Wed, 13 Aug 2025 23:55:55 +0200 |
Mike Becker |
fix that the window would take a little more than the full height not giving space for potential docks on the desktop
default tip
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Wed, 13 Aug 2025 23:49:39 +0200 |
Mike Becker |
fix that backdrop texture scale was not inverting the ui scale
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Tue, 12 Aug 2025 21:04:59 +0200 |
Mike Becker |
update viewports of cameras before executing behaviors, so that the new viewport information is available in the behavior functions
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Sat, 09 Aug 2025 14:36:39 +0200 |
Mike Becker |
fix incorrect file/line information when catching GL errors
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Fri, 08 Aug 2025 20:51:19 +0200 |
Mike Becker |
start giving the game code more structure
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Fri, 08 Aug 2025 20:51:14 +0200 |
Mike Becker |
add show/hide functions for scene nodes
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Fri, 08 Aug 2025 20:51:02 +0200 |
Mike Becker |
add macro to toggle flags
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Thu, 07 Aug 2025 22:40:41 +0200 |
Mike Becker |
remove AscWindowSettings struct
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Wed, 06 Aug 2025 00:37:01 +0200 |
Mike Becker |
remove the asc_col4i datatype in favor of a unified asc_color type
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Tue, 05 Aug 2025 20:38:11 +0200 |
Mike Becker |
fix wrong text length stored in asc_text_printf()
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Tue, 05 Aug 2025 20:06:35 +0200 |
Mike Becker |
update compilation dependencies
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Tue, 05 Aug 2025 20:00:24 +0200 |
Mike Becker |
upgrade to SDL 3
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Tue, 05 Aug 2025 16:53:25 +0200 |
Mike Becker |
add missing documentation for some rectangle creation parameters
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Tue, 05 Aug 2025 16:48:04 +0200 |
Mike Becker |
fix that the origin was not applied in asc_rectangle_set_bounds()
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Tue, 05 Aug 2025 16:45:14 +0200 |
Mike Becker |
remove "bounds" creation argument for rectangles
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Mon, 04 Aug 2025 23:19:06 +0200 |
Mike Becker |
remove TODO about queuing movement commands
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Mon, 04 Aug 2025 23:12:22 +0200 |
Mike Becker |
rename spaceship variable to player
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Mon, 04 Aug 2025 23:07:06 +0200 |
Mike Becker |
add player's trace and removes the origin offsets from the game field's tiles
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Mon, 04 Aug 2025 23:06:37 +0200 |
Mike Becker |
fix missing parenthesis in VEC macros
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Sun, 03 Aug 2025 22:15:25 +0200 |
Mike Becker |
add a simple struct for the game field that may be extended later
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Sat, 02 Aug 2025 21:43:39 +0200 |
Mike Becker |
add a frame to the main scene + implement the necessary asc_rectangle_set_bounds() function
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Sat, 02 Aug 2025 15:45:43 +0200 |
Mike Becker |
fix that using mipmap filtering did not generate the necessary mipmaps
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Sat, 02 Aug 2025 15:19:06 +0200 |
Mike Becker |
add player colors
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Sat, 02 Aug 2025 14:58:30 +0200 |
Mike Becker |
add null safety in case a sprite is created without texture parameters
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