2025 18:41:42 +0200 Mike Becker fix scene node flags defined in incorrect header changeset | files
Wed, 23 Apr 2025 23:59:34 +0200 Mike Becker add memory pool to gl context changeset | files
Wed, 23 Apr 2025 23:43:45 +0200 Mike Becker apply new logging macros changeset | files
Tue, 22 Apr 2025 19:36:27 +0200 Mike Becker improve error.c functions changeset | files
Mon, 21 Apr 2025 17:52:01 +0200 Mike Becker fix probably incorrect array access of struct members changeset | files
Mon, 21 Apr 2025 17:27:33 +0200 Mike Becker use refcounted objects for textures instead of pass-by-value int structs changeset | files
(0) -100 -60 tip

mercurial