# HG changeset patch # User Mike Becker # Date 1775585919 -7200 # Node ID afe83f4642cc14116e954bfde5a8c8d23d3b5914 # Parent 21ff357e773c42132cee46adec5ed6d64273c5f2 remove too verbose logs when meshes are allocated or freed (which happens a lot) diff -r 21ff357e773c -r afe83f4642cc src/mesh.c --- a/src/mesh.c Mon Apr 06 21:04:10 2026 +0200 +++ b/src/mesh.c Tue Apr 07 20:18:39 2026 +0200 @@ -34,7 +34,6 @@ #include int asc_mesh_allocate_buffers(AscMesh *mesh, unsigned count) { - asc_dprintf("Allocate mesh buffers for %u meshes.", count); GLuint buffers[count]; GLuint arrays[count]; glGenBuffers(count, buffers); @@ -48,7 +47,6 @@ void asc_mesh_free_buffers(AscMesh *mesh, unsigned count) { if (count == 1 && mesh->vbo == 0) return; // hack to skip this function until we remove it - asc_dprintf("Free mesh buffers for %u meshes.", count); GLuint buffers[count]; GLuint arrays[count];