Sun, 27 Jul 2025 23:54:33 +0200 |
Mike Becker |
replace ugly backdrop texture
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Sun, 27 Jul 2025 23:44:14 +0200 |
Mike Becker |
first idea of what the main scene could look like
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Sun, 27 Jul 2025 23:34:19 +0200 |
Mike Becker |
add asc_create_flags() utility function
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Sat, 26 Jul 2025 21:13:05 +0200 |
Mike Becker |
simplify build and copy assets to build dir
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Fri, 25 Jul 2025 19:19:54 +0200 |
Mike Becker |
simplify how pre-defined shader IDs work
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Fri, 25 Jul 2025 18:58:50 +0200 |
Mike Becker |
prevent attempts to load a shader again that already failed before
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Fri, 25 Jul 2025 18:54:51 +0200 |
Mike Becker |
fix broken nullptr handling in asc_shader_use() - fixes #696
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Fri, 25 Jul 2025 18:50:36 +0200 |
Mike Becker |
clean up the messy shader code specification
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Thu, 24 Jul 2025 20:58:00 +0200 |
Mike Becker |
vastly deduplicate shader creation code
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Wed, 23 Jul 2025 00:27:46 +0200 |
Mike Becker |
slightly improve error handling
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Tue, 22 Jul 2025 21:38:02 +0200 |
Mike Becker |
resolve several minor TODOs
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Tue, 22 Jul 2025 20:57:13 +0200 |
Mike Becker |
remove outdated TODO comments
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Tue, 22 Jul 2025 20:50:50 +0200 |
Mike Becker |
add more vector arithmetic functions
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Mon, 21 Jul 2025 21:28:34 +0200 |
Mike Becker |
improve snap-to-grid-movement
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Sun, 20 Jul 2025 23:31:40 +0200 |
Mike Becker |
snap the movement to the grid
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Sat, 19 Jul 2025 21:29:10 +0200 |
Mike Becker |
use new point-of-origin for 2d primitives
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Fri, 18 Jul 2025 18:01:41 +0200 |
Mike Becker |
remove global active font and color (also fixes #693)
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Thu, 17 Jul 2025 20:26:39 +0200 |
Mike Becker |
add a tiled game field
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Thu, 17 Jul 2025 20:15:56 +0200 |
Mike Becker |
fix wrong allocation sizes when allocating the shader info structs
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Thu, 17 Jul 2025 20:13:25 +0200 |
Mike Becker |
fix that empty nodes fail to recalculate world transforms in the scene graph
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Thu, 17 Jul 2025 19:50:34 +0200 |
Mike Becker |
improve asc_scene_node_allocate_data()
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Thu, 17 Jul 2025 19:45:44 +0200 |
Mike Becker |
fix accidental overwrite of the update flag when creating text
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Thu, 17 Jul 2025 19:44:22 +0200 |
Mike Becker |
improve OpenGL error handling
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Wed, 16 Jul 2025 23:27:34 +0200 |
Mike Becker |
add asc_scene_node_init() - fixes #695
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