remove too verbose logs when meshes are allocated or freed (which happens a lot)

Tue, 07 Apr 2026 20:18:39 +0200

author
Mike Becker <universe@uap-core.de>
date
Tue, 07 Apr 2026 20:18:39 +0200
changeset 304
afe83f4642cc
parent 303
21ff357e773c
child 305
67a590cf2d15

remove too verbose logs when meshes are allocated or freed (which happens a lot)

src/mesh.c file | annotate | diff | comparison | revisions
--- a/src/mesh.c	Mon Apr 06 21:04:10 2026 +0200
+++ b/src/mesh.c	Tue Apr 07 20:18:39 2026 +0200
@@ -34,7 +34,6 @@
 #include <GL/glew.h>
 
 int asc_mesh_allocate_buffers(AscMesh *mesh, unsigned count) {
-    asc_dprintf("Allocate mesh buffers for %u meshes.", count);
     GLuint buffers[count];
     GLuint arrays[count];
     glGenBuffers(count, buffers);
@@ -48,7 +47,6 @@
 
 void asc_mesh_free_buffers(AscMesh *mesh, unsigned count) {
     if (count == 1 && mesh->vbo == 0) return; // hack to skip this function until we remove it
-    asc_dprintf("Free mesh buffers for %u meshes.", count);
     GLuint buffers[count];
     GLuint arrays[count];
 

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