Fri, 27 Jun 2025 22:30:17 +0200 Mike Becker optimize asc_col_itof() changeset | files
Thu, 26 Jun 2025 21:43:22 +0200 Mike Becker improve "polymorphic" typing of shaders changeset | files
Wed, 25 Jun 2025 21:58:44 +0200 Mike Becker add abstractions that allow removing dependencies to glew.h changeset | files
Tue, 24 Jun 2025 20:21:38 +0200 Mike Becker add functions to upload common uniforms changeset | files
Tue, 24 Jun 2025 20:09:47 +0200 Mike Becker update make dependencies changeset | files
Mon, 23 Jun 2025 21:07:31 +0200 Mike Becker add frame_rate and frame_factor to context changeset | files
Mon, 23 Jun 2025 20:38:21 +0200 Mike Becker add TODO for reducing size of AscInput changeset | files
Sun, 22 Jun 2025 11:36:37 +0200 Mike Becker change NULL-safety for shaders s.t. errors are reported only once per shader changeset | files
Sun, 22 Jun 2025 11:15:53 +0200 Mike Becker improve NULL-safety - fixes #690 changeset | files
Sat, 21 Jun 2025 22:10:54 +0200 Mike Becker fix segfault when a shader does not compile changeset | files
Thu, 19 Jun 2025 19:22:07 +0200 Mike Becker improve the combination of shader preprocessor flags changeset | files
Wed, 18 Jun 2025 23:55:08 +0200 Mike Becker add combination of filled rectangle with a border changeset | files
Tue, 17 Jun 2025 20:11:53 +0200 Mike Becker implement rounded corners changeset | files
Tue, 17 Jun 2025 19:00:20 +0200 Mike Becker use functions instead of Boolean logic changeset | files
Mon, 16 Jun 2025 20:58:51 +0200 Mike Becker change order of members in asc_behavior_create_args so that you can just specify the func without designators changeset | files
Mon, 16 Jun 2025 20:24:47 +0200 Mike Becker add new ui.c where several UI functions are now moved to changeset | files
Sun, 15 Jun 2025 21:02:29 +0200 Mike Becker add auto-scaling of UI depending on screen resolution - resolves #682 changeset | files
Sun, 15 Jun 2025 19:50:51 +0200 Mike Becker since we cannot pass NULL strings anyway, we do not need cxstring changeset | files
Sun, 15 Jun 2025 19:46:12 +0200 Mike Becker fix that some drivers fail to compile a shader when a code line is NULL with length zero changeset | files
Sat, 14 Jun 2025 14:02:16 +0200 Mike Becker adds first basic rectangle shader changeset | files
Sat, 14 Jun 2025 12:38:37 +0200 Mike Becker make draw function dynamic changeset | files
Sat, 14 Jun 2025 11:40:40 +0200 Mike Becker resolve east-west conflict changeset | files
Fri, 13 Jun 2025 18:09:49 +0200 Mike Becker implement interval for behaviors - fixes #383 changeset | files
Fri, 13 Jun 2025 17:45:19 +0200 Mike Becker compute frame time before syncing to avoid div-by-zero in first frame changeset | files
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