12 months ago Mike Becker fix illegally skipping geometry update of text node changeset | files
12 months ago Mike Becker use new scale2d function in text update changeset | files
12 months ago Mike Becker fix scale not initialized to 1 changeset | files
12 months ago Mike Becker add texture.h changeset | files
12 months ago Mike Becker cleanup includes changeset | files
12 months ago Mike Becker create new UI subdir changeset | files
12 months ago Mike Becker remove unnecessary scene container changeset | files
12 months ago Mike Becker make the timer have nanoseconds precision changeset | files
12 months ago Mike Becker simplify how transforms work changeset | files
12 months ago Mike Becker create own compilation unit for GL context - fixes shader not being created per context changeset | files
12 months ago Mike Becker fix iteration order when drawing nodes changeset | files
12 months ago Mike Becker increase maximum possible number of 2D layers changeset | files
12 months ago Mike Becker add correct interleaving of opaque and transparent sprites changeset | files
12 months ago Mike Becker rename font shader to generic sprite shader changeset | files
12 months ago Mike Becker minor improvements changeset | files
12 months ago Mike Becker implement that nodes inherit the world transform of their parent changeset | files
12 months ago Mike Becker add camera and render groups changeset | files
13 months ago Mike Becker invert the logic of converting between specialized nodes and the generic interface changeset | files
13 months ago Mike Becker fix name of demo binary changeset | files
13 months ago Mike Becker fix const-warning changeset | files
13 months ago Mike Becker add behavior nodes + restructure test program changeset | files
13 months ago Mike Becker add transformation matrix changeset | files
13 months ago Mike Becker use tree iterator to free scene nodes changeset | files
13 months ago Mike Becker apply new CxTreeIterator from ucx 3.1 preview changeset | files
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