Sun, 01 Jun 2025 14:59:40 +0200
fix incorrect flip of viewport y-axis
src/scene.c | file | annotate | diff | comparison | revisions |
--- a/src/scene.c Sun Jun 01 14:53:59 2025 +0200 +++ b/src/scene.c Sun Jun 01 14:59:40 2025 +0200 @@ -146,17 +146,17 @@ } } - // set the viewport (in OpenGL we need to invert the Y axis) + // set the viewport glViewport( scene->camera.viewport.pos.x, - -scene->camera.viewport.pos.y, + scene->camera.viewport.pos.y, scene->camera.viewport.size.width, scene->camera.viewport.size.height ); if (scene->camera.viewport_clear) { glScissor( scene->camera.viewport.pos.x, - -scene->camera.viewport.pos.y, + scene->camera.viewport.pos.y, scene->camera.viewport.size.width, scene->camera.viewport.size.height );