Mon, 04 Aug 2025 23:12:22 +0200 |
Mike Becker |
rename spaceship variable to player
|
changeset |
files
|
Mon, 04 Aug 2025 23:07:06 +0200 |
Mike Becker |
add player's trace and removes the origin offsets from the game field's tiles
|
changeset |
files
|
Mon, 04 Aug 2025 23:06:37 +0200 |
Mike Becker |
fix missing parenthesis in VEC macros
|
changeset |
files
|
Sun, 03 Aug 2025 22:15:25 +0200 |
Mike Becker |
add a simple struct for the game field that may be extended later
|
changeset |
files
|
Sat, 02 Aug 2025 21:43:39 +0200 |
Mike Becker |
add a frame to the main scene + implement the necessary asc_rectangle_set_bounds() function
|
changeset |
files
|
Sat, 02 Aug 2025 15:45:43 +0200 |
Mike Becker |
fix that using mipmap filtering did not generate the necessary mipmaps
|
changeset |
files
|
Sat, 02 Aug 2025 15:19:06 +0200 |
Mike Becker |
add player colors
|
changeset |
files
|
Sat, 02 Aug 2025 14:58:30 +0200 |
Mike Becker |
add null safety in case a sprite is created without texture parameters
|
changeset |
files
|
Sat, 02 Aug 2025 13:20:51 +0200 |
Mike Becker |
redesign game field and make it larger (and the player faster)
|
changeset |
files
|
Sat, 02 Aug 2025 13:07:28 +0200 |
Mike Becker |
remove the possibility of non-lazy-initializable shader programs
|
changeset |
files
|
Fri, 01 Aug 2025 18:19:33 +0200 |
Mike Becker |
make the default window scaling and positioning screen resolution dependent
|
changeset |
files
|
Fri, 01 Aug 2025 18:18:57 +0200 |
Mike Becker |
add functions to change the window position
|
changeset |
files
|
Fri, 01 Aug 2025 17:58:28 +0200 |
Mike Becker |
update player texture
|
changeset |
files
|
Fri, 01 Aug 2025 17:57:39 +0200 |
Mike Becker |
make asc_ui_scale_auto() normalized with Full HD as 100%
|
changeset |
files
|
Thu, 31 Jul 2025 22:14:27 +0200 |
Mike Becker |
improve structure of the game code and add a function to set the player position
|
changeset |
files
|
Thu, 31 Jul 2025 20:40:48 +0200 |
Mike Becker |
handle the edge-case when a viewport vanishes
|
changeset |
files
|
Wed, 30 Jul 2025 00:12:13 +0200 |
Mike Becker |
improve the conditional setting of flags
|
changeset |
files
|
Mon, 28 Jul 2025 23:11:30 +0200 |
Mike Becker |
make initial window size depend on UI scaling factor
|
changeset |
files
|
Sun, 27 Jul 2025 23:54:33 +0200 |
Mike Becker |
replace ugly backdrop texture
|
changeset |
files
|
Sun, 27 Jul 2025 23:44:14 +0200 |
Mike Becker |
first idea of what the main scene could look like
|
changeset |
files
|
Sun, 27 Jul 2025 23:34:19 +0200 |
Mike Becker |
add asc_create_flags() utility function
|
changeset |
files
|
Sat, 26 Jul 2025 21:13:05 +0200 |
Mike Becker |
simplify build and copy assets to build dir
|
changeset |
files
|
Fri, 25 Jul 2025 19:19:54 +0200 |
Mike Becker |
simplify how pre-defined shader IDs work
|
changeset |
files
|
Fri, 25 Jul 2025 18:58:50 +0200 |
Mike Becker |
prevent attempts to load a shader again that already failed before
|
changeset |
files
|