Tue, 07 Apr 2026 20:18:39 +0200
remove too verbose logs when meshes are allocated or freed (which happens a lot)
| src/mesh.c | file | annotate | diff | comparison | revisions |
--- a/src/mesh.c Mon Apr 06 21:04:10 2026 +0200 +++ b/src/mesh.c Tue Apr 07 20:18:39 2026 +0200 @@ -34,7 +34,6 @@ #include <GL/glew.h> int asc_mesh_allocate_buffers(AscMesh *mesh, unsigned count) { - asc_dprintf("Allocate mesh buffers for %u meshes.", count); GLuint buffers[count]; GLuint arrays[count]; glGenBuffers(count, buffers); @@ -48,7 +47,6 @@ void asc_mesh_free_buffers(AscMesh *mesh, unsigned count) { if (count == 1 && mesh->vbo == 0) return; // hack to skip this function until we remove it - asc_dprintf("Free mesh buffers for %u meshes.", count); GLuint buffers[count]; GLuint arrays[count];